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authorDrew DeVault <sir@cmpwn.com>2018-02-16 00:05:07 -0500
committerDrew DeVault <sir@cmpwn.com>2018-02-16 00:09:25 -0500
commit8c8c21f3ffef1a7083405c45221576858d1af5d5 (patch)
treeedc159a57ecd6eb68fe9bdc0e724810bc76f96bb
parent18493180bdbbdadfe415d68c3a04a13b946fff43 (diff)
Initial pass on new frontend design
-rw-r--r--ui/context.go95
-rw-r--r--ui/drawable.go8
-rw-r--r--ui/grid.go74
3 files changed, 177 insertions, 0 deletions
diff --git a/ui/context.go b/ui/context.go
new file mode 100644
index 0000000..9f2e2fe
--- /dev/null
+++ b/ui/context.go
@@ -0,0 +1,95 @@
+package ui
+
+import (
+ "fmt"
+
+ "github.com/nsf/termbox-go"
+)
+
+// A context allows you to draw in a sub-region of the terminal
+type Context struct {
+ x int
+ y int
+ width int
+ height int
+}
+
+func (ctx *Context) Width() int {
+ return ctx.width
+}
+
+func (ctx *Context) Height() int {
+ return ctx.height
+}
+
+func NewContext() *Context {
+ width, height := termbox.Size()
+ return &Context{0, 0, width, height}
+}
+
+func (ctx *Context) Subcontext(x, y, width, height int) *Context {
+ if x+width > ctx.width || y+height > ctx.height {
+ panic(fmt.Errorf("Attempted to create context larger than parent"))
+ }
+ return &Context{
+ x: ctx.x + x,
+ y: ctx.y + y,
+ width: width,
+ height: height,
+ }
+}
+
+func (ctx *Context) SetCell(x, y int, ch rune, fg, bg termbox.Attribute) {
+ if x >= ctx.width || y >= ctx.height {
+ panic(fmt.Errorf("Attempted to draw outside of context"))
+ }
+ termbox.SetCell(ctx.x+x, ctx.y+y, ch, fg, bg)
+}
+
+func (ctx *Context) Printf(x, y int, ref termbox.Cell,
+ format string, a ...interface{}) {
+
+ if x >= ctx.width || y >= ctx.height {
+ panic(fmt.Errorf("Attempted to draw outside of context"))
+ }
+
+ str := fmt.Sprintf(format, a...)
+
+ x += ctx.x
+ y += ctx.y
+ old_x := x
+
+ newline := func() bool {
+ x = old_x
+ y++
+ return y < ctx.height
+ }
+ for _, ch := range str {
+ switch ch {
+ case '\n':
+ if !newline() {
+ return
+ }
+ case '\r':
+ x = old_x
+ default:
+ termbox.SetCell(x, y, ch, ref.Fg, ref.Bg)
+ x++
+ if x == old_x+ctx.width {
+ if !newline() {
+ return
+ }
+ }
+ }
+ }
+}
+
+func (ctx *Context) Fill(x, y, width, height int, ref termbox.Cell) {
+ _x := x
+ for ; y < height && y < ctx.height; y++ {
+ for ; x < width && x < ctx.width; x++ {
+ ctx.SetCell(x, y, ref.Ch, ref.Fg, ref.Bg)
+ }
+ x = _x
+ }
+}
diff --git a/ui/drawable.go b/ui/drawable.go
new file mode 100644
index 0000000..eb60463
--- /dev/null
+++ b/ui/drawable.go
@@ -0,0 +1,8 @@
+package ui
+
+type Drawable interface {
+ // Called when this renderable should draw itself
+ Draw(ctx Context)
+ // Specifies a function to call when this cell needs to be redrawn
+ OnInvalidate(callback func(d Drawable))
+}
diff --git a/ui/grid.go b/ui/grid.go
new file mode 100644
index 0000000..fd0cab7
--- /dev/null
+++ b/ui/grid.go
@@ -0,0 +1,74 @@
+package ui
+
+import "fmt"
+
+type Grid struct {
+ Rows []DimSpec
+ Columns []DimSpec
+ Cells []*GridCell
+ onInvalidate func(d Drawable)
+}
+
+const (
+ SIZE_EXACT = iota
+ SIZE_WEIGHT = iota
+)
+
+// Specifies the layout of a single row or column
+type DimSpec struct {
+ // One of SIZE_EXACT or SIZE_WEIGHT
+ Strategy uint
+ // If Strategy = SIZE_EXACT, this is the number of cells this dim shall
+ // occupy. If SIZE_WEIGHT, the space left after all exact dims are measured
+ // is distributed amonst the remaining dims weighted by this value.
+ Size *uint
+}
+
+type GridCell struct {
+ Row uint
+ Column uint
+ RowSpan uint
+ ColSpan uint
+ Content Drawable
+ invalid bool
+}
+
+func (grid *Grid) Draw(ctx Context) {
+ // TODO
+}
+
+func (grid *Grid) OnInvalidate(onInvalidate func(d Drawable)) {
+ grid.onInvalidate = onInvalidate
+}
+
+func (grid *Grid) AddChild(cell *GridCell) {
+ grid.Cells = append(grid.Cells, cell)
+ cell.Content.OnInvalidate(grid.cellInvalidated)
+ cell.invalid = true
+}
+
+func (grid *Grid) RemoveChild(cell *GridCell) {
+ for i, _cell := range grid.Cells {
+ if _cell == cell {
+ grid.Cells = append(grid.Cells[:i], grid.Cells[i+1:]...)
+ break
+ }
+ }
+}
+
+func (grid *Grid) cellInvalidated(drawable Drawable) {
+ var cell *GridCell
+ for _, cell = range grid.Cells {
+ if cell.Content == drawable {
+ break
+ }
+ cell = nil
+ }
+ if cell == nil {
+ panic(fmt.Errorf("Attempted to invalidate unknown cell"))
+ }
+ cell.invalid = true
+ if grid.onInvalidate != nil {
+ grid.onInvalidate(grid)
+ }
+}