From 1418e1b9dc41d8f69bccb8de0fe0f1fb6835ce11 Mon Sep 17 00:00:00 2001 From: Drew DeVault Date: Mon, 26 Feb 2018 22:54:39 -0500 Subject: Split UI library and widgets --- lib/ui/grid.go | 191 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 191 insertions(+) create mode 100644 lib/ui/grid.go (limited to 'lib/ui/grid.go') diff --git a/lib/ui/grid.go b/lib/ui/grid.go new file mode 100644 index 0000000..ede7d0c --- /dev/null +++ b/lib/ui/grid.go @@ -0,0 +1,191 @@ +package ui + +import ( + "fmt" + "math" +) + +type Grid struct { + rows []GridSpec + rowLayout []gridLayout + columns []GridSpec + columnLayout []gridLayout + Cells []*GridCell + onInvalidate func(d Drawable) + invalid bool +} + +const ( + SIZE_EXACT = iota + SIZE_WEIGHT = iota +) + +// Specifies the layout of a single row or column +type GridSpec struct { + // One of SIZE_EXACT or SIZE_WEIGHT + Strategy int + // If Strategy = SIZE_EXACT, this is the number of cells this row/col shall + // occupy. If SIZE_WEIGHT, the space left after all exact rows/cols are + // measured is distributed amonst the remainder weighted by this value. + Size int +} + +// Used to cache layout of each row/column +type gridLayout struct { + Offset int + Size int +} + +type GridCell struct { + Row int + Column int + RowSpan int + ColSpan int + Content Drawable + invalid bool +} + +func NewGrid() *Grid { + return &Grid{invalid: true} +} + +func (cell *GridCell) At(row, col int) *GridCell { + cell.Row = row + cell.Column = col + return cell +} + +func (cell *GridCell) Span(rows, cols int) *GridCell { + cell.RowSpan = rows + cell.ColSpan = cols + return cell +} + +func (grid *Grid) Rows(spec []GridSpec) *Grid { + grid.rows = spec + return grid +} + +func (grid *Grid) Columns(spec []GridSpec) *Grid { + grid.columns = spec + return grid +} + +func (grid *Grid) Draw(ctx *Context) { + invalid := grid.invalid + if invalid { + grid.reflow(ctx) + } + for _, cell := range grid.Cells { + if !cell.invalid && !invalid { + continue + } + rows := grid.rowLayout[cell.Row : cell.Row+cell.RowSpan] + cols := grid.columnLayout[cell.Column : cell.Column+cell.ColSpan] + x := cols[0].Offset + y := rows[0].Offset + width := 0 + height := 0 + for _, col := range cols { + width += col.Size + } + for _, row := range rows { + height += row.Size + } + subctx := ctx.Subcontext(x, y, width, height) + cell.Content.Draw(subctx) + } +} + +func (grid *Grid) reflow(ctx *Context) { + grid.rowLayout = nil + grid.columnLayout = nil + flow := func(specs *[]GridSpec, layouts *[]gridLayout, extent int) { + exact := 0 + weight := 0 + nweights := 0 + for _, spec := range *specs { + if spec.Strategy == SIZE_EXACT { + exact += spec.Size + } else if spec.Strategy == SIZE_WEIGHT { + nweights += 1 + weight += spec.Size + } + } + offset := 0 + for _, spec := range *specs { + layout := gridLayout{Offset: offset} + if spec.Strategy == SIZE_EXACT { + layout.Size = spec.Size + } else if spec.Strategy == SIZE_WEIGHT { + size := float64(spec.Size) / float64(weight) + size *= float64(extent - exact) + layout.Size = int(math.Floor(size)) + } + offset += layout.Size + *layouts = append(*layouts, layout) + } + } + flow(&grid.rows, &grid.rowLayout, ctx.Height()) + flow(&grid.columns, &grid.columnLayout, ctx.Width()) + grid.invalid = false +} + +func (grid *Grid) invalidateLayout() { + grid.invalid = true + if grid.onInvalidate != nil { + grid.onInvalidate(grid) + } +} + +func (grid *Grid) Invalidate() { + grid.invalidateLayout() + for _, cell := range grid.Cells { + cell.Content.Invalidate() + } +} + +func (grid *Grid) OnInvalidate(onInvalidate func(d Drawable)) { + grid.onInvalidate = onInvalidate +} + +func (grid *Grid) AddChild(content Drawable) *GridCell { + cell := &GridCell{ + RowSpan: 1, + ColSpan: 1, + Content: content, + invalid: true, + } + grid.Cells = append(grid.Cells, cell) + cell.Content.OnInvalidate(grid.cellInvalidated) + cell.invalid = true + grid.invalidateLayout() + return cell +} + +func (grid *Grid) RemoveChild(cell *GridCell) { + for i, _cell := range grid.Cells { + if _cell == cell { + grid.Cells = append(grid.Cells[:i], grid.Cells[i+1:]...) + break + } + } + grid.invalidateLayout() +} + +func (grid *Grid) cellInvalidated(drawable Drawable) { + var cell *GridCell + for _, cell = range grid.Cells { + if cell.Content == drawable { + break + } + cell = nil + } + if cell == nil { + panic(fmt.Errorf("Attempted to invalidate unknown cell")) + } + cell.invalid = true + if grid.onInvalidate != nil { + grid.onInvalidate(grid) + } +} -- cgit v1.2.3