package ui import ( "github.com/gdamore/tcell" "github.com/mattn/go-runewidth" ) const ( TEXT_LEFT = iota TEXT_CENTER = iota TEXT_RIGHT = iota ) type Text struct { text string strategy uint fg tcell.Color bg tcell.Color onInvalidate func(d Drawable) } func NewText(text string) *Text { return &Text{ bg: tcell.ColorDefault, fg: tcell.ColorDefault, text: text, } } func (t *Text) Text(text string) *Text { t.text = text t.Invalidate() return t } func (t *Text) Strategy(strategy uint) *Text { t.strategy = strategy t.Invalidate() return t } func (t *Text) Color(fg tcell.Color, bg tcell.Color) *Text { t.fg = fg t.bg = bg t.Invalidate() return t } func (t *Text) Draw(ctx *Context) { size := runewidth.StringWidth(t.text) x := 0 if t.strategy == TEXT_CENTER { x = (ctx.Width() - size) / 2 } if t.strategy == TEXT_RIGHT { x = ctx.Width() - size } style := tcell.StyleDefault.Background(t.bg).Foreground(t.fg) ctx.Fill(0, 0, ctx.Width(), ctx.Height(), ' ', style) ctx.Printf(x, 0, style, t.text) } func (t *Text) OnInvalidate(onInvalidate func(d Drawable)) { t.onInvalidate = onInvalidate } func (t *Text) Invalidate() { if t.onInvalidate != nil { t.onInvalidate(t) } }