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-rw-r--r--vendor/github.com/mattn/go-sqlite3/sqlite3_usleep_windows.go39
1 files changed, 0 insertions, 39 deletions
diff --git a/vendor/github.com/mattn/go-sqlite3/sqlite3_usleep_windows.go b/vendor/github.com/mattn/go-sqlite3/sqlite3_usleep_windows.go
deleted file mode 100644
index 1971a48..0000000
--- a/vendor/github.com/mattn/go-sqlite3/sqlite3_usleep_windows.go
+++ /dev/null
@@ -1,39 +0,0 @@
-// Copyright (C) 2018 G.J.R. Timmer <gjr.timmer@gmail.com>.
-//
-// Use of this source code is governed by an MIT-style
-// license that can be found in the LICENSE file.
-
-// +build cgo
-
-package sqlite3
-
-// usleep is a function available on *nix based systems.
-// This function is not present in Windows.
-// Windows has a sleep function but this works with seconds
-// and not with microseconds as usleep.
-//
-// This code should improve performance on windows because
-// without the presence of usleep SQLite waits 1 second.
-//
-// Source: https://stackoverflow.com/questions/5801813/c-usleep-is-obsolete-workarounds-for-windows-mingw?utm_medium=organic&utm_source=google_rich_qa&utm_campaign=google_rich_qa
-
-/*
-#include <windows.h>
-
-void usleep(__int64 usec)
-{
- HANDLE timer;
- LARGE_INTEGER ft;
-
- // Convert to 100 nanosecond interval, negative value indicates relative time
- ft.QuadPart = -(10*usec);
-
- timer = CreateWaitableTimer(NULL, TRUE, NULL);
- SetWaitableTimer(timer, &ft, 0, NULL, NULL, 0);
- WaitForSingleObject(timer, INFINITE);
- CloseHandle(timer);
-}
-*/
-import "C"
-
-// EOF