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-rw-r--r--vendor/google.golang.org/grpc/stream.go694
1 files changed, 469 insertions, 225 deletions
diff --git a/vendor/google.golang.org/grpc/stream.go b/vendor/google.golang.org/grpc/stream.go
index 152d9ec..65d45a1 100644
--- a/vendor/google.golang.org/grpc/stream.go
+++ b/vendor/google.golang.org/grpc/stream.go
@@ -21,6 +21,8 @@ package grpc
import (
"errors"
"io"
+ "math"
+ "strconv"
"sync"
"time"
@@ -29,11 +31,13 @@ import (
"google.golang.org/grpc/balancer"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/encoding"
+ "google.golang.org/grpc/grpclog"
"google.golang.org/grpc/internal/channelz"
+ "google.golang.org/grpc/internal/grpcrand"
+ "google.golang.org/grpc/internal/transport"
"google.golang.org/grpc/metadata"
"google.golang.org/grpc/stats"
"google.golang.org/grpc/status"
- "google.golang.org/grpc/transport"
)
// StreamHandler defines the handler called by gRPC server to complete the
@@ -55,31 +59,20 @@ type StreamDesc struct {
// Stream defines the common interface a client or server stream has to satisfy.
//
-// All errors returned from Stream are compatible with the status package.
+// Deprecated: See ClientStream and ServerStream documentation instead.
type Stream interface {
- // Context returns the context for this stream.
+ // Deprecated: See ClientStream and ServerStream documentation instead.
Context() context.Context
- // SendMsg blocks until it sends m, the stream is done or the stream
- // breaks.
- // On error, it aborts the stream and returns an RPC status on client
- // side. On server side, it simply returns the error to the caller.
- // SendMsg is called by generated code. Also Users can call SendMsg
- // directly when it is really needed in their use cases.
- // It's safe to have a goroutine calling SendMsg and another goroutine calling
- // recvMsg on the same stream at the same time.
- // But it is not safe to call SendMsg on the same stream in different goroutines.
+ // Deprecated: See ClientStream and ServerStream documentation instead.
SendMsg(m interface{}) error
- // RecvMsg blocks until it receives a message or the stream is
- // done. On client side, it returns io.EOF when the stream is done. On
- // any other error, it aborts the stream and returns an RPC status. On
- // server side, it simply returns the error to the caller.
- // It's safe to have a goroutine calling SendMsg and another goroutine calling
- // recvMsg on the same stream at the same time.
- // But it is not safe to call RecvMsg on the same stream in different goroutines.
+ // Deprecated: See ClientStream and ServerStream documentation instead.
RecvMsg(m interface{}) error
}
-// ClientStream defines the interface a client stream has to satisfy.
+// ClientStream defines the client-side behavior of a streaming RPC.
+//
+// All errors returned from ClientStream methods are compatible with the
+// status package.
type ClientStream interface {
// Header returns the header metadata received from the server if there
// is any. It blocks if the metadata is not ready to read.
@@ -91,13 +84,38 @@ type ClientStream interface {
// CloseSend closes the send direction of the stream. It closes the stream
// when non-nil error is met.
CloseSend() error
- // Stream.SendMsg() may return a non-nil error when something wrong happens sending
- // the request. The returned error indicates the status of this sending, not the final
- // status of the RPC.
+ // Context returns the context for this stream.
+ //
+ // It should not be called until after Header or RecvMsg has returned. Once
+ // called, subsequent client-side retries are disabled.
+ Context() context.Context
+ // SendMsg is generally called by generated code. On error, SendMsg aborts
+ // the stream. If the error was generated by the client, the status is
+ // returned directly; otherwise, io.EOF is returned and the status of
+ // the stream may be discovered using RecvMsg.
+ //
+ // SendMsg blocks until:
+ // - There is sufficient flow control to schedule m with the transport, or
+ // - The stream is done, or
+ // - The stream breaks.
//
- // Always call Stream.RecvMsg() to drain the stream and get the final
- // status, otherwise there could be leaked resources.
- Stream
+ // SendMsg does not wait until the message is received by the server. An
+ // untimely stream closure may result in lost messages. To ensure delivery,
+ // users should ensure the RPC completed successfully using RecvMsg.
+ //
+ // It is safe to have a goroutine calling SendMsg and another goroutine
+ // calling RecvMsg on the same stream at the same time, but it is not safe
+ // to call SendMsg on the same stream in different goroutines.
+ SendMsg(m interface{}) error
+ // RecvMsg blocks until it receives a message into m or the stream is
+ // done. It returns io.EOF when the stream completes successfully. On
+ // any other error, the stream is aborted and the error contains the RPC
+ // status.
+ //
+ // It is safe to have a goroutine calling SendMsg and another goroutine
+ // calling RecvMsg on the same stream at the same time, but it is not
+ // safe to call RecvMsg on the same stream in different goroutines.
+ RecvMsg(m interface{}) error
}
// NewStream creates a new Stream for the client side. This is typically
@@ -128,8 +146,6 @@ func (cc *ClientConn) NewStream(ctx context.Context, desc *StreamDesc, method st
}
// NewClientStream is a wrapper for ClientConn.NewStream.
-//
-// DEPRECATED: Use ClientConn.NewStream instead.
func NewClientStream(ctx context.Context, desc *StreamDesc, cc *ClientConn, method string, opts ...CallOption) (ClientStream, error) {
return cc.NewStream(ctx, desc, method, opts...)
}
@@ -178,13 +194,8 @@ func newClientStream(ctx context.Context, desc *StreamDesc, cc *ClientConn, meth
}
callHdr := &transport.CallHdr{
- Host: cc.authority,
- Method: method,
- // If it's not client streaming, we should already have the request to be sent,
- // so we don't flush the header.
- // If it's client streaming, the user may never send a request or send it any
- // time soon, so we ask the transport to flush the header.
- Flush: desc.ClientStreams,
+ Host: cc.authority,
+ Method: method,
ContentSubtype: c.contentSubtype,
}
@@ -218,15 +229,6 @@ func newClientStream(ctx context.Context, desc *StreamDesc, cc *ClientConn, meth
}
trInfo.tr.LazyLog(&trInfo.firstLine, false)
ctx = trace.NewContext(ctx, trInfo.tr)
- defer func() {
- if err != nil {
- // Need to call tr.finish() if error is returned.
- // Because tr will not be returned to caller.
- trInfo.tr.LazyPrintf("RPC: [%v]", err)
- trInfo.tr.SetError()
- trInfo.tr.Finish()
- }
- }()
}
ctx = newContextWithRPCInfo(ctx, c.failFast)
sh := cc.dopts.copts.StatsHandler
@@ -240,80 +242,41 @@ func newClientStream(ctx context.Context, desc *StreamDesc, cc *ClientConn, meth
FailFast: c.failFast,
}
sh.HandleRPC(ctx, begin)
- defer func() {
- if err != nil {
- // Only handle end stats if err != nil.
- end := &stats.End{
- Client: true,
- Error: err,
- BeginTime: beginTime,
- EndTime: time.Now(),
- }
- sh.HandleRPC(ctx, end)
- }
- }()
}
- var (
- t transport.ClientTransport
- s *transport.Stream
- done func(balancer.DoneInfo)
- )
- for {
- // Check to make sure the context has expired. This will prevent us from
- // looping forever if an error occurs for wait-for-ready RPCs where no data
- // is sent on the wire.
- select {
- case <-ctx.Done():
- return nil, toRPCErr(ctx.Err())
- default:
- }
-
- t, done, err = cc.getTransport(ctx, c.failFast)
- if err != nil {
- return nil, err
- }
+ cs := &clientStream{
+ callHdr: callHdr,
+ ctx: ctx,
+ methodConfig: &mc,
+ opts: opts,
+ callInfo: c,
+ cc: cc,
+ desc: desc,
+ codec: c.codec,
+ cp: cp,
+ comp: comp,
+ cancel: cancel,
+ beginTime: beginTime,
+ firstAttempt: true,
+ }
+ if !cc.dopts.disableRetry {
+ cs.retryThrottler = cc.retryThrottler.Load().(*retryThrottler)
+ }
+
+ cs.callInfo.stream = cs
+ // Only this initial attempt has stats/tracing.
+ // TODO(dfawley): move to newAttempt when per-attempt stats are implemented.
+ if err := cs.newAttemptLocked(sh, trInfo); err != nil {
+ cs.finish(err)
+ return nil, err
+ }
- s, err = t.NewStream(ctx, callHdr)
- if err != nil {
- if done != nil {
- done(balancer.DoneInfo{Err: err})
- done = nil
- }
- // In the event of any error from NewStream, we never attempted to write
- // anything to the wire, so we can retry indefinitely for non-fail-fast
- // RPCs.
- if !c.failFast {
- continue
- }
- return nil, toRPCErr(err)
- }
- break
+ op := func(a *csAttempt) error { return a.newStream() }
+ if err := cs.withRetry(op, func() { cs.bufferForRetryLocked(0, op) }); err != nil {
+ cs.finish(err)
+ return nil, err
}
- cs := &clientStream{
- opts: opts,
- c: c,
- cc: cc,
- desc: desc,
- codec: c.codec,
- cp: cp,
- comp: comp,
- cancel: cancel,
- attempt: &csAttempt{
- t: t,
- s: s,
- p: &parser{r: s},
- done: done,
- dc: cc.dopts.dc,
- ctx: ctx,
- trInfo: trInfo,
- statsHandler: sh,
- beginTime: beginTime,
- },
- }
- cs.c.stream = cs
- cs.attempt.cs = cs
if desc != unaryStreamDesc {
// Listen on cc and stream contexts to cleanup when the user closes the
// ClientConn or cancels the stream context. In all other cases, an error
@@ -332,12 +295,45 @@ func newClientStream(ctx context.Context, desc *StreamDesc, cc *ClientConn, meth
return cs, nil
}
+func (cs *clientStream) newAttemptLocked(sh stats.Handler, trInfo traceInfo) error {
+ cs.attempt = &csAttempt{
+ cs: cs,
+ dc: cs.cc.dopts.dc,
+ statsHandler: sh,
+ trInfo: trInfo,
+ }
+
+ if err := cs.ctx.Err(); err != nil {
+ return toRPCErr(err)
+ }
+ t, done, err := cs.cc.getTransport(cs.ctx, cs.callInfo.failFast, cs.callHdr.Method)
+ if err != nil {
+ return err
+ }
+ cs.attempt.t = t
+ cs.attempt.done = done
+ return nil
+}
+
+func (a *csAttempt) newStream() error {
+ cs := a.cs
+ cs.callHdr.PreviousAttempts = cs.numRetries
+ s, err := a.t.NewStream(cs.ctx, cs.callHdr)
+ if err != nil {
+ return toRPCErr(err)
+ }
+ cs.attempt.s = s
+ cs.attempt.p = &parser{r: s}
+ return nil
+}
+
// clientStream implements a client side Stream.
type clientStream struct {
- opts []CallOption
- c *callInfo
- cc *ClientConn
- desc *StreamDesc
+ callHdr *transport.CallHdr
+ opts []CallOption
+ callInfo *callInfo
+ cc *ClientConn
+ desc *StreamDesc
codec baseCodec
cp Compressor
@@ -345,13 +341,25 @@ type clientStream struct {
cancel context.CancelFunc // cancels all attempts
- sentLast bool // sent an end stream
+ sentLast bool // sent an end stream
+ beginTime time.Time
+
+ methodConfig *MethodConfig
+
+ ctx context.Context // the application's context, wrapped by stats/tracing
- mu sync.Mutex // guards finished
- finished bool // TODO: replace with atomic cmpxchg or sync.Once?
+ retryThrottler *retryThrottler // The throttler active when the RPC began.
- attempt *csAttempt // the active client stream attempt
+ mu sync.Mutex
+ firstAttempt bool // if true, transparent retry is valid
+ numRetries int // exclusive of transparent retry attempt(s)
+ numRetriesSincePushback int // retries since pushback; to reset backoff
+ finished bool // TODO: replace with atomic cmpxchg or sync.Once?
+ attempt *csAttempt // the active client stream attempt
// TODO(hedging): hedging will have multiple attempts simultaneously.
+ committed bool // active attempt committed for retry?
+ buffer []func(a *csAttempt) error // operations to replay on retry
+ bufferSize int // current size of buffer
}
// csAttempt implements a single transport stream attempt within a
@@ -363,53 +371,298 @@ type csAttempt struct {
p *parser
done func(balancer.DoneInfo)
+ finished bool
dc Decompressor
decomp encoding.Compressor
decompSet bool
- ctx context.Context // the application's context, wrapped by stats/tracing
-
mu sync.Mutex // guards trInfo.tr
// trInfo.tr is set when created (if EnableTracing is true),
// and cleared when the finish method is called.
trInfo traceInfo
statsHandler stats.Handler
- beginTime time.Time
+}
+
+func (cs *clientStream) commitAttemptLocked() {
+ cs.committed = true
+ cs.buffer = nil
+}
+
+func (cs *clientStream) commitAttempt() {
+ cs.mu.Lock()
+ cs.commitAttemptLocked()
+ cs.mu.Unlock()
+}
+
+// shouldRetry returns nil if the RPC should be retried; otherwise it returns
+// the error that should be returned by the operation.
+func (cs *clientStream) shouldRetry(err error) error {
+ if cs.attempt.s == nil && !cs.callInfo.failFast {
+ // In the event of any error from NewStream (attempt.s == nil), we
+ // never attempted to write anything to the wire, so we can retry
+ // indefinitely for non-fail-fast RPCs.
+ return nil
+ }
+ if cs.finished || cs.committed {
+ // RPC is finished or committed; cannot retry.
+ return err
+ }
+ // Wait for the trailers.
+ if cs.attempt.s != nil {
+ <-cs.attempt.s.Done()
+ }
+ if cs.firstAttempt && !cs.callInfo.failFast && (cs.attempt.s == nil || cs.attempt.s.Unprocessed()) {
+ // First attempt, wait-for-ready, stream unprocessed: transparently retry.
+ cs.firstAttempt = false
+ return nil
+ }
+ cs.firstAttempt = false
+ if cs.cc.dopts.disableRetry {
+ return err
+ }
+
+ pushback := 0
+ hasPushback := false
+ if cs.attempt.s != nil {
+ if to, toErr := cs.attempt.s.TrailersOnly(); toErr != nil {
+ // Context error; stop now.
+ return toErr
+ } else if !to {
+ return err
+ }
+
+ // TODO(retry): Move down if the spec changes to not check server pushback
+ // before considering this a failure for throttling.
+ sps := cs.attempt.s.Trailer()["grpc-retry-pushback-ms"]
+ if len(sps) == 1 {
+ var e error
+ if pushback, e = strconv.Atoi(sps[0]); e != nil || pushback < 0 {
+ grpclog.Infof("Server retry pushback specified to abort (%q).", sps[0])
+ cs.retryThrottler.throttle() // This counts as a failure for throttling.
+ return err
+ }
+ hasPushback = true
+ } else if len(sps) > 1 {
+ grpclog.Warningf("Server retry pushback specified multiple values (%q); not retrying.", sps)
+ cs.retryThrottler.throttle() // This counts as a failure for throttling.
+ return err
+ }
+ }
+
+ var code codes.Code
+ if cs.attempt.s != nil {
+ code = cs.attempt.s.Status().Code()
+ } else {
+ code = status.Convert(err).Code()
+ }
+
+ rp := cs.methodConfig.retryPolicy
+ if rp == nil || !rp.retryableStatusCodes[code] {
+ return err
+ }
+
+ // Note: the ordering here is important; we count this as a failure
+ // only if the code matched a retryable code.
+ if cs.retryThrottler.throttle() {
+ return err
+ }
+ if cs.numRetries+1 >= rp.maxAttempts {
+ return err
+ }
+
+ var dur time.Duration
+ if hasPushback {
+ dur = time.Millisecond * time.Duration(pushback)
+ cs.numRetriesSincePushback = 0
+ } else {
+ fact := math.Pow(rp.backoffMultiplier, float64(cs.numRetriesSincePushback))
+ cur := float64(rp.initialBackoff) * fact
+ if max := float64(rp.maxBackoff); cur > max {
+ cur = max
+ }
+ dur = time.Duration(grpcrand.Int63n(int64(cur)))
+ cs.numRetriesSincePushback++
+ }
+
+ // TODO(dfawley): we could eagerly fail here if dur puts us past the
+ // deadline, but unsure if it is worth doing.
+ t := time.NewTimer(dur)
+ select {
+ case <-t.C:
+ cs.numRetries++
+ return nil
+ case <-cs.ctx.Done():
+ t.Stop()
+ return status.FromContextError(cs.ctx.Err()).Err()
+ }
+}
+
+// Returns nil if a retry was performed and succeeded; error otherwise.
+func (cs *clientStream) retryLocked(lastErr error) error {
+ for {
+ cs.attempt.finish(lastErr)
+ if err := cs.shouldRetry(lastErr); err != nil {
+ cs.commitAttemptLocked()
+ return err
+ }
+ if err := cs.newAttemptLocked(nil, traceInfo{}); err != nil {
+ return err
+ }
+ if lastErr = cs.replayBufferLocked(); lastErr == nil {
+ return nil
+ }
+ }
}
func (cs *clientStream) Context() context.Context {
- // TODO(retry): commit the current attempt (the context has peer-aware data).
- return cs.attempt.context()
+ cs.commitAttempt()
+ // No need to lock before using attempt, since we know it is committed and
+ // cannot change.
+ return cs.attempt.s.Context()
+}
+
+func (cs *clientStream) withRetry(op func(a *csAttempt) error, onSuccess func()) error {
+ cs.mu.Lock()
+ for {
+ if cs.committed {
+ cs.mu.Unlock()
+ return op(cs.attempt)
+ }
+ a := cs.attempt
+ cs.mu.Unlock()
+ err := op(a)
+ cs.mu.Lock()
+ if a != cs.attempt {
+ // We started another attempt already.
+ continue
+ }
+ if err == io.EOF {
+ <-a.s.Done()
+ }
+ if err == nil || (err == io.EOF && a.s.Status().Code() == codes.OK) {
+ onSuccess()
+ cs.mu.Unlock()
+ return err
+ }
+ if err := cs.retryLocked(err); err != nil {
+ cs.mu.Unlock()
+ return err
+ }
+ }
}
func (cs *clientStream) Header() (metadata.MD, error) {
- m, err := cs.attempt.header()
+ var m metadata.MD
+ err := cs.withRetry(func(a *csAttempt) error {
+ var err error
+ m, err = a.s.Header()
+ return toRPCErr(err)
+ }, cs.commitAttemptLocked)
if err != nil {
- // TODO(retry): maybe retry on error or commit attempt on success.
- err = toRPCErr(err)
cs.finish(err)
}
return m, err
}
func (cs *clientStream) Trailer() metadata.MD {
- // TODO(retry): on error, maybe retry (trailers-only).
- return cs.attempt.trailer()
+ // On RPC failure, we never need to retry, because usage requires that
+ // RecvMsg() returned a non-nil error before calling this function is valid.
+ // We would have retried earlier if necessary.
+ //
+ // Commit the attempt anyway, just in case users are not following those
+ // directions -- it will prevent races and should not meaningfully impact
+ // performance.
+ cs.commitAttempt()
+ if cs.attempt.s == nil {
+ return nil
+ }
+ return cs.attempt.s.Trailer()
+}
+
+func (cs *clientStream) replayBufferLocked() error {
+ a := cs.attempt
+ for _, f := range cs.buffer {
+ if err := f(a); err != nil {
+ return err
+ }
+ }
+ return nil
+}
+
+func (cs *clientStream) bufferForRetryLocked(sz int, op func(a *csAttempt) error) {
+ // Note: we still will buffer if retry is disabled (for transparent retries).
+ if cs.committed {
+ return
+ }
+ cs.bufferSize += sz
+ if cs.bufferSize > cs.callInfo.maxRetryRPCBufferSize {
+ cs.commitAttemptLocked()
+ return
+ }
+ cs.buffer = append(cs.buffer, op)
}
func (cs *clientStream) SendMsg(m interface{}) (err error) {
- // TODO(retry): buffer message for replaying if not committed.
- return cs.attempt.sendMsg(m)
+ defer func() {
+ if err != nil && err != io.EOF {
+ // Call finish on the client stream for errors generated by this SendMsg
+ // call, as these indicate problems created by this client. (Transport
+ // errors are converted to an io.EOF error in csAttempt.sendMsg; the real
+ // error will be returned from RecvMsg eventually in that case, or be
+ // retried.)
+ cs.finish(err)
+ }
+ }()
+ if cs.sentLast {
+ return status.Errorf(codes.Internal, "SendMsg called after CloseSend")
+ }
+ if !cs.desc.ClientStreams {
+ cs.sentLast = true
+ }
+ data, err := encode(cs.codec, m)
+ if err != nil {
+ return err
+ }
+ compData, err := compress(data, cs.cp, cs.comp)
+ if err != nil {
+ return err
+ }
+ hdr, payload := msgHeader(data, compData)
+ // TODO(dfawley): should we be checking len(data) instead?
+ if len(payload) > *cs.callInfo.maxSendMessageSize {
+ return status.Errorf(codes.ResourceExhausted, "trying to send message larger than max (%d vs. %d)", len(payload), *cs.callInfo.maxSendMessageSize)
+ }
+ op := func(a *csAttempt) error {
+ err := a.sendMsg(m, hdr, payload, data)
+ // nil out the message and uncomp when replaying; they are only needed for
+ // stats which is disabled for subsequent attempts.
+ m, data = nil, nil
+ return err
+ }
+ return cs.withRetry(op, func() { cs.bufferForRetryLocked(len(hdr)+len(payload), op) })
}
-func (cs *clientStream) RecvMsg(m interface{}) (err error) {
- // TODO(retry): maybe retry on error or commit attempt on success.
- return cs.attempt.recvMsg(m)
+func (cs *clientStream) RecvMsg(m interface{}) error {
+ err := cs.withRetry(func(a *csAttempt) error {
+ return a.recvMsg(m)
+ }, cs.commitAttemptLocked)
+ if err != nil || !cs.desc.ServerStreams {
+ // err != nil or non-server-streaming indicates end of stream.
+ cs.finish(err)
+ }
+ return err
}
func (cs *clientStream) CloseSend() error {
- cs.attempt.closeSend()
+ if cs.sentLast {
+ // TODO: return an error and finish the stream instead, due to API misuse?
+ return nil
+ }
+ cs.sentLast = true
+ op := func(a *csAttempt) error { return a.t.Write(a.s, nil, nil, &transport.Options{Last: true}) }
+ cs.withRetry(op, func() { cs.bufferForRetryLocked(0, op) })
+ // We never returned an error here for reasons.
return nil
}
@@ -424,7 +677,11 @@ func (cs *clientStream) finish(err error) {
return
}
cs.finished = true
+ cs.commitAttemptLocked()
cs.mu.Unlock()
+ if err == nil {
+ cs.retryThrottler.successfulRPC()
+ }
if channelz.IsOn() {
if err != nil {
cs.cc.incrCallsFailed()
@@ -432,46 +689,20 @@ func (cs *clientStream) finish(err error) {
cs.cc.incrCallsSucceeded()
}
}
- // TODO(retry): commit current attempt if necessary.
- cs.attempt.finish(err)
- for _, o := range cs.opts {
- o.after(cs.c)
+ if cs.attempt != nil {
+ cs.attempt.finish(err)
+ }
+ // after functions all rely upon having a stream.
+ if cs.attempt.s != nil {
+ for _, o := range cs.opts {
+ o.after(cs.callInfo)
+ }
}
cs.cancel()
}
-func (a *csAttempt) context() context.Context {
- return a.s.Context()
-}
-
-func (a *csAttempt) header() (metadata.MD, error) {
- return a.s.Header()
-}
-
-func (a *csAttempt) trailer() metadata.MD {
- return a.s.Trailer()
-}
-
-func (a *csAttempt) sendMsg(m interface{}) (err error) {
- // TODO Investigate how to signal the stats handling party.
- // generate error stats if err != nil && err != io.EOF?
+func (a *csAttempt) sendMsg(m interface{}, hdr, payld, data []byte) error {
cs := a.cs
- defer func() {
- // For non-client-streaming RPCs, we return nil instead of EOF on success
- // because the generated code requires it. finish is not called; RecvMsg()
- // will call it with the stream's status independently.
- if err == io.EOF && !cs.desc.ClientStreams {
- err = nil
- }
- if err != nil && err != io.EOF {
- // Call finish on the client stream for errors generated by this SendMsg
- // call, as these indicate problems created by this client. (Transport
- // errors are converted to an io.EOF error below; the real error will be
- // returned from RecvMsg eventually in that case, or be retried.)
- cs.finish(err)
- }
- }()
- // TODO: Check cs.sentLast and error if we already ended the stream.
if EnableTracing {
a.mu.Lock()
if a.trInfo.tr != nil {
@@ -479,44 +710,26 @@ func (a *csAttempt) sendMsg(m interface{}) (err error) {
}
a.mu.Unlock()
}
- data, err := encode(cs.codec, m)
- if err != nil {
- return err
- }
- compData, err := compress(data, cs.cp, cs.comp)
- if err != nil {
- return err
- }
- hdr, payload := msgHeader(data, compData)
- // TODO(dfawley): should we be checking len(data) instead?
- if len(payload) > *cs.c.maxSendMessageSize {
- return status.Errorf(codes.ResourceExhausted, "trying to send message larger than max (%d vs. %d)", len(payload), *cs.c.maxSendMessageSize)
+ if err := a.t.Write(a.s, hdr, payld, &transport.Options{Last: !cs.desc.ClientStreams}); err != nil {
+ if !cs.desc.ClientStreams {
+ // For non-client-streaming RPCs, we return nil instead of EOF on error
+ // because the generated code requires it. finish is not called; RecvMsg()
+ // will call it with the stream's status independently.
+ return nil
+ }
+ return io.EOF
}
-
- if !cs.desc.ClientStreams {
- cs.sentLast = true
+ if a.statsHandler != nil {
+ a.statsHandler.HandleRPC(cs.ctx, outPayload(true, m, data, payld, time.Now()))
}
- err = a.t.Write(a.s, hdr, payload, &transport.Options{Last: !cs.desc.ClientStreams})
- if err == nil {
- if a.statsHandler != nil {
- a.statsHandler.HandleRPC(a.ctx, outPayload(true, m, data, payload, time.Now()))
- }
- if channelz.IsOn() {
- a.t.IncrMsgSent()
- }
- return nil
+ if channelz.IsOn() {
+ a.t.IncrMsgSent()
}
- return io.EOF
+ return nil
}
func (a *csAttempt) recvMsg(m interface{}) (err error) {
cs := a.cs
- defer func() {
- if err != nil || !cs.desc.ServerStreams {
- // err != nil or non-server-streaming indicates end of stream.
- cs.finish(err)
- }
- }()
var inPayload *stats.InPayload
if a.statsHandler != nil {
inPayload = &stats.InPayload{
@@ -539,7 +752,7 @@ func (a *csAttempt) recvMsg(m interface{}) (err error) {
// Only initialize this state once per stream.
a.decompSet = true
}
- err = recv(a.p, cs.codec, a.s, a.dc, m, *cs.c.maxReceiveMessageSize, inPayload, a.decomp)
+ err = recv(a.p, cs.codec, a.s, a.dc, m, *cs.callInfo.maxReceiveMessageSize, inPayload, a.decomp)
if err != nil {
if err == io.EOF {
if statusErr := a.s.Status().Err(); statusErr != nil {
@@ -557,7 +770,7 @@ func (a *csAttempt) recvMsg(m interface{}) (err error) {
a.mu.Unlock()
}
if inPayload != nil {
- a.statsHandler.HandleRPC(a.ctx, inPayload)
+ a.statsHandler.HandleRPC(cs.ctx, inPayload)
}
if channelz.IsOn() {
a.t.IncrMsgRecv()
@@ -569,7 +782,7 @@ func (a *csAttempt) recvMsg(m interface{}) (err error) {
// Special handling for non-server-stream rpcs.
// This recv expects EOF or errors, so we don't collect inPayload.
- err = recv(a.p, cs.codec, a.s, a.dc, m, *cs.c.maxReceiveMessageSize, nil, a.decomp)
+ err = recv(a.p, cs.codec, a.s, a.dc, m, *cs.callInfo.maxReceiveMessageSize, nil, a.decomp)
if err == nil {
return toRPCErr(errors.New("grpc: client streaming protocol violation: get <nil>, want <EOF>"))
}
@@ -579,37 +792,40 @@ func (a *csAttempt) recvMsg(m interface{}) (err error) {
return toRPCErr(err)
}
-func (a *csAttempt) closeSend() {
- cs := a.cs
- if cs.sentLast {
- return
- }
- cs.sentLast = true
- cs.attempt.t.Write(cs.attempt.s, nil, nil, &transport.Options{Last: true})
- // We ignore errors from Write. Any error it would return would also be
- // returned by a subsequent RecvMsg call, and the user is supposed to always
- // finish the stream by calling RecvMsg until it returns err != nil.
-}
-
func (a *csAttempt) finish(err error) {
a.mu.Lock()
- a.t.CloseStream(a.s, err)
+ if a.finished {
+ a.mu.Unlock()
+ return
+ }
+ a.finished = true
+ if err == io.EOF {
+ // Ending a stream with EOF indicates a success.
+ err = nil
+ }
+ if a.s != nil {
+ a.t.CloseStream(a.s, err)
+ }
if a.done != nil {
+ br := false
+ if a.s != nil {
+ br = a.s.BytesReceived()
+ }
a.done(balancer.DoneInfo{
Err: err,
- BytesSent: true,
- BytesReceived: a.s.BytesReceived(),
+ BytesSent: a.s != nil,
+ BytesReceived: br,
})
}
if a.statsHandler != nil {
end := &stats.End{
Client: true,
- BeginTime: a.beginTime,
+ BeginTime: a.cs.beginTime,
EndTime: time.Now(),
Error: err,
}
- a.statsHandler.HandleRPC(a.ctx, end)
+ a.statsHandler.HandleRPC(a.cs.ctx, end)
}
if a.trInfo.tr != nil {
if err == nil {
@@ -624,7 +840,10 @@ func (a *csAttempt) finish(err error) {
a.mu.Unlock()
}
-// ServerStream defines the interface a server stream has to satisfy.
+// ServerStream defines the server-side behavior of a streaming RPC.
+//
+// All errors returned from ServerStream methods are compatible with the
+// status package.
type ServerStream interface {
// SetHeader sets the header metadata. It may be called multiple times.
// When call multiple times, all the provided metadata will be merged.
@@ -640,7 +859,32 @@ type ServerStream interface {
// SetTrailer sets the trailer metadata which will be sent with the RPC status.
// When called more than once, all the provided metadata will be merged.
SetTrailer(metadata.MD)
- Stream
+ // Context returns the context for this stream.
+ Context() context.Context
+ // SendMsg sends a message. On error, SendMsg aborts the stream and the
+ // error is returned directly.
+ //
+ // SendMsg blocks until:
+ // - There is sufficient flow control to schedule m with the transport, or
+ // - The stream is done, or
+ // - The stream breaks.
+ //
+ // SendMsg does not wait until the message is received by the client. An
+ // untimely stream closure may result in lost messages.
+ //
+ // It is safe to have a goroutine calling SendMsg and another goroutine
+ // calling RecvMsg on the same stream at the same time, but it is not safe
+ // to call SendMsg on the same stream in different goroutines.
+ SendMsg(m interface{}) error
+ // RecvMsg blocks until it receives a message into m or the stream is
+ // done. It returns io.EOF when the client has performed a CloseSend. On
+ // any non-EOF error, the stream is aborted and the error contains the
+ // RPC status.
+ //
+ // It is safe to have a goroutine calling SendMsg and another goroutine
+ // calling RecvMsg on the same stream at the same time, but it is not
+ // safe to call RecvMsg on the same stream in different goroutines.
+ RecvMsg(m interface{}) error
}
// serverStream implements a server side Stream.