package pflag import ( "fmt" "strconv" ) // -- float32 Value type float32Value float32 func newFloat32Value(val float32, p *float32) *float32Value { *p = val return (*float32Value)(p) } func (f *float32Value) Set(s string) error { v, err := strconv.ParseFloat(s, 32) *f = float32Value(v) return err } func (f *float32Value) Type() string { return "float32" } func (f *float32Value) String() string { return fmt.Sprintf("%v", *f) } func float32Conv(sval string) (interface{}, error) { v, err := strconv.ParseFloat(sval, 32) if err != nil { return 0, err } return float32(v), nil } // GetFloat32 return the float32 value of a flag with the given name func (f *FlagSet) GetFloat32(name string) (float32, error) { val, err := f.getFlagType(name, "float32", float32Conv) if err != nil { return 0, err } return val.(float32), nil } // Float32Var defines a float32 flag with specified name, default value, and usage string. // The argument p points to a float32 variable in which to store the value of the flag. func (f *FlagSet) Float32Var(p *float32, name string, value float32, usage string) { f.VarP(newFloat32Value(value, p), name, "", usage) } // Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash. func (f *FlagSet) Float32VarP(p *float32, name, shorthand string, value float32, usage string) { f.VarP(newFloat32Value(value, p), name, shorthand, usage) } // Float32Var defines a float32 flag with specified name, default value, and usage string. // The argument p points to a float32 variable in which to store the value of the flag. func Float32Var(p *float32, name string, value float32, usage string) { CommandLine.VarP(newFloat32Value(value, p), name, "", usage) } // Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash. func Float32VarP(p *float32, name, shorthand string, value float32, usage string) { CommandLine.VarP(newFloat32Value(value, p), name, shorthand, usage) } // Float32 defines a float32 flag with specified name, default value, and usage string. // The return value is the address of a float32 variable that stores the value of the flag. func (f *FlagSet) Float32(name string, value float32, usage string) *float32 { p := new(float32) f.Float32VarP(p, name, "", value, usage) return p } // Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash. func (f *FlagSet) Float32P(name, shorthand string, value float32, usage string) *float32 { p := new(float32) f.Float32VarP(p, name, shorthand, value, usage) return p } // Float32 defines a float32 flag with specified name, default value, and usage string. // The return value is the address of a float32 variable that stores the value of the flag. func Float32(name string, value float32, usage string) *float32 { return CommandLine.Float32P(name, "", value, usage) } // Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash. func Float32P(name, shorthand string, value float32, usage string) *float32 { return CommandLine.Float32P(name, shorthand, value, usage) }