package pflag import "strconv" // -- uint16 value type uint16Value uint16 func newUint16Value(val uint16, p *uint16) *uint16Value { *p = val return (*uint16Value)(p) } func (i *uint16Value) Set(s string) error { v, err := strconv.ParseUint(s, 0, 16) *i = uint16Value(v) return err } func (i *uint16Value) Type() string { return "uint16" } func (i *uint16Value) String() string { return strconv.FormatUint(uint64(*i), 10) } func uint16Conv(sval string) (interface{}, error) { v, err := strconv.ParseUint(sval, 0, 16) if err != nil { return 0, err } return uint16(v), nil } // GetUint16 return the uint16 value of a flag with the given name func (f *FlagSet) GetUint16(name string) (uint16, error) { val, err := f.getFlagType(name, "uint16", uint16Conv) if err != nil { return 0, err } return val.(uint16), nil } // Uint16Var defines a uint flag with specified name, default value, and usage string. // The argument p points to a uint variable in which to store the value of the flag. func (f *FlagSet) Uint16Var(p *uint16, name string, value uint16, usage string) { f.VarP(newUint16Value(value, p), name, "", usage) } // Uint16VarP is like Uint16Var, but accepts a shorthand letter that can be used after a single dash. func (f *FlagSet) Uint16VarP(p *uint16, name, shorthand string, value uint16, usage string) { f.VarP(newUint16Value(value, p), name, shorthand, usage) } // Uint16Var defines a uint flag with specified name, default value, and usage string. // The argument p points to a uint variable in which to store the value of the flag. func Uint16Var(p *uint16, name string, value uint16, usage string) { CommandLine.VarP(newUint16Value(value, p), name, "", usage) } // Uint16VarP is like Uint16Var, but accepts a shorthand letter that can be used after a single dash. func Uint16VarP(p *uint16, name, shorthand string, value uint16, usage string) { CommandLine.VarP(newUint16Value(value, p), name, shorthand, usage) } // Uint16 defines a uint flag with specified name, default value, and usage string. // The return value is the address of a uint variable that stores the value of the flag. func (f *FlagSet) Uint16(name string, value uint16, usage string) *uint16 { p := new(uint16) f.Uint16VarP(p, name, "", value, usage) return p } // Uint16P is like Uint16, but accepts a shorthand letter that can be used after a single dash. func (f *FlagSet) Uint16P(name, shorthand string, value uint16, usage string) *uint16 { p := new(uint16) f.Uint16VarP(p, name, shorthand, value, usage) return p } // Uint16 defines a uint flag with specified name, default value, and usage string. // The return value is the address of a uint variable that stores the value of the flag. func Uint16(name string, value uint16, usage string) *uint16 { return CommandLine.Uint16P(name, "", value, usage) } // Uint16P is like Uint16, but accepts a shorthand letter that can be used after a single dash. func Uint16P(name, shorthand string, value uint16, usage string) *uint16 { return CommandLine.Uint16P(name, shorthand, value, usage) }