package pflag import ( "fmt" "strconv" ) // -- uint16 value type uint32Value uint32 func newUint32Value(val uint32, p *uint32) *uint32Value { *p = val return (*uint32Value)(p) } func (i *uint32Value) String() string { return fmt.Sprintf("%d", *i) } func (i *uint32Value) Set(s string) error { v, err := strconv.ParseUint(s, 0, 32) *i = uint32Value(v) return err } func (i *uint32Value) Type() string { return "uint32" } func uint32Conv(sval string) (interface{}, error) { v, err := strconv.ParseUint(sval, 0, 32) if err != nil { return 0, err } return uint32(v), nil } // GetUint32 return the uint32 value of a flag with the given name func (f *FlagSet) GetUint32(name string) (uint32, error) { val, err := f.getFlagType(name, "uint32", uint32Conv) if err != nil { return 0, err } return val.(uint32), nil } // Uint32Var defines a uint32 flag with specified name, default value, and usage string. // The argument p points to a uint32 variable in which to store the value of the flag. func (f *FlagSet) Uint32Var(p *uint32, name string, value uint32, usage string) { f.VarP(newUint32Value(value, p), name, "", usage) } // Uint32VarP is like Uint32Var, but accepts a shorthand letter that can be used after a single dash. func (f *FlagSet) Uint32VarP(p *uint32, name, shorthand string, value uint32, usage string) { f.VarP(newUint32Value(value, p), name, shorthand, usage) } // Uint32Var defines a uint32 flag with specified name, default value, and usage string. // The argument p points to a uint32 variable in which to store the value of the flag. func Uint32Var(p *uint32, name string, value uint32, usage string) { CommandLine.VarP(newUint32Value(value, p), name, "", usage) } // Uint32VarP is like Uint32Var, but accepts a shorthand letter that can be used after a single dash. func Uint32VarP(p *uint32, name, shorthand string, value uint32, usage string) { CommandLine.VarP(newUint32Value(value, p), name, shorthand, usage) } // Uint32 defines a uint32 flag with specified name, default value, and usage string. // The return value is the address of a uint32 variable that stores the value of the flag. func (f *FlagSet) Uint32(name string, value uint32, usage string) *uint32 { p := new(uint32) f.Uint32VarP(p, name, "", value, usage) return p } // Uint32P is like Uint32, but accepts a shorthand letter that can be used after a single dash. func (f *FlagSet) Uint32P(name, shorthand string, value uint32, usage string) *uint32 { p := new(uint32) f.Uint32VarP(p, name, shorthand, value, usage) return p } // Uint32 defines a uint32 flag with specified name, default value, and usage string. // The return value is the address of a uint32 variable that stores the value of the flag. func Uint32(name string, value uint32, usage string) *uint32 { return CommandLine.Uint32P(name, "", value, usage) } // Uint32P is like Uint32, but accepts a shorthand letter that can be used after a single dash. func Uint32P(name, shorthand string, value uint32, usage string) *uint32 { return CommandLine.Uint32P(name, shorthand, value, usage) }