// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Package rangetable provides utilities for creating and inspecting // unicode.RangeTables. package rangetable import ( "sort" "unicode" ) // New creates a RangeTable from the given runes, which may contain duplicates. func New(r ...rune) *unicode.RangeTable { if len(r) == 0 { return &unicode.RangeTable{} } sort.Sort(byRune(r)) // Remove duplicates. k := 1 for i := 1; i < len(r); i++ { if r[k-1] != r[i] { r[k] = r[i] k++ } } var rt unicode.RangeTable for _, r := range r[:k] { if r <= 0xFFFF { rt.R16 = append(rt.R16, unicode.Range16{Lo: uint16(r), Hi: uint16(r), Stride: 1}) } else { rt.R32 = append(rt.R32, unicode.Range32{Lo: uint32(r), Hi: uint32(r), Stride: 1}) } } // Optimize RangeTable. return Merge(&rt) } type byRune []rune func (r byRune) Len() int { return len(r) } func (r byRune) Swap(i, j int) { r[i], r[j] = r[j], r[i] } func (r byRune) Less(i, j int) bool { return r[i] < r[j] } // Visit visits all runes in the given RangeTable in order, calling fn for each. func Visit(rt *unicode.RangeTable, fn func(rune)) { for _, r16 := range rt.R16 { for r := rune(r16.Lo); r <= rune(r16.Hi); r += rune(r16.Stride) { fn(r) } } for _, r32 := range rt.R32 { for r := rune(r32.Lo); r <= rune(r32.Hi); r += rune(r32.Stride) { fn(r) } } } // Assigned returns a RangeTable with all assigned code points for a given // Unicode version. This includes graphic, format, control, and private-use // characters. It returns nil if the data for the given version is not // available. func Assigned(version string) *unicode.RangeTable { return assigned[version] }