/* * * Copyright 2014 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ package transport import ( "fmt" "math" "sync" "sync/atomic" "time" "golang.org/x/net/http2" "golang.org/x/net/http2/hpack" ) const ( // The default value of flow control window size in HTTP2 spec. defaultWindowSize = 65535 // The initial window size for flow control. initialWindowSize = defaultWindowSize // for an RPC infinity = time.Duration(math.MaxInt64) defaultClientKeepaliveTime = infinity defaultClientKeepaliveTimeout = time.Duration(20 * time.Second) defaultMaxStreamsClient = 100 defaultMaxConnectionIdle = infinity defaultMaxConnectionAge = infinity defaultMaxConnectionAgeGrace = infinity defaultServerKeepaliveTime = time.Duration(2 * time.Hour) defaultServerKeepaliveTimeout = time.Duration(20 * time.Second) defaultKeepalivePolicyMinTime = time.Duration(5 * time.Minute) // max window limit set by HTTP2 Specs. maxWindowSize = math.MaxInt32 // defaultLocalSendQuota sets is default value for number of data // bytes that each stream can schedule before some of it being // flushed out. defaultLocalSendQuota = 64 * 1024 ) // The following defines various control items which could flow through // the control buffer of transport. They represent different aspects of // control tasks, e.g., flow control, settings, streaming resetting, etc. type headerFrame struct { streamID uint32 hf []hpack.HeaderField endStream bool } func (*headerFrame) item() {} type continuationFrame struct { streamID uint32 endHeaders bool headerBlockFragment []byte } type dataFrame struct { streamID uint32 endStream bool d []byte f func() } func (*dataFrame) item() {} func (*continuationFrame) item() {} type windowUpdate struct { streamID uint32 increment uint32 } func (*windowUpdate) item() {} type settings struct { ack bool ss []http2.Setting } func (*settings) item() {} type resetStream struct { streamID uint32 code http2.ErrCode } func (*resetStream) item() {} type goAway struct { code http2.ErrCode debugData []byte headsUp bool closeConn bool } func (*goAway) item() {} type flushIO struct { } func (*flushIO) item() {} type ping struct { ack bool data [8]byte } func (*ping) item() {} // quotaPool is a pool which accumulates the quota and sends it to acquire() // when it is available. type quotaPool struct { c chan int mu sync.Mutex version uint32 quota int } // newQuotaPool creates a quotaPool which has quota q available to consume. func newQuotaPool(q int) *quotaPool { qb := "aPool{ c: make(chan int, 1), } if q > 0 { qb.c <- q } else { qb.quota = q } return qb } // add cancels the pending quota sent on acquired, incremented by v and sends // it back on acquire. func (qb *quotaPool) add(v int) { qb.mu.Lock() defer qb.mu.Unlock() qb.lockedAdd(v) } func (qb *quotaPool) lockedAdd(v int) { select { case n := <-qb.c: qb.quota += n default: } qb.quota += v if qb.quota <= 0 { return } // After the pool has been created, this is the only place that sends on // the channel. Since mu is held at this point and any quota that was sent // on the channel has been retrieved, we know that this code will always // place any positive quota value on the channel. select { case qb.c <- qb.quota: qb.quota = 0 default: } } func (qb *quotaPool) addAndUpdate(v int) { qb.mu.Lock() defer qb.mu.Unlock() qb.lockedAdd(v) // Update the version only after having added to the quota // so that if acquireWithVesrion sees the new vesrion it is // guaranteed to have seen the updated quota. // Also, still keep this inside of the lock, so that when // compareAndExecute is processing, this function doesn't // get executed partially (quota gets updated but the version // doesn't). atomic.AddUint32(&(qb.version), 1) } func (qb *quotaPool) acquireWithVersion() (<-chan int, uint32) { return qb.c, atomic.LoadUint32(&(qb.version)) } func (qb *quotaPool) compareAndExecute(version uint32, success, failure func()) bool { qb.mu.Lock() defer qb.mu.Unlock() if version == atomic.LoadUint32(&(qb.version)) { success() return true } failure() return false } // acquire returns the channel on which available quota amounts are sent. func (qb *quotaPool) acquire() <-chan int { return qb.c } // inFlow deals with inbound flow control type inFlow struct { mu sync.Mutex // The inbound flow control limit for pending data. limit uint32 // pendingData is the overall data which have been received but not been // consumed by applications. pendingData uint32 // The amount of data the application has consumed but grpc has not sent // window update for them. Used to reduce window update frequency. pendingUpdate uint32 // delta is the extra window update given by receiver when an application // is reading data bigger in size than the inFlow limit. delta uint32 } // newLimit updates the inflow window to a new value n. // It assumes that n is always greater than the old limit. func (f *inFlow) newLimit(n uint32) uint32 { f.mu.Lock() defer f.mu.Unlock() d := n - f.limit f.limit = n return d } func (f *inFlow) maybeAdjust(n uint32) uint32 { if n > uint32(math.MaxInt32) { n = uint32(math.MaxInt32) } f.mu.Lock() defer f.mu.Unlock() // estSenderQuota is the receiver's view of the maximum number of bytes the sender // can send without a window update. estSenderQuota := int32(f.limit - (f.pendingData + f.pendingUpdate)) // estUntransmittedData is the maximum number of bytes the sends might not have put // on the wire yet. A value of 0 or less means that we have already received all or // more bytes than the application is requesting to read. estUntransmittedData := int32(n - f.pendingData) // Casting into int32 since it could be negative. // This implies that unless we send a window update, the sender won't be able to send all the bytes // for this message. Therefore we must send an update over the limit since there's an active read // request from the application. if estUntransmittedData > estSenderQuota { // Sender's window shouldn't go more than 2^31 - 1 as speecified in the HTTP spec. if f.limit+n > maxWindowSize { f.delta = maxWindowSize - f.limit } else { // Send a window update for the whole message and not just the difference between // estUntransmittedData and estSenderQuota. This will be helpful in case the message // is padded; We will fallback on the current available window(at least a 1/4th of the limit). f.delta = n } return f.delta } return 0 } // onData is invoked when some data frame is received. It updates pendingData. func (f *inFlow) onData(n uint32) error { f.mu.Lock() defer f.mu.Unlock() f.pendingData += n if f.pendingData+f.pendingUpdate > f.limit+f.delta { return fmt.Errorf("received %d-bytes data exceeding the limit %d bytes", f.pendingData+f.pendingUpdate, f.limit) } return nil } // onRead is invoked when the application reads the data. It returns the window size // to be sent to the peer. func (f *inFlow) onRead(n uint32) uint32 { f.mu.Lock() defer f.mu.Unlock() if f.pendingData == 0 { return 0 } f.pendingData -= n if n > f.delta { n -= f.delta f.delta = 0 } else { f.delta -= n n = 0 } f.pendingUpdate += n if f.pendingUpdate >= f.limit/4 { wu := f.pendingUpdate f.pendingUpdate = 0 return wu } return 0 } func (f *inFlow) resetPendingUpdate() uint32 { f.mu.Lock() defer f.mu.Unlock() n := f.pendingUpdate f.pendingUpdate = 0 return n }