/* * * Copyright 2014 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // Package transport defines and implements message oriented communication // channel to complete various transactions (e.g., an RPC). package transport // import "google.golang.org/grpc/transport" import ( stdctx "context" "fmt" "io" "net" "sync" "time" "golang.org/x/net/context" "golang.org/x/net/http2" "google.golang.org/grpc/codes" "google.golang.org/grpc/credentials" "google.golang.org/grpc/keepalive" "google.golang.org/grpc/metadata" "google.golang.org/grpc/stats" "google.golang.org/grpc/status" "google.golang.org/grpc/tap" ) // recvMsg represents the received msg from the transport. All transport // protocol specific info has been removed. type recvMsg struct { data []byte // nil: received some data // io.EOF: stream is completed. data is nil. // other non-nil error: transport failure. data is nil. err error } // recvBuffer is an unbounded channel of recvMsg structs. // Note recvBuffer differs from controlBuffer only in that recvBuffer // holds a channel of only recvMsg structs instead of objects implementing "item" interface. // recvBuffer is written to much more often than // controlBuffer and using strict recvMsg structs helps avoid allocation in "recvBuffer.put" type recvBuffer struct { c chan recvMsg mu sync.Mutex backlog []recvMsg } func newRecvBuffer() *recvBuffer { b := &recvBuffer{ c: make(chan recvMsg, 1), } return b } func (b *recvBuffer) put(r recvMsg) { b.mu.Lock() if len(b.backlog) == 0 { select { case b.c <- r: b.mu.Unlock() return default: } } b.backlog = append(b.backlog, r) b.mu.Unlock() } func (b *recvBuffer) load() { b.mu.Lock() if len(b.backlog) > 0 { select { case b.c <- b.backlog[0]: b.backlog[0] = recvMsg{} b.backlog = b.backlog[1:] default: } } b.mu.Unlock() } // get returns the channel that receives a recvMsg in the buffer. // // Upon receipt of a recvMsg, the caller should call load to send another // recvMsg onto the channel if there is any. func (b *recvBuffer) get() <-chan recvMsg { return b.c } // recvBufferReader implements io.Reader interface to read the data from // recvBuffer. type recvBufferReader struct { ctx context.Context goAway chan struct{} recv *recvBuffer last []byte // Stores the remaining data in the previous calls. err error } // Read reads the next len(p) bytes from last. If last is drained, it tries to // read additional data from recv. It blocks if there no additional data available // in recv. If Read returns any non-nil error, it will continue to return that error. func (r *recvBufferReader) Read(p []byte) (n int, err error) { if r.err != nil { return 0, r.err } n, r.err = r.read(p) return n, r.err } func (r *recvBufferReader) read(p []byte) (n int, err error) { if r.last != nil && len(r.last) > 0 { // Read remaining data left in last call. copied := copy(p, r.last) r.last = r.last[copied:] return copied, nil } select { case <-r.ctx.Done(): return 0, ContextErr(r.ctx.Err()) case <-r.goAway: return 0, ErrStreamDrain case m := <-r.recv.get(): r.recv.load() if m.err != nil { return 0, m.err } copied := copy(p, m.data) r.last = m.data[copied:] return copied, nil } } // All items in an out of a controlBuffer should be the same type. type item interface { item() } // controlBuffer is an unbounded channel of item. type controlBuffer struct { c chan item mu sync.Mutex backlog []item } func newControlBuffer() *controlBuffer { b := &controlBuffer{ c: make(chan item, 1), } return b } func (b *controlBuffer) put(r item) { b.mu.Lock() if len(b.backlog) == 0 { select { case b.c <- r: b.mu.Unlock() return default: } } b.backlog = append(b.backlog, r) b.mu.Unlock() } func (b *controlBuffer) load() { b.mu.Lock() if len(b.backlog) > 0 { select { case b.c <- b.backlog[0]: b.backlog[0] = nil b.backlog = b.backlog[1:] default: } } b.mu.Unlock() } // get returns the channel that receives an item in the buffer. // // Upon receipt of an item, the caller should call load to send another // item onto the channel if there is any. func (b *controlBuffer) get() <-chan item { return b.c } type streamState uint8 const ( streamActive streamState = iota streamWriteDone // EndStream sent streamReadDone // EndStream received streamDone // the entire stream is finished. ) // Stream represents an RPC in the transport layer. type Stream struct { id uint32 // nil for client side Stream. st ServerTransport // ctx is the associated context of the stream. ctx context.Context // cancel is always nil for client side Stream. cancel context.CancelFunc // done is closed when the final status arrives. done chan struct{} // goAway is closed when the server sent GoAways signal before this stream was initiated. goAway chan struct{} // method records the associated RPC method of the stream. method string recvCompress string sendCompress string buf *recvBuffer trReader io.Reader fc *inFlow recvQuota uint32 // TODO: Remote this unused variable. // The accumulated inbound quota pending for window update. updateQuota uint32 // Callback to state application's intentions to read data. This // is used to adjust flow control, if need be. requestRead func(int) sendQuotaPool *quotaPool localSendQuota *quotaPool // Close headerChan to indicate the end of reception of header metadata. headerChan chan struct{} // header caches the received header metadata. header metadata.MD // The key-value map of trailer metadata. trailer metadata.MD mu sync.RWMutex // guard the following // headerOK becomes true from the first header is about to send. headerOk bool state streamState // true iff headerChan is closed. Used to avoid closing headerChan // multiple times. headerDone bool // the status error received from the server. status *status.Status // rstStream indicates whether a RST_STREAM frame needs to be sent // to the server to signify that this stream is closing. rstStream bool // rstError is the error that needs to be sent along with the RST_STREAM frame. rstError http2.ErrCode // bytesSent and bytesReceived indicates whether any bytes have been sent or // received on this stream. bytesSent bool bytesReceived bool } // RecvCompress returns the compression algorithm applied to the inbound // message. It is empty string if there is no compression applied. func (s *Stream) RecvCompress() string { return s.recvCompress } // SetSendCompress sets the compression algorithm to the stream. func (s *Stream) SetSendCompress(str string) { s.sendCompress = str } // Done returns a chanel which is closed when it receives the final status // from the server. func (s *Stream) Done() <-chan struct{} { return s.done } // GoAway returns a channel which is closed when the server sent GoAways signal // before this stream was initiated. func (s *Stream) GoAway() <-chan struct{} { return s.goAway } // Header acquires the key-value pairs of header metadata once it // is available. It blocks until i) the metadata is ready or ii) there is no // header metadata or iii) the stream is canceled/expired. func (s *Stream) Header() (metadata.MD, error) { var err error select { case <-s.ctx.Done(): err = ContextErr(s.ctx.Err()) case <-s.goAway: err = ErrStreamDrain case <-s.headerChan: return s.header.Copy(), nil } // Even if the stream is closed, header is returned if available. select { case <-s.headerChan: return s.header.Copy(), nil default: } return nil, err } // Trailer returns the cached trailer metedata. Note that if it is not called // after the entire stream is done, it could return an empty MD. Client // side only. func (s *Stream) Trailer() metadata.MD { s.mu.RLock() c := s.trailer.Copy() s.mu.RUnlock() return c } // ServerTransport returns the underlying ServerTransport for the stream. // The client side stream always returns nil. func (s *Stream) ServerTransport() ServerTransport { return s.st } // Context returns the context of the stream. func (s *Stream) Context() context.Context { return s.ctx } // Method returns the method for the stream. func (s *Stream) Method() string { return s.method } // Status returns the status received from the server. func (s *Stream) Status() *status.Status { return s.status } // SetHeader sets the header metadata. This can be called multiple times. // Server side only. func (s *Stream) SetHeader(md metadata.MD) error { s.mu.Lock() if s.headerOk || s.state == streamDone { s.mu.Unlock() return ErrIllegalHeaderWrite } if md.Len() == 0 { s.mu.Unlock() return nil } s.header = metadata.Join(s.header, md) s.mu.Unlock() return nil } // SetTrailer sets the trailer metadata which will be sent with the RPC status // by the server. This can be called multiple times. Server side only. func (s *Stream) SetTrailer(md metadata.MD) error { if md.Len() == 0 { return nil } s.mu.Lock() s.trailer = metadata.Join(s.trailer, md) s.mu.Unlock() return nil } func (s *Stream) write(m recvMsg) { s.buf.put(m) } // Read reads all p bytes from the wire for this stream. func (s *Stream) Read(p []byte) (n int, err error) { // Don't request a read if there was an error earlier if er := s.trReader.(*transportReader).er; er != nil { return 0, er } s.requestRead(len(p)) return io.ReadFull(s.trReader, p) } // tranportReader reads all the data available for this Stream from the transport and // passes them into the decoder, which converts them into a gRPC message stream. // The error is io.EOF when the stream is done or another non-nil error if // the stream broke. type transportReader struct { reader io.Reader // The handler to control the window update procedure for both this // particular stream and the associated transport. windowHandler func(int) er error } func (t *transportReader) Read(p []byte) (n int, err error) { n, err = t.reader.Read(p) if err != nil { t.er = err return } t.windowHandler(n) return } // finish sets the stream's state and status, and closes the done channel. // s.mu must be held by the caller. st must always be non-nil. func (s *Stream) finish(st *status.Status) { s.status = st s.state = streamDone close(s.done) } // BytesSent indicates whether any bytes have been sent on this stream. func (s *Stream) BytesSent() bool { s.mu.Lock() bs := s.bytesSent s.mu.Unlock() return bs } // BytesReceived indicates whether any bytes have been received on this stream. func (s *Stream) BytesReceived() bool { s.mu.Lock() br := s.bytesReceived s.mu.Unlock() return br } // GoString is implemented by Stream so context.String() won't // race when printing %#v. func (s *Stream) GoString() string { return fmt.Sprintf("", s, s.method) } // The key to save transport.Stream in the context. type streamKey struct{} // newContextWithStream creates a new context from ctx and attaches stream // to it. func newContextWithStream(ctx context.Context, stream *Stream) context.Context { return context.WithValue(ctx, streamKey{}, stream) } // StreamFromContext returns the stream saved in ctx. func StreamFromContext(ctx context.Context) (s *Stream, ok bool) { s, ok = ctx.Value(streamKey{}).(*Stream) return } // state of transport type transportState int const ( reachable transportState = iota closing draining ) // ServerConfig consists of all the configurations to establish a server transport. type ServerConfig struct { MaxStreams uint32 AuthInfo credentials.AuthInfo InTapHandle tap.ServerInHandle StatsHandler stats.Handler KeepaliveParams keepalive.ServerParameters KeepalivePolicy keepalive.EnforcementPolicy InitialWindowSize int32 InitialConnWindowSize int32 WriteBufferSize int ReadBufferSize int } // NewServerTransport creates a ServerTransport with conn or non-nil error // if it fails. func NewServerTransport(protocol string, conn net.Conn, config *ServerConfig) (ServerTransport, error) { return newHTTP2Server(conn, config) } // ConnectOptions covers all relevant options for communicating with the server. type ConnectOptions struct { // UserAgent is the application user agent. UserAgent string // Authority is the :authority pseudo-header to use. This field has no effect if // TransportCredentials is set. Authority string // Dialer specifies how to dial a network address. Dialer func(context.Context, string) (net.Conn, error) // FailOnNonTempDialError specifies if gRPC fails on non-temporary dial errors. FailOnNonTempDialError bool // PerRPCCredentials stores the PerRPCCredentials required to issue RPCs. PerRPCCredentials []credentials.PerRPCCredentials // TransportCredentials stores the Authenticator required to setup a client connection. TransportCredentials credentials.TransportCredentials // KeepaliveParams stores the keepalive parameters. KeepaliveParams keepalive.ClientParameters // StatsHandler stores the handler for stats. StatsHandler stats.Handler // InitialWindowSize sets the initial window size for a stream. InitialWindowSize int32 // InitialConnWindowSize sets the initial window size for a connection. InitialConnWindowSize int32 // WriteBufferSize sets the size of write buffer which in turn determines how much data can be batched before it's written on the wire. WriteBufferSize int // ReadBufferSize sets the size of read buffer, which in turn determines how much data can be read at most for one read syscall. ReadBufferSize int } // TargetInfo contains the information of the target such as network address and metadata. type TargetInfo struct { Addr string Metadata interface{} } // NewClientTransport establishes the transport with the required ConnectOptions // and returns it to the caller. func NewClientTransport(ctx context.Context, target TargetInfo, opts ConnectOptions, timeout time.Duration) (ClientTransport, error) { return newHTTP2Client(ctx, target, opts, timeout) } // Options provides additional hints and information for message // transmission. type Options struct { // Last indicates whether this write is the last piece for // this stream. Last bool // Delay is a hint to the transport implementation for whether // the data could be buffered for a batching write. The // transport implementation may ignore the hint. Delay bool } // CallHdr carries the information of a particular RPC. type CallHdr struct { // Host specifies the peer's host. Host string // Method specifies the operation to perform. Method string // RecvCompress specifies the compression algorithm applied on // inbound messages. RecvCompress string // SendCompress specifies the compression algorithm applied on // outbound message. SendCompress string // Creds specifies credentials.PerRPCCredentials for a call. Creds credentials.PerRPCCredentials // Flush indicates whether a new stream command should be sent // to the peer without waiting for the first data. This is // only a hint. // If it's true, the transport may modify the flush decision // for performance purposes. // If it's false, new stream will never be flushed. Flush bool } // ClientTransport is the common interface for all gRPC client-side transport // implementations. type ClientTransport interface { // Close tears down this transport. Once it returns, the transport // should not be accessed any more. The caller must make sure this // is called only once. Close() error // GracefulClose starts to tear down the transport. It stops accepting // new RPCs and wait the completion of the pending RPCs. GracefulClose() error // Write sends the data for the given stream. A nil stream indicates // the write is to be performed on the transport as a whole. Write(s *Stream, hdr []byte, data []byte, opts *Options) error // NewStream creates a Stream for an RPC. NewStream(ctx context.Context, callHdr *CallHdr) (*Stream, error) // CloseStream clears the footprint of a stream when the stream is // not needed any more. The err indicates the error incurred when // CloseStream is called. Must be called when a stream is finished // unless the associated transport is closing. CloseStream(stream *Stream, err error) // Error returns a channel that is closed when some I/O error // happens. Typically the caller should have a goroutine to monitor // this in order to take action (e.g., close the current transport // and create a new one) in error case. It should not return nil // once the transport is initiated. Error() <-chan struct{} // GoAway returns a channel that is closed when ClientTransport // receives the draining signal from the server (e.g., GOAWAY frame in // HTTP/2). GoAway() <-chan struct{} // GetGoAwayReason returns the reason why GoAway frame was received. GetGoAwayReason() GoAwayReason } // ServerTransport is the common interface for all gRPC server-side transport // implementations. // // Methods may be called concurrently from multiple goroutines, but // Write methods for a given Stream will be called serially. type ServerTransport interface { // HandleStreams receives incoming streams using the given handler. HandleStreams(func(*Stream), func(context.Context, string) context.Context) // WriteHeader sends the header metadata for the given stream. // WriteHeader may not be called on all streams. WriteHeader(s *Stream, md metadata.MD) error // Write sends the data for the given stream. // Write may not be called on all streams. Write(s *Stream, hdr []byte, data []byte, opts *Options) error // WriteStatus sends the status of a stream to the client. WriteStatus is // the final call made on a stream and always occurs. WriteStatus(s *Stream, st *status.Status) error // Close tears down the transport. Once it is called, the transport // should not be accessed any more. All the pending streams and their // handlers will be terminated asynchronously. Close() error // RemoteAddr returns the remote network address. RemoteAddr() net.Addr // Drain notifies the client this ServerTransport stops accepting new RPCs. Drain() } // streamErrorf creates an StreamError with the specified error code and description. func streamErrorf(c codes.Code, format string, a ...interface{}) StreamError { return StreamError{ Code: c, Desc: fmt.Sprintf(format, a...), } } // connectionErrorf creates an ConnectionError with the specified error description. func connectionErrorf(temp bool, e error, format string, a ...interface{}) ConnectionError { return ConnectionError{ Desc: fmt.Sprintf(format, a...), temp: temp, err: e, } } // ConnectionError is an error that results in the termination of the // entire connection and the retry of all the active streams. type ConnectionError struct { Desc string temp bool err error } func (e ConnectionError) Error() string { return fmt.Sprintf("connection error: desc = %q", e.Desc) } // Temporary indicates if this connection error is temporary or fatal. func (e ConnectionError) Temporary() bool { return e.temp } // Origin returns the original error of this connection error. func (e ConnectionError) Origin() error { // Never return nil error here. // If the original error is nil, return itself. if e.err == nil { return e } return e.err } var ( // ErrConnClosing indicates that the transport is closing. ErrConnClosing = connectionErrorf(true, nil, "transport is closing") // ErrStreamDrain indicates that the stream is rejected by the server because // the server stops accepting new RPCs. ErrStreamDrain = streamErrorf(codes.Unavailable, "the server stops accepting new RPCs") ) // TODO: See if we can replace StreamError with status package errors. // StreamError is an error that only affects one stream within a connection. type StreamError struct { Code codes.Code Desc string } func (e StreamError) Error() string { return fmt.Sprintf("stream error: code = %s desc = %q", e.Code, e.Desc) } // wait blocks until it can receive from one of the provided contexts or // channels. ctx is the context of the RPC, tctx is the context of the // transport, done is a channel closed to indicate the end of the RPC, goAway // is a channel closed to indicate a GOAWAY was received, and proceed is a // quota channel, whose received value is returned from this function if none // of the other signals occur first. func wait(ctx, tctx context.Context, done, goAway <-chan struct{}, proceed <-chan int) (int, error) { select { case <-ctx.Done(): return 0, ContextErr(ctx.Err()) case <-done: return 0, io.EOF case <-goAway: return 0, ErrStreamDrain case <-tctx.Done(): return 0, ErrConnClosing case i := <-proceed: return i, nil } } // ContextErr converts the error from context package into a StreamError. func ContextErr(err error) StreamError { switch err { case context.DeadlineExceeded, stdctx.DeadlineExceeded: return streamErrorf(codes.DeadlineExceeded, "%v", err) case context.Canceled, stdctx.Canceled: return streamErrorf(codes.Canceled, "%v", err) } return streamErrorf(codes.Internal, "Unexpected error from context packet: %v", err) } // GoAwayReason contains the reason for the GoAway frame received. type GoAwayReason uint8 const ( // Invalid indicates that no GoAway frame is received. Invalid GoAwayReason = 0 // NoReason is the default value when GoAway frame is received. NoReason GoAwayReason = 1 // TooManyPings indicates that a GoAway frame with ErrCodeEnhanceYourCalm // was received and that the debug data said "too_many_pings". TooManyPings GoAwayReason = 2 ) // loopyWriter is run in a separate go routine. It is the single code path that will // write data on wire. func loopyWriter(ctx context.Context, cbuf *controlBuffer, handler func(item) error) { for { select { case i := <-cbuf.get(): cbuf.load() if err := handler(i); err != nil { return } case <-ctx.Done(): return } hasData: for { select { case i := <-cbuf.get(): cbuf.load() if err := handler(i); err != nil { return } case <-ctx.Done(): return default: if err := handler(&flushIO{}); err != nil { return } break hasData } } } }