aboutsummaryrefslogtreecommitdiff
path: root/vendor/github.com/spf13/pflag/uint32.go
blob: 294fcaa32dfeebeff525dbd070523c9c4663473b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
package pflag

import (
	"fmt"
	"strconv"
)

// -- uint16 value
type uint32Value uint32

func newUint32Value(val uint32, p *uint32) *uint32Value {
	*p = val
	return (*uint32Value)(p)
}
func (i *uint32Value) String() string { return fmt.Sprintf("%d", *i) }
func (i *uint32Value) Set(s string) error {
	v, err := strconv.ParseUint(s, 0, 32)
	*i = uint32Value(v)
	return err
}

func (i *uint32Value) Type() string {
	return "uint32"
}

func uint32Conv(sval string) (interface{}, error) {
	v, err := strconv.ParseUint(sval, 0, 32)
	if err != nil {
		return 0, err
	}
	return uint32(v), nil
}

// GetUint32 return the uint32 value of a flag with the given name
func (f *FlagSet) GetUint32(name string) (uint32, error) {
	val, err := f.getFlagType(name, "uint32", uint32Conv)
	if err != nil {
		return 0, err
	}
	return val.(uint32), nil
}

// Uint32Var defines a uint32 flag with specified name, default value, and usage string.
// The argument p points to a uint32 variable in which to store the value of the flag.
func (f *FlagSet) Uint32Var(p *uint32, name string, value uint32, usage string) {
	f.VarP(newUint32Value(value, p), name, "", usage)
}

// Uint32VarP is like Uint32Var, but accepts a shorthand letter that can be used after a single dash.
func (f *FlagSet) Uint32VarP(p *uint32, name, shorthand string, value uint32, usage string) {
	f.VarP(newUint32Value(value, p), name, shorthand, usage)
}

// Uint32Var defines a uint32 flag with specified name, default value, and usage string.
// The argument p points to a uint32  variable in which to store the value of the flag.
func Uint32Var(p *uint32, name string, value uint32, usage string) {
	CommandLine.VarP(newUint32Value(value, p), name, "", usage)
}

// Uint32VarP is like Uint32Var, but accepts a shorthand letter that can be used after a single dash.
func Uint32VarP(p *uint32, name, shorthand string, value uint32, usage string) {
	CommandLine.VarP(newUint32Value(value, p), name, shorthand, usage)
}

// Uint32 defines a uint32 flag with specified name, default value, and usage string.
// The return value is the address of a uint32  variable that stores the value of the flag.
func (f *FlagSet) Uint32(name string, value uint32, usage string) *uint32 {
	p := new(uint32)
	f.Uint32VarP(p, name, "", value, usage)
	return p
}

// Uint32P is like Uint32, but accepts a shorthand letter that can be used after a single dash.
func (f *FlagSet) Uint32P(name, shorthand string, value uint32, usage string) *uint32 {
	p := new(uint32)
	f.Uint32VarP(p, name, shorthand, value, usage)
	return p
}

// Uint32 defines a uint32 flag with specified name, default value, and usage string.
// The return value is the address of a uint32  variable that stores the value of the flag.
func Uint32(name string, value uint32, usage string) *uint32 {
	return CommandLine.Uint32P(name, "", value, usage)
}

// Uint32P is like Uint32, but accepts a shorthand letter that can be used after a single dash.
func Uint32P(name, shorthand string, value uint32, usage string) *uint32 {
	return CommandLine.Uint32P(name, shorthand, value, usage)
}