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-rw-r--r--lib/multi.c1285
1 files changed, 909 insertions, 376 deletions
diff --git a/lib/multi.c b/lib/multi.c
index f914761bb..2eed1b2b3 100644
--- a/lib/multi.c
+++ b/lib/multi.c
@@ -46,6 +46,7 @@
#include "easyif.h"
#include "multiif.h"
#include "sendf.h"
+#include "timeval.h"
/* The last #include file should be: */
#include "memdebug.h"
@@ -73,6 +74,18 @@ typedef enum {
CURLM_STATE_LAST /* not a true state, never use this */
} CURLMstate;
+/* we support 16 sockets per easy handle. Set the corresponding bit to what
+ action we should wait for */
+#define MAX_SOCKSPEREASYHANDLE 16
+#define GETSOCK_READABLE (0x00ff)
+#define GETSOCK_WRITABLE (0xff00)
+
+struct socketstate {
+ curl_socket_t socks[MAX_SOCKSPEREASYHANDLE];
+ long action; /* socket action bitmap */
+ long timeout[MAX_SOCKSPEREASYHANDLE];
+};
+
struct Curl_one_easy {
/* first, two fields for the linked list of these */
struct Curl_one_easy *next;
@@ -90,6 +103,8 @@ struct Curl_one_easy {
will be deleted when this handle is removed
from the multi-handle */
int msg_num; /* number of messages left in 'msg' to return */
+
+ struct socketstate sockstate; /* for the socket API magic */
};
#define CURL_MULTI_HANDLE 0x000bab1e
@@ -111,8 +126,21 @@ struct Curl_multi {
int num_msgs; /* total amount of messages in the easy handles */
+ /* callback function and user data pointer for the *socket() API */
+ curl_socket_callback socket_cb;
+ void *socket_userp;
+
/* Hostname cache */
struct curl_hash *hostcache;
+
+ /* timetree points to the splay-tree of time nodes to figure out expire
+ times of all currently set timers */
+ struct Curl_tree *timetree;
+
+ /* 'sockhash' is the lookup hash for socket descriptor => easy handles (note
+ the pluralis form, there can be more than one easy handle waiting on the
+ same actual socket) */
+ struct curl_hash *sockhash;
};
/* always use this function to change state, to make debugging easier */
@@ -134,6 +162,7 @@ static void multistate(struct Curl_one_easy *easy, CURLMstate state)
};
CURLMstate oldstate = easy->state;
#endif
+
easy->state = state;
#ifdef CURLDEBUG
@@ -143,25 +172,166 @@ static void multistate(struct Curl_one_easy *easy, CURLMstate state)
#endif
}
-CURLM *curl_multi_init(void)
+/*
+ * We add one of these structs to the sockhash, and then if we add more easy
+ * handles for the same socket we just link them with the next/prev pointers
+ * from the node added to the hash. We only remove the node from the hash when
+ * the final easy handle/socket associated with the node is removed.
+ */
+
+struct Curl_sh_entry {
+ struct Curl_sh_entry *next;
+ struct Curl_sh_entry *prev;
+ struct SessionHandle *easy;
+ time_t timestamp;
+ long inuse;
+};
+
+/* make sure this socket is present in the hash for this handle */
+static int sh_addentry(struct curl_hash *sh,
+ curl_socket_t s,
+ struct SessionHandle *data)
{
- struct Curl_multi *multi;
+ struct Curl_sh_entry *there =
+ Curl_hash_pick(sh, (char *)&s, sizeof(curl_socket_t));
+ struct Curl_sh_entry *check;
+
+ if(there) {
+ /* verify that this particular handle is in here */
+ check = there;
+ while(check) {
+ if(check->easy == data)
+ /* it is, return fine */
+ return 0;
+ check = check->next;
+ }
+ }
- multi = (void *)malloc(sizeof(struct Curl_multi));
+ /* not present, add it */
+ check = calloc(sizeof(struct Curl_sh_entry), 1);
+ if(!check)
+ return 1; /* major failure */
+ check->easy = data;
- if(multi) {
- memset(multi, 0, sizeof(struct Curl_multi));
- multi->type = CURL_MULTI_HANDLE;
+ if(there) {
+ /* the node for this socket is already here, now link in the struct for
+ the new handle */
+
+ check->next = there->next; /* get the previous next to point to */
+ there->next = check; /* make the new next point to the new entry */
+
+ check->next->prev = check; /* make sure the next one points back to the
+ new one */
+ /* check->prev = NULL; is already cleared and we have no previous
+ node */
}
- else
+ else {
+ /* make/add new hash entry */
+ if(NULL == Curl_hash_add(sh, (char *)&s, sizeof(curl_socket_t), check))
+ return 1; /* major failure */
+ }
+ return 0; /* things are good in sockhash land */
+}
+
+
+/* delete the given socket + handle from the hash */
+static void sh_delentry(struct curl_hash *sh,
+ curl_socket_t s,
+ struct SessionHandle *data)
+{
+ struct Curl_sh_entry *there =
+ Curl_hash_pick(sh, (char *)&s, sizeof(curl_socket_t));
+
+ while(there) {
+ /* this socket is in the hash, now scan the list at this point and see if
+ the given easy handle is in there and if so remote that singe entry */
+ if(there->easy == data) {
+ /* match! */
+ if(there->next || there->prev) {
+ /* it is not the only handle for this socket, so only unlink this
+ particular easy handle and leave the actional hash entry */
+
+ /* unlink */
+ there->next->prev = there->prev;
+ there->prev->next = there->next;
+ free(there);
+ }
+ else {
+ /* This is the only easy handle for this socket, we must remove the
+ hash entry. (This'll end up in a call to sh_freeentry().) */
+ Curl_hash_delete(sh, (char *)&s, sizeof(curl_socket_t));
+ }
+ break;
+ }
+ there = there->next;
+ }
+}
+
+/*
+ * free a sockhash entry
+ */
+static void sh_freeentry(void *freethis)
+{
+ struct Curl_sh_entry *p = (struct Curl_sh_entry *) freethis;
+ struct Curl_sh_entry *more = p->next;
+
+ /* if there's a chain of more handles, remove that chain first */
+ while(more) {
+ struct Curl_sh_entry *next = more->next;
+ free(more);
+ more = next;
+ }
+
+ free(p);
+}
+
+/*
+ * sh_init() creates a new socket hash and returns the handle for it.
+ *
+ * Quote from README.multi_socket:
+ *
+ * "Some tests at 7000 and 9000 connections showed that the socket hash lookup
+ * is somewhat of a bottle neck. Its current implementation may be a bit too
+ * limiting. It simply has a fixed-size array, and on each entry in the array
+ * it has a linked list with entries. So the hash only checks which list to
+ * scan through. The code I had used so for used a list with merely 7 slots
+ * (as that is what the DNS hash uses) but with 7000 connections that would
+ * make an average of 1000 nodes in each list to run through. I upped that to
+ * 97 slots (I believe a prime is suitable) and noticed a significant speed
+ * increase. I need to reconsider the hash implementation or use a rather
+ * large default value like this. At 9000 connections I was still below 10us
+ * per call."
+ *
+ */
+static struct curl_hash *sh_init(void)
+{
+ return Curl_hash_alloc(97, sh_freeentry);
+}
+
+CURLM *curl_multi_init(void)
+{
+ struct Curl_multi *multi = (void *)calloc(sizeof(struct Curl_multi), 1);
+
+ if(!multi)
return NULL;
+ multi->type = CURL_MULTI_HANDLE;
+
multi->hostcache = Curl_mk_dnscache();
if(!multi->hostcache) {
/* failure, free mem and bail out */
free(multi);
- multi = NULL;
+ return NULL;
+ }
+
+ multi->sockhash = sh_init();
+ if(!multi->sockhash) {
+ /* failure, free mem and bail out */
+ Curl_hash_destroy(multi->hostcache);
+ free(multi);
+ return NULL;
}
+
return (CURLM *) multi;
}
@@ -170,6 +340,7 @@ CURLMcode curl_multi_add_handle(CURLM *multi_handle,
{
struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
struct Curl_one_easy *easy;
+ int i;
/* First, make some basic checks that the CURLM handle is a good handle */
if(!GOOD_MULTI_HANDLE(multi))
@@ -180,12 +351,12 @@ CURLMcode curl_multi_add_handle(CURLM *multi_handle,
return CURLM_BAD_EASY_HANDLE;
/* Now, time to add an easy handle to the multi stack */
- easy = (struct Curl_one_easy *)malloc(sizeof(struct Curl_one_easy));
+ easy = (struct Curl_one_easy *)calloc(sizeof(struct Curl_one_easy), 1);
if(!easy)
return CURLM_OUT_OF_MEMORY;
- /* clean it all first (just to be sure) */
- memset(easy, 0, sizeof(struct Curl_one_easy));
+ for(i=0; i< MAX_SOCKSPEREASYHANDLE; i++)
+ easy->sockstate.socks[i] = CURL_SOCKET_BAD;
/* set the easy handle */
easy->easy_handle = easy_handle;
@@ -209,6 +380,9 @@ CURLMcode curl_multi_add_handle(CURLM *multi_handle,
Curl_easy_addmulti(easy_handle, multi_handle);
+ /* make the SessionHandle struct refer back to this struct */
+ easy->easy_handle->set.one_easy = easy;
+
/* increase the node-counter */
multi->num_easy++;
@@ -257,6 +431,8 @@ CURLMcode curl_multi_remove_handle(CURLM *multi_handle,
if(easy->next)
easy->next->prev = easy->prev;
+ easy->easy_handle->set.one_easy = NULL; /* detached */
+
/* NOTE NOTE NOTE
We do not touch the easy handle here! */
if (easy->msg)
@@ -271,6 +447,65 @@ CURLMcode curl_multi_remove_handle(CURLM *multi_handle,
return CURLM_BAD_EASY_HANDLE; /* twasn't found */
}
+static int waitconnect_getsock(struct connectdata *conn,
+ curl_socket_t *sock,
+ int numsocks)
+{
+ if(!numsocks)
+ return GETSOCK_BLANK;
+
+ sock[0] = conn->sock[FIRSTSOCKET];
+ return GETSOCK_WRITESOCK(0);
+}
+
+static int domore_getsock(struct connectdata *conn,
+ curl_socket_t *sock,
+ int numsocks)
+{
+ if(!numsocks)
+ return GETSOCK_BLANK;
+
+ /* When in DO_MORE state, we could be either waiting for us
+ to connect to a remote site, or we could wait for that site
+ to connect to us. It makes a difference in the way: if we
+ connect to the site we wait for the socket to become writable, if
+ the site connects to us we wait for it to become readable */
+ sock[0] = conn->sock[SECONDARYSOCKET];
+
+ return GETSOCK_WRITESOCK(0);
+}
+
+/* returns bitmapped flags for this handle and its sockets */
+static int multi_getsock(struct Curl_one_easy *easy,
+ curl_socket_t *socks, /* points to numsocks number
+ of sockets */
+ int numsocks)
+{
+ switch(easy->state) {
+ default:
+ return 0;
+
+ case CURLM_STATE_WAITRESOLVE:
+ return Curl_resolv_getsock(easy->easy_conn, socks, numsocks);
+
+ case CURLM_STATE_PROTOCONNECT:
+ return Curl_protocol_getsock(easy->easy_conn, socks, numsocks);
+
+ case CURLM_STATE_DOING:
+ return Curl_doing_getsock(easy->easy_conn, socks, numsocks);
+
+ case CURLM_STATE_WAITCONNECT:
+ return waitconnect_getsock(easy->easy_conn, socks, numsocks);
+
+ case CURLM_STATE_DO_MORE:
+ return domore_getsock(easy->easy_conn, socks, numsocks);
+
+ case CURLM_STATE_PERFORM:
+ return Curl_single_getsock(easy->easy_conn, socks, numsocks);
+ }
+
+}
+
CURLMcode curl_multi_fdset(CURLM *multi_handle,
fd_set *read_fd_set, fd_set *write_fd_set,
fd_set *exc_fd_set, int *max_fd)
@@ -281,319 +516,241 @@ CURLMcode curl_multi_fdset(CURLM *multi_handle,
struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
struct Curl_one_easy *easy;
int this_max_fd=-1;
+ curl_socket_t sockbunch[MAX_SOCKSPEREASYHANDLE];
+ int bitmap;
+ int i;
+ (void)exc_fd_set; /* not used */
if(!GOOD_MULTI_HANDLE(multi))
return CURLM_BAD_HANDLE;
- *max_fd = -1; /* so far none! */
-
easy=multi->easy.next;
while(easy) {
- switch(easy->state) {
- default:
- break;
- case CURLM_STATE_WAITRESOLVE:
- /* waiting for a resolve to complete */
- Curl_resolv_fdset(easy->easy_conn, read_fd_set, write_fd_set,
- &this_max_fd);
- if(this_max_fd > *max_fd)
- *max_fd = this_max_fd;
- break;
-
- case CURLM_STATE_PROTOCONNECT:
- Curl_protocol_fdset(easy->easy_conn, read_fd_set, write_fd_set,
- &this_max_fd);
- if(this_max_fd > *max_fd)
- *max_fd = this_max_fd;
- break;
-
- case CURLM_STATE_DOING:
- Curl_doing_fdset(easy->easy_conn, read_fd_set, write_fd_set,
- &this_max_fd);
- if(this_max_fd > *max_fd)
- *max_fd = this_max_fd;
- break;
+ bitmap = multi_getsock(easy, sockbunch, MAX_SOCKSPEREASYHANDLE);
- case CURLM_STATE_WAITCONNECT:
- case CURLM_STATE_DO_MORE:
- {
- /* when we're waiting for a connect, we wait for the socket to
- become writable */
- struct connectdata *conn = easy->easy_conn;
- curl_socket_t sockfd;
-
- if(CURLM_STATE_WAITCONNECT == easy->state) {
- sockfd = conn->sock[FIRSTSOCKET];
- FD_SET(sockfd, write_fd_set);
- }
- else {
- /* When in DO_MORE state, we could be either waiting for us
- to connect to a remote site, or we could wait for that site
- to connect to us. It makes a difference in the way: if we
- connect to the site we wait for the socket to become writable, if
- the site connects to us we wait for it to become readable */
- sockfd = conn->sock[SECONDARYSOCKET];
- FD_SET(sockfd, write_fd_set);
- }
+ for(i=0; i< MAX_SOCKSPEREASYHANDLE; i++) {
+ curl_socket_t s = CURL_SOCKET_BAD;
- if((int)sockfd > *max_fd)
- *max_fd = (int)sockfd;
+ if(bitmap & GETSOCK_READSOCK(i)) {
+ FD_SET(sockbunch[i], read_fd_set);
+ s = sockbunch[i];
+ }
+ if(bitmap & GETSOCK_WRITESOCK(i)) {
+ FD_SET(sockbunch[i], write_fd_set);
+ s = sockbunch[i];
+ }
+ if(s == CURL_SOCKET_BAD)
+ /* this socket is unused, break out of loop */
+ break;
+ else {
+ if(s > this_max_fd)
+ this_max_fd = s;
}
- break;
- case CURLM_STATE_PERFORM:
- /* This should have a set of file descriptors for us to set. */
- /* after the transfer is done, go DONE */
-
- Curl_single_fdset(easy->easy_conn,
- read_fd_set, write_fd_set,
- exc_fd_set, &this_max_fd);
-
- /* remember the maximum file descriptor */
- if(this_max_fd > *max_fd)
- *max_fd = this_max_fd;
-
- break;
}
+
easy = easy->next; /* check next handle */
}
+ *max_fd = this_max_fd;
+
return CURLM_OK;
}
-CURLMcode curl_multi_perform(CURLM *multi_handle, int *running_handles)
+static CURLMcode multi_runsingle(struct Curl_multi *multi,
+ struct Curl_one_easy *easy,
+ int *running_handles)
{
- struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
- struct Curl_one_easy *easy;
- bool done;
- CURLMcode result=CURLM_OK;
struct Curl_message *msg = NULL;
bool connected;
bool async;
bool protocol_connect;
bool dophase_done;
-
- *running_handles = 0; /* bump this once for every living handle */
-
- if(!GOOD_MULTI_HANDLE(multi))
- return CURLM_BAD_HANDLE;
-
- easy=multi->easy.next;
- while(easy) {
- do {
- if (CURLM_STATE_WAITCONNECT <= easy->state &&
- easy->state <= CURLM_STATE_DO &&
- easy->easy_handle->change.url_changed) {
- char *gotourl;
- Curl_posttransfer(easy->easy_handle);
-
- easy->result = Curl_done(&easy->easy_conn, CURLE_OK);
- if(CURLE_OK == easy->result) {
- gotourl = strdup(easy->easy_handle->change.url);
- if(gotourl) {
- easy->easy_handle->change.url_changed = FALSE;
- easy->result = Curl_follow(easy->easy_handle, gotourl, FALSE);
- if(CURLE_OK == easy->result)
- multistate(easy, CURLM_STATE_CONNECT);
- else
- free(gotourl);
- }
- else {
- easy->result = CURLE_OUT_OF_MEMORY;
- multistate(easy, CURLM_STATE_COMPLETED);
- break;
- }
+ bool done;
+ CURLMcode result = CURLM_OK;
+
+ do {
+ if (CURLM_STATE_WAITCONNECT <= easy->state &&
+ easy->state <= CURLM_STATE_DO &&
+ easy->easy_handle->change.url_changed) {
+ char *gotourl;
+ Curl_posttransfer(easy->easy_handle);
+
+ easy->result = Curl_done(&easy->easy_conn, CURLE_OK);
+ if(CURLE_OK == easy->result) {
+ gotourl = strdup(easy->easy_handle->change.url);
+ if(gotourl) {
+ easy->easy_handle->change.url_changed = FALSE;
+ easy->result = Curl_follow(easy->easy_handle, gotourl, FALSE);
+ if(CURLE_OK == easy->result)
+ multistate(easy, CURLM_STATE_CONNECT);
+ else
+ free(gotourl);
}
- }
-
- easy->easy_handle->change.url_changed = FALSE;
-
- switch(easy->state) {
- case CURLM_STATE_INIT:
- /* init this transfer. */
- easy->result=Curl_pretransfer(easy->easy_handle);
-
- if(CURLE_OK == easy->result) {
- /* after init, go CONNECT */
- multistate(easy, CURLM_STATE_CONNECT);
- result = CURLM_CALL_MULTI_PERFORM;
-
- easy->easy_handle->state.used_interface = Curl_if_multi;
+ else {
+ easy->result = CURLE_OUT_OF_MEMORY;
+ multistate(easy, CURLM_STATE_COMPLETED);
+ break;
}
- break;
+ }
+ }
- case CURLM_STATE_CONNECT:
- /* Connect. We get a connection identifier filled in. */
- Curl_pgrsTime(easy->easy_handle, TIMER_STARTSINGLE);
- easy->result = Curl_connect(easy->easy_handle, &easy->easy_conn,
- &async, &protocol_connect);
+ easy->easy_handle->change.url_changed = FALSE;
- if(CURLE_OK == easy->result) {
- if(async)
- /* We're now waiting for an asynchronous name lookup */
- multistate(easy, CURLM_STATE_WAITRESOLVE);
- else {
- /* after the connect has been sent off, go WAITCONNECT unless the
- protocol connect is already done and we can go directly to
- DO! */
- result = CURLM_CALL_MULTI_PERFORM;
+ switch(easy->state) {
+ case CURLM_STATE_INIT:
+ /* init this transfer. */
+ easy->result=Curl_pretransfer(easy->easy_handle);
- if(protocol_connect)
- multistate(easy, CURLM_STATE_DO);
- else
- multistate(easy, CURLM_STATE_WAITCONNECT);
- }
- }
- break;
+ if(CURLE_OK == easy->result) {
+ /* after init, go CONNECT */
+ multistate(easy, CURLM_STATE_CONNECT);
+ result = CURLM_CALL_MULTI_PERFORM;
- case CURLM_STATE_WAITRESOLVE:
- /* awaiting an asynch name resolve to complete */
- {
- struct Curl_dns_entry *dns = NULL;
+ easy->easy_handle->state.used_interface = Curl_if_multi;
+ }
+ break;
- /* check if we have the name resolved by now */
- easy->result = Curl_is_resolved(easy->easy_conn, &dns);
+ case CURLM_STATE_CONNECT:
+ /* Connect. We get a connection identifier filled in. */
+ Curl_pgrsTime(easy->easy_handle, TIMER_STARTSINGLE);
+ easy->result = Curl_connect(easy->easy_handle, &easy->easy_conn,
+ &async, &protocol_connect);
- if(dns) {
- /* Perform the next step in the connection phase, and then move on
- to the WAITCONNECT state */
- easy->result = Curl_async_resolved(easy->easy_conn,
- &protocol_connect);
+ if(CURLE_OK == easy->result) {
+ if(async)
+ /* We're now waiting for an asynchronous name lookup */
+ multistate(easy, CURLM_STATE_WAITRESOLVE);
+ else {
+ /* after the connect has been sent off, go WAITCONNECT unless the
+ protocol connect is already done and we can go directly to
+ DO! */
+ result = CURLM_CALL_MULTI_PERFORM;
- if(CURLE_OK != easy->result)
- /* if Curl_async_resolved() returns failure, the connection struct
- is already freed and gone */
- easy->easy_conn = NULL; /* no more connection */
- else {
- /* FIX: what if protocol_connect is TRUE here?! */
+ if(protocol_connect)
+ multistate(easy, CURLM_STATE_DO);
+ else
multistate(easy, CURLM_STATE_WAITCONNECT);
- }
}
+ }
+ break;
- if(CURLE_OK != easy->result) {
- /* failure detected */
- Curl_disconnect(easy->easy_conn); /* disconnect properly */
+ case CURLM_STATE_WAITRESOLVE:
+ /* awaiting an asynch name resolve to complete */
+ {
+ struct Curl_dns_entry *dns = NULL;
+
+ /* check if we have the name resolved by now */
+ easy->result = Curl_is_resolved(easy->easy_conn, &dns);
+
+ if(dns) {
+ /* Perform the next step in the connection phase, and then move on
+ to the WAITCONNECT state */
+ easy->result = Curl_async_resolved(easy->easy_conn,
+ &protocol_connect);
+
+ if(CURLE_OK != easy->result)
+ /* if Curl_async_resolved() returns failure, the connection struct
+ is already freed and gone */
easy->easy_conn = NULL; /* no more connection */
- break;
+ else {
+ /* FIX: what if protocol_connect is TRUE here?! */
+ multistate(easy, CURLM_STATE_WAITCONNECT);
}
}
- break;
- case CURLM_STATE_WAITCONNECT:
- /* awaiting a completion of an asynch connect */
- easy->result = Curl_is_connected(easy->easy_conn, FIRSTSOCKET,
- &connected);
- if(connected)
- easy->result = Curl_protocol_connect(easy->easy_conn,
- &protocol_connect);
+ if(CURLE_OK != easy->result) {
+ /* failure detected */
+ Curl_disconnect(easy->easy_conn); /* disconnect properly */
+ easy->easy_conn = NULL; /* no more connection */
+ break;
+ }
+ }
+ break;
- if(CURLE_OK != easy->result) {
- /* failure detected */
- Curl_disconnect(easy->easy_conn); /* close the connection */
- easy->easy_conn = NULL; /* no more connection */
- break;
- }
+ case CURLM_STATE_WAITCONNECT:
+ /* awaiting a completion of an asynch connect */
+ easy->result = Curl_is_connected(easy->easy_conn, FIRSTSOCKET,
+ &connected);
+ if(connected)
+ easy->result = Curl_protocol_connect(easy->easy_conn,
+ &protocol_connect);
- if(connected) {
- if(!protocol_connect) {
- /* We have a TCP connection, but 'protocol_connect' may be false
- and then we continue to 'STATE_PROTOCONNECT'. If protocol
- connect is TRUE, we move on to STATE_DO. */
- multistate(easy, CURLM_STATE_PROTOCONNECT);
- }
- else {
- /* after the connect has completed, go DO */
- multistate(easy, CURLM_STATE_DO);
- result = CURLM_CALL_MULTI_PERFORM;
- }
- }
+ if(CURLE_OK != easy->result) {
+ /* failure detected */
+ Curl_disconnect(easy->easy_conn); /* close the connection */
+ easy->easy_conn = NULL; /* no more connection */
break;
+ }
- case CURLM_STATE_PROTOCONNECT:
- /* protocol-specific connect phase */
- easy->result = Curl_protocol_connecting(easy->easy_conn,
- &protocol_connect);
- if(protocol_connect) {
+ if(connected) {
+ if(!protocol_connect) {
+ /* We have a TCP connection, but 'protocol_connect' may be false
+ and then we continue to 'STATE_PROTOCONNECT'. If protocol
+ connect is TRUE, we move on to STATE_DO. */
+ multistate(easy, CURLM_STATE_PROTOCONNECT);
+ }
+ else {
/* after the connect has completed, go DO */
multistate(easy, CURLM_STATE_DO);
result = CURLM_CALL_MULTI_PERFORM;
}
- else if(easy->result) {
- /* failure detected */
- Curl_posttransfer(easy->easy_handle);
- Curl_done(&easy->easy_conn, easy->result);
- Curl_disconnect(easy->easy_conn); /* close the connection */
- easy->easy_conn = NULL; /* no more connection */
- }
- break;
+ }
+ break;
- case CURLM_STATE_DO:
- if(easy->easy_handle->set.connect_only) {
- /* keep connection open for application to use the socket */
- easy->easy_conn->bits.close = FALSE;
- multistate(easy, CURLM_STATE_DONE);
- easy->result = CURLE_OK;
- result = CURLM_OK;
- }
- else {
- /* Perform the protocol's DO action */
- easy->result = Curl_do(&easy->easy_conn, &dophase_done);
+ case CURLM_STATE_PROTOCONNECT:
+ /* protocol-specific connect phase */
+ easy->result = Curl_protocol_connecting(easy->easy_conn,
+ &protocol_connect);
+ if(protocol_connect) {
+ /* after the connect has completed, go DO */
+ multistate(easy, CURLM_STATE_DO);
+ result = CURLM_CALL_MULTI_PERFORM;
+ }
+ else if(easy->result) {
+ /* failure detected */
+ Curl_posttransfer(easy->easy_handle);
+ Curl_done(&easy->easy_conn, easy->result);
+ Curl_disconnect(easy->easy_conn); /* close the connection */
+ easy->easy_conn = NULL; /* no more connection */
+ }
+ break;
- if(CURLE_OK == easy->result) {
+ case CURLM_STATE_DO:
+ if(easy->easy_handle->set.connect_only) {
+ /* keep connection open for application to use the socket */
+ easy->easy_conn->bits.close = FALSE;
+ multistate(easy, CURLM_STATE_DONE);
+ easy->result = CURLE_OK;
+ result = CURLM_OK;
+ }
+ else {
+ /* Perform the protocol's DO action */
+ easy->result = Curl_do(&easy->easy_conn, &dophase_done);
- if(!dophase_done) {
- /* DO was not completed in one function call, we must continue
- DOING... */
- multistate(easy, CURLM_STATE_DOING);
- result = CURLM_OK;
- }
+ if(CURLE_OK == easy->result) {
- /* after DO, go PERFORM... or DO_MORE */
- else if(easy->easy_conn->bits.do_more) {
- /* we're supposed to do more, but we need to sit down, relax
- and wait a little while first */
- multistate(easy, CURLM_STATE_DO_MORE);
- result = CURLM_OK;
- }
- else {
- /* we're done with the DO, now PERFORM */
- easy->result = Curl_readwrite_init(easy->easy_conn);
- if(CURLE_OK == easy->result) {
- multistate(easy, CURLM_STATE_PERFORM);
- result = CURLM_CALL_MULTI_PERFORM;
- }
- }
- }
- else {
- /* failure detected */
- Curl_posttransfer(easy->easy_handle);
- Curl_done(&easy->easy_conn, easy->result);
- Curl_disconnect(easy->easy_conn); /* close the connection */
- easy->easy_conn = NULL; /* no more connection */
+ if(!dophase_done) {
+ /* DO was not completed in one function call, we must continue
+ DOING... */
+ multistate(easy, CURLM_STATE_DOING);
+ result = CURLM_OK;
}
- }
- break;
- case CURLM_STATE_DOING:
- /* we continue DOING until the DO phase is complete */
- easy->result = Curl_protocol_doing(easy->easy_conn, &dophase_done);
- if(CURLE_OK == easy->result) {
- if(dophase_done) {
- /* after DO, go PERFORM... or DO_MORE */
- if(easy->easy_conn->bits.do_more) {
- /* we're supposed to do more, but we need to sit down, relax
- and wait a little while first */
- multistate(easy, CURLM_STATE_DO_MORE);
- result = CURLM_OK;
- }
- else {
- /* we're done with the DO, now PERFORM */
- easy->result = Curl_readwrite_init(easy->easy_conn);
- if(CURLE_OK == easy->result) {
- multistate(easy, CURLM_STATE_PERFORM);
- result = CURLM_CALL_MULTI_PERFORM;
- }
+ /* after DO, go PERFORM... or DO_MORE */
+ else if(easy->easy_conn->bits.do_more) {
+ /* we're supposed to do more, but we need to sit down, relax
+ and wait a little while first */
+ multistate(easy, CURLM_STATE_DO_MORE);
+ result = CURLM_OK;
+ }
+ else {
+ /* we're done with the DO, now PERFORM */
+ easy->result = Curl_readwrite_init(easy->easy_conn);
+ if(CURLE_OK == easy->result) {
+ multistate(easy, CURLM_STATE_PERFORM);
+ result = CURLM_CALL_MULTI_PERFORM;
}
- } /* dophase_done */
+ }
}
else {
/* failure detected */
@@ -602,141 +759,208 @@ CURLMcode curl_multi_perform(CURLM *multi_handle, int *running_handles)
Curl_disconnect(easy->easy_conn); /* close the connection */
easy->easy_conn = NULL; /* no more connection */
}
- break;
-
- case CURLM_STATE_DO_MORE:
- /* Ready to do more? */
- easy->result = Curl_is_connected(easy->easy_conn, SECONDARYSOCKET,
- &connected);
- if(connected) {
- /*
- * When we are connected, DO MORE and then go PERFORM
- */
- easy->result = Curl_do_more(easy->easy_conn);
+ }
+ break;
- if(CURLE_OK == easy->result)
+ case CURLM_STATE_DOING:
+ /* we continue DOING until the DO phase is complete */
+ easy->result = Curl_protocol_doing(easy->easy_conn, &dophase_done);
+ if(CURLE_OK == easy->result) {
+ if(dophase_done) {
+ /* after DO, go PERFORM... or DO_MORE */
+ if(easy->easy_conn->bits.do_more) {
+ /* we're supposed to do more, but we need to sit down, relax
+ and wait a little while first */
+ multistate(easy, CURLM_STATE_DO_MORE);
+ result = CURLM_OK;
+ }
+ else {
+ /* we're done with the DO, now PERFORM */
easy->result = Curl_readwrite_init(easy->easy_conn);
-
- if(CURLE_OK == easy->result) {
- multistate(easy, CURLM_STATE_PERFORM);
- result = CURLM_CALL_MULTI_PERFORM;
+ if(CURLE_OK == easy->result) {
+ multistate(easy, CURLM_STATE_PERFORM);
+ result = CURLM_CALL_MULTI_PERFORM;
+ }
}
+ } /* dophase_done */
+ }
+ else {
+ /* failure detected */
+ Curl_posttransfer(easy->easy_handle);
+ Curl_done(&easy->easy_conn, easy->result);
+ Curl_disconnect(easy->easy_conn); /* close the connection */
+ easy->easy_conn = NULL; /* no more connection */
+ }
+ break;
+
+ case CURLM_STATE_DO_MORE:
+ /* Ready to do more? */
+ easy->result = Curl_is_connected(easy->easy_conn, SECONDARYSOCKET,
+ &connected);
+ if(connected) {
+ /*
+ * When we are connected, DO MORE and then go PERFORM
+ */
+ easy->result = Curl_do_more(easy->easy_conn);
+
+ if(CURLE_OK == easy->result)
+ easy->result = Curl_readwrite_init(easy->easy_conn);
+
+ if(CURLE_OK == easy->result) {
+ multistate(easy, CURLM_STATE_PERFORM);
+ result = CURLM_CALL_MULTI_PERFORM;
}
- break;
+ }
+ break;
- case CURLM_STATE_PERFORM:
- /* read/write data if it is ready to do so */
- easy->result = Curl_readwrite(easy->easy_conn, &done);
-
- if(easy->result) {
- /* The transfer phase returned error, we mark the connection to get
- * closed to prevent being re-used. This is becasue we can't
- * possibly know if the connection is in a good shape or not now. */
- easy->easy_conn->bits.close = TRUE;
-
- if(CURL_SOCKET_BAD != easy->easy_conn->sock[SECONDARYSOCKET]) {
- /* if we failed anywhere, we must clean up the secondary socket if
- it was used */
- sclose(easy->easy_conn->sock[SECONDARYSOCKET]);
- easy->easy_conn->sock[SECONDARYSOCKET]=-1;
- }
- Curl_posttransfer(easy->easy_handle);
- Curl_done(&easy->easy_conn, easy->result);
+ case CURLM_STATE_PERFORM:
+ /* read/write data if it is ready to do so */
+ easy->result = Curl_readwrite(easy->easy_conn, &done);
+
+ if(easy->result) {
+ /* The transfer phase returned error, we mark the connection to get
+ * closed to prevent being re-used. This is becasue we can't
+ * possibly know if the connection is in a good shape or not now. */
+ easy->easy_conn->bits.close = TRUE;
+
+ if(CURL_SOCKET_BAD != easy->easy_conn->sock[SECONDARYSOCKET]) {
+ /* if we failed anywhere, we must clean up the secondary socket if
+ it was used */
+ sclose(easy->easy_conn->sock[SECONDARYSOCKET]);
+ easy->easy_conn->sock[SECONDARYSOCKET]=-1;
}
+ Curl_posttransfer(easy->easy_handle);
+ Curl_done(&easy->easy_conn, easy->result);
+ }
- else if(TRUE == done) {
- char *newurl;
- bool retry = Curl_retry_request(easy->easy_conn, &newurl);
+ else if(TRUE == done) {
+ char *newurl;
+ bool retry = Curl_retry_request(easy->easy_conn, &newurl);
- /* call this even if the readwrite function returned error */
- Curl_posttransfer(easy->easy_handle);
+ /* call this even if the readwrite function returned error */
+ Curl_posttransfer(easy->easy_handle);
- /* When we follow redirects, must to go back to the CONNECT state */
- if(easy->easy_conn->newurl || retry) {
- if(!retry) {
- /* if the URL is a follow-location and not just a retried request
- then figure out the URL here */
- newurl = easy->easy_conn->newurl;
- easy->easy_conn->newurl = NULL;
- }
- easy->result = Curl_done(&easy->easy_conn, CURLE_OK);
- if(easy->result == CURLE_OK)
- easy->result = Curl_follow(easy->easy_handle, newurl, retry);
- if(CURLE_OK == easy->result) {
- multistate(easy, CURLM_STATE_CONNECT);
- result = CURLM_CALL_MULTI_PERFORM;
- }
- else
- /* Since we "took it", we are in charge of freeing this on
- failure */
- free(newurl);
+ /* When we follow redirects, must to go back to the CONNECT state */
+ if(easy->easy_conn->newurl || retry) {
+ if(!retry) {
+ /* if the URL is a follow-location and not just a retried request
+ then figure out the URL here */
+ newurl = easy->easy_conn->newurl;
+ easy->easy_conn->newurl = NULL;
}
- else {
- /* after the transfer is done, go DONE */
- multistate(easy, CURLM_STATE_DONE);
+ easy->result = Curl_done(&easy->easy_conn, CURLE_OK);
+ if(easy->result == CURLE_OK)
+ easy->result = Curl_follow(easy->easy_handle, newurl, retry);
+ if(CURLE_OK == easy->result) {
+ multistate(easy, CURLM_STATE_CONNECT);
result = CURLM_CALL_MULTI_PERFORM;
}
+ else
+ /* Since we "took it", we are in charge of freeing this on
+ failure */
+ free(newurl);
}
- break;
- case CURLM_STATE_DONE:
- /* post-transfer command */
- easy->result = Curl_done(&easy->easy_conn, CURLE_OK);
+ else {
+ /* after the transfer is done, go DONE */
+ multistate(easy, CURLM_STATE_DONE);
+ result = CURLM_CALL_MULTI_PERFORM;
+ }
+ }
+ break;
+ case CURLM_STATE_DONE:
+ /* post-transfer command */
+ easy->result = Curl_done(&easy->easy_conn, CURLE_OK);
- /* after we have DONE what we're supposed to do, go COMPLETED, and
- it doesn't matter what the Curl_done() returned! */
- multistate(easy, CURLM_STATE_COMPLETED);
- break;
+ /* after we have DONE what we're supposed to do, go COMPLETED, and
+ it doesn't matter what the Curl_done() returned! */
+ multistate(easy, CURLM_STATE_COMPLETED);
+ break;
- case CURLM_STATE_COMPLETED:
- /* this is a completed transfer, it is likely to still be connected */
+ case CURLM_STATE_COMPLETED:
+ /* this is a completed transfer, it is likely to still be connected */
- /* This node should be delinked from the list now and we should post
- an information message that we are complete. */
- break;
- default:
- return CURLM_INTERNAL_ERROR;
- }
+ /* This node should be delinked from the list now and we should post
+ an information message that we are complete. */
+ break;
+ default:
+ return CURLM_INTERNAL_ERROR;
+ }
- if(CURLM_STATE_COMPLETED != easy->state) {
- if(CURLE_OK != easy->result) {
- /*
- * If an error was returned, and we aren't in completed state now,
- * then we go to completed and consider this transfer aborted. */
- multistate(easy, CURLM_STATE_COMPLETED);
- }
- else
- /* this one still lives! */
- (*running_handles)++;
+ if(CURLM_STATE_COMPLETED != easy->state) {
+ if(CURLE_OK != easy->result) {
+ /*
+ * If an error was returned, and we aren't in completed state now,
+ * then we go to completed and consider this transfer aborted. */
+ multistate(easy, CURLM_STATE_COMPLETED);
}
+ else
+ /* this one still lives! */
+ (*running_handles)++;
+ }
- } while (easy->easy_handle->change.url_changed);
+ } while (easy->easy_handle->change.url_changed);
- if ((CURLM_STATE_COMPLETED == easy->state) && !easy->msg) {
- /* clear out the usage of the shared DNS cache */
- easy->easy_handle->hostcache = NULL;
+ if ((CURLM_STATE_COMPLETED == easy->state) && !easy->msg) {
+ /* clear out the usage of the shared DNS cache */
+ easy->easy_handle->hostcache = NULL;
- /* now add a node to the Curl_message linked list with this info */
- msg = (struct Curl_message *)malloc(sizeof(struct Curl_message));
+ /* now add a node to the Curl_message linked list with this info */
+ msg = (struct Curl_message *)malloc(sizeof(struct Curl_message));
- if(!msg)
- return CURLM_OUT_OF_MEMORY;
+ if(!msg)
+ return CURLM_OUT_OF_MEMORY;
- msg->extmsg.msg = CURLMSG_DONE;
- msg->extmsg.easy_handle = easy->easy_handle;
- msg->extmsg.data.result = easy->result;
- msg->next=NULL;
+ msg->extmsg.msg = CURLMSG_DONE;
+ msg->extmsg.easy_handle = easy->easy_handle;
+ msg->extmsg.data.result = easy->result;
+ msg->next=NULL;
- easy->msg = msg;
- easy->msg_num = 1; /* there is one unread message here */
+ easy->msg = msg;
+ easy->msg_num = 1; /* there is one unread message here */
- multi->num_msgs++; /* increase message counter */
- }
- easy = easy->next; /* operate on next handle */
+ multi->num_msgs++; /* increase message counter */
}
return result;
}
+
+CURLMcode curl_multi_perform(CURLM *multi_handle, int *running_handles)
+{
+ struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
+ struct Curl_one_easy *easy;
+ CURLMcode returncode=CURLM_OK;
+ struct Curl_tree *t;
+
+ *running_handles = 0; /* bump this once for every living handle */
+
+ if(!GOOD_MULTI_HANDLE(multi))
+ return CURLM_BAD_HANDLE;
+
+ easy=multi->easy.next;
+ while(easy) {
+ CURLMcode result = multi_runsingle(multi, easy, running_handles);
+ if(result)
+ returncode = result;
+
+ easy = easy->next; /* operate on next handle */
+ }
+
+ /*
+ * Simply remove all expired timers from the splay since handles are dealt
+ * with unconditionally by this function and curl_multi_timeout() requires
+ * that already passed/handled expire times are removed from the splay.
+ */
+ do {
+ struct timeval now = Curl_tvnow();
+ int key = now.tv_sec; /* drop the usec part */
+
+ multi->timetree = Curl_splaygetbest(key, multi->timetree, &t);
+ } while(t);
+
+ return returncode;
+}
+
/* This is called when an easy handle is cleanup'ed that is part of a multi
handle */
void Curl_multi_rmeasy(void *multi_handle, CURL *easy_handle)
@@ -753,6 +977,7 @@ CURLMcode curl_multi_cleanup(CURLM *multi_handle)
if(GOOD_MULTI_HANDLE(multi)) {
multi->type = 0; /* not good anymore */
Curl_hash_destroy(multi->hostcache);
+ Curl_hash_destroy(multi->sockhash);
/* remove all easy handles */
easy = multi->easy.next;
@@ -807,3 +1032,311 @@ CURLMsg *curl_multi_info_read(CURLM *multi_handle, int *msgs_in_queue)
else
return NULL;
}
+
+/*
+ * Check what sockets we deal with and their "action state" and if we have a
+ * difference from last time we call the callback accordingly.
+ */
+static void singlesocket(struct Curl_multi *multi,
+ struct Curl_one_easy *easy)
+{
+ struct socketstate current;
+ int i;
+
+ memset(&current, 0, sizeof(current));
+ for(i=0; i< MAX_SOCKSPEREASYHANDLE; i++)
+ current.socks[i] = CURL_SOCKET_BAD;
+
+ /* first fill in the 'current' struct with the state as it is now */
+ current.action = multi_getsock(easy, current.socks, MAX_SOCKSPEREASYHANDLE);
+
+ /* when filled in, we compare with the previous round's state */
+ if(memcmp(&current, &easy->sockstate, sizeof(struct socketstate))) {
+ /* difference, call the callback once for every socket change ! */
+ for(i=0; i< MAX_SOCKSPEREASYHANDLE; i++) {
+ int action;
+ curl_socket_t s = current.socks[i];
+
+ /* Ok, this approach is probably too naive and simple-minded but
+ it might work for a start */
+
+ if((easy->sockstate.socks[i] == CURL_SOCKET_BAD) &&
+ (s == CURL_SOCKET_BAD)) {
+ /* no socket now and there was no socket before */
+ break;
+ }
+
+ if(s == CURL_SOCKET_BAD) {
+ /* socket is removed */
+ action = CURL_POLL_REMOVE;
+ s = easy->sockstate.socks[i]; /* this is the removed socket */
+ }
+ else {
+ if(easy->sockstate.socks[i] == s) {
+ /* still the same socket, but are we waiting for the same actions? */
+ unsigned int curr;
+ unsigned int prev;
+
+ /* the current read/write bits for this particular socket */
+ curr = current.action & (GETSOCK_READSOCK(i) | GETSOCK_WRITESOCK(i));
+
+ /* the previous read/write bits for this particular socket */
+ prev = easy->sockstate.action &
+ (GETSOCK_READSOCK(i) | GETSOCK_WRITESOCK(i));
+
+ if(curr == prev)
+ continue;
+ }
+
+ action = (current.action & GETSOCK_READSOCK(i)?CURL_POLL_IN:0) |
+ (current.action & GETSOCK_WRITESOCK(i)?CURL_POLL_OUT:0);
+ }
+
+ /* call the callback with this new info */
+ if(multi->socket_cb) {
+ multi->socket_cb(easy->easy_handle,
+ s,
+ action,
+ multi->socket_userp);
+ }
+
+ /* Update the sockhash accordingly */
+ if(action == CURL_POLL_REMOVE)
+ /* remove from hash for this easy handle */
+ sh_delentry(multi->sockhash, s, easy->easy_handle);
+ else
+ /* make sure this socket is present in the hash for this handle */
+ sh_addentry(multi->sockhash, s, easy->easy_handle);
+ }
+ /* copy the current state to the storage area */
+ memcpy(&easy->sockstate, &current, sizeof(struct socketstate));
+ }
+ else {
+ /* identical, nothing new happened so we don't do any callbacks */
+ }
+
+}
+
+static CURLMcode multi_socket(struct Curl_multi *multi,
+ bool checkall,
+ curl_socket_t s)
+{
+ CURLMcode result = CURLM_OK;
+ int running_handles;
+ struct SessionHandle *data = NULL;
+ struct Curl_tree *t;
+
+ if(checkall) {
+ struct Curl_one_easy *easyp;
+ result = curl_multi_perform(multi, &running_handles);
+
+ /* walk through each easy handle and do the socket state change magic
+ and callbacks */
+ easyp=multi->easy.next;
+ while(easyp) {
+ singlesocket(multi, easyp);
+ easyp = easyp->next;
+ }
+
+ return result;
+ }
+ else if (s != CURL_SOCKET_TIMEOUT) {
+
+ struct Curl_sh_entry *entry =
+ Curl_hash_pick(multi->sockhash, (char *)&s, sizeof(s));
+
+ if(!entry)
+ /* unmatched socket, major problemo! */
+ return CURLM_BAD_SOCKET; /* better return code? */
+
+ /* Now, there is potentially a chain of easy handles in this hash
+ entry struct and we need to deal with all of them */
+
+ do {
+ data = entry->easy;
+
+ result = multi_runsingle(multi, data->set.one_easy, &running_handles);
+
+ if(result == CURLM_OK)
+ /* get the socket(s) and check if the state has been changed since
+ last */
+ singlesocket(multi, data->set.one_easy);
+
+ entry = entry->next;
+
+ } while(entry);
+
+ return result;
+ }
+
+ /*
+ * The loop following here will go on as long as there are expire-times left
+ * to process in the splay and 'data' will be re-assigned for every expired
+ * handle we deal with.
+ */
+ do {
+ int key;
+ struct timeval now;
+
+ /* the first loop lap 'data' can be NULL */
+ if(data) {
+ result = multi_runsingle(multi, data->set.one_easy, &running_handles);
+
+ if(result == CURLM_OK)
+ /* get the socket(s) and check if the state has been changed since
+ last */
+ singlesocket(multi, data->set.one_easy);
+ }
+
+ /* Check if there's one (more) expired timer to deal with! This function
+ extracts a matching node if there is one */
+
+ now = Curl_tvnow();
+ key = now.tv_sec; /* drop the usec part */
+
+ multi->timetree = Curl_splaygetbest(key, multi->timetree, &t);
+ if(t)
+ data = t->payload;
+
+ } while(t);
+
+ return result;
+}
+
+CURLMcode curl_multi_setopt(CURLM *multi_handle,
+ CURLMoption option, ...)
+{
+ struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
+ CURLMcode res = CURLM_OK;
+ va_list param;
+
+ if(!GOOD_MULTI_HANDLE(multi))
+ return CURLM_BAD_HANDLE;
+
+ va_start(param, option);
+
+ switch(option) {
+ case CURLMOPT_SOCKETFUNCTION:
+ multi->socket_cb = va_arg(param, curl_socket_callback);
+ break;
+ case CURLMOPT_SOCKETDATA:
+ multi->socket_userp = va_arg(param, void *);
+ break;
+ default:
+ res = CURLM_UNKNOWN_OPTION;
+ }
+ va_end(param);
+ return res;
+}
+
+
+CURLMcode curl_multi_socket(CURLM *multi_handle, curl_socket_t s)
+{
+#if 0
+ printf("multi_socket(%d)\n", (int)s);
+#endif
+
+ return multi_socket((struct Curl_multi *)multi_handle, FALSE, s);
+}
+
+CURLMcode curl_multi_socket_all(CURLM *multi_handle)
+
+{
+ return multi_socket((struct Curl_multi *)multi_handle,
+ TRUE, CURL_SOCKET_BAD);
+}
+
+CURLMcode curl_multi_timeout(CURLM *multi_handle,
+ long *timeout_ms)
+{
+ struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
+
+ /* First, make some basic checks that the CURLM handle is a good handle */
+ if(!GOOD_MULTI_HANDLE(multi))
+ return CURLM_BAD_HANDLE;
+
+ if(multi->timetree) {
+ /* we have a tree of expire times */
+ struct timeval now = Curl_tvnow();
+
+ /* splay the lowest to the bottom */
+ multi->timetree = Curl_splay(0, multi->timetree);
+
+ /* At least currently, the splay key is a time_t for the expire time */
+ *timeout_ms = (multi->timetree->key - now.tv_sec) * 1000 -
+ now.tv_usec/1000;
+ if(*timeout_ms < 0)
+ /* 0 means immediately */
+ *timeout_ms = 0;
+ }
+ else
+ *timeout_ms = -1;
+
+ return CURLM_OK;
+}
+
+/* given a number of milliseconds from now to use to set the 'act before
+ this'-time for the transfer, to be extracted by curl_multi_timeout() */
+void Curl_expire(struct SessionHandle *data, long milli)
+{
+ struct Curl_multi *multi = data->multi;
+ struct timeval *nowp = &data->state.expiretime;
+
+ /* this is only interesting for multi-interface using libcurl, and only
+ while there is still a multi interface struct remaining! */
+ if(!multi)
+ return;
+
+ if(!milli) {
+ /* No timeout, clear the time data. */
+ if(nowp->tv_sec) {
+ /* Since this is an cleared time, we must remove the previous entry from
+ the splay tree */
+ multi->timetree = Curl_splayremovebyaddr(multi->timetree,
+ &data->state.timenode);
+ infof(data, "Expire cleared\n");
+ }
+ nowp->tv_sec = nowp->tv_usec = 0;
+ }
+ else {
+ struct timeval set;
+ int rest;
+
+ set = Curl_tvnow();
+ set.tv_sec += milli/1000;
+ set.tv_usec += (milli%1000)*1000;
+
+ rest = (int)(set.tv_usec - 1000000);
+ if(rest > 0) {
+ /* bigger than a full microsec */
+ set.tv_sec++;
+ set.tv_usec -= 1000000;
+ }
+
+ if(nowp->tv_sec) {
+ /* compare if the new time is earlier, and only set it if so */
+ long diff = curlx_tvdiff(set, *nowp);
+ if(diff > 0)
+ /* the new expire time was later so we don't change this */
+ return;
+
+ /* Since this is an updated time, we must remove the previous entry from
+ the splay tree first and then re-add the new value */
+ multi->timetree = Curl_splayremovebyaddr(multi->timetree,
+ &data->state.timenode);
+ }
+
+ *nowp = set;
+ infof(data, "Expire at %ld / %ld (%ldms)\n",
+ (long)nowp->tv_sec, (long)nowp->tv_usec, milli);
+
+ data->state.timenode.payload = data;
+ multi->timetree = Curl_splayinsert((int)nowp->tv_sec,
+ multi->timetree,
+ &data->state.timenode);
+ }
+#if 0
+ Curl_splayprint(multi->timetree, 0, TRUE);
+#endif
+}
+