From 3b569742f3826ff0119d2a91669933863a3a428d Mon Sep 17 00:00:00 2001 From: Collin Guarino Date: Sun, 7 Feb 2016 17:04:51 -0500 Subject: Configuring On/Off functions for lights. --- light.go | 8 ++++++++ light_test.go | 10 +++------- 2 files changed, 11 insertions(+), 7 deletions(-) diff --git a/light.go b/light.go index 16fb903..2d72502 100644 --- a/light.go +++ b/light.go @@ -49,6 +49,14 @@ type LightState struct { XYIncrement *[2]float32 `json:"xy_inc,omitempty"` } +func (self *Light) TurnOff() { + SetLightState(self.Index, LightState{On: false}) +} + +func (self *Light) TurnOn() { + SetLightState(self.Index, LightState{On: true}) +} + // SetLightState will modify light attributes such as on/off, saturation, // brightness, and more. See `SetLightState` struct. func SetLightState(bridge *Bridge, index int, newState LightState) error { diff --git a/light_test.go b/light_test.go index a1e5f61..0a63bf8 100644 --- a/light_test.go +++ b/light_test.go @@ -22,13 +22,9 @@ func TestSetLightState(t *testing.T) { lights, _ := GetAllLights(bridge) selectedLight := lights[0] - // Turn light on, off, on again - newState := LightState{On: true,} - SetLightState(bridge, selectedLight.Index, newState) + selectedLight.TurnOn() time.Sleep(time.Second) - newState = LightState{On: false,} - SetLightState(bridge, selectedLight.Index, newState) + selectedLight.TurnOf() time.Sleep(time.Second) - newState = LightState{On: true,} - SetLightState(bridge, selectedLight.Index, newState) + selectedLight.TurnOn() } -- cgit v1.2.3