From 314ec4473e67f482e282d7cf1ebc8c392c698043 Mon Sep 17 00:00:00 2001 From: Collin Guarino Date: Thu, 25 Feb 2016 14:36:24 -0500 Subject: Converted Blink to use new SetBrightness func. --- light.go | 27 ++++++++++++++------------- 1 file changed, 14 insertions(+), 13 deletions(-) (limited to 'light.go') diff --git a/light.go b/light.go index f698340..77b2dae 100644 --- a/light.go +++ b/light.go @@ -19,7 +19,7 @@ import ( type Light struct { State struct { On bool `json:"on"` // On or Off state of the light ("true" or "false") - Bri int `json:"bri"` // Brightness value 1-254 + Bri uint8 `json:"bri"` // Brightness value 1-254 Hue int `json:"hue"` // Hue value 1-65535 Saturation int `json:"sat"` // Saturation value 0-254 Effect string `json:"effect"` // "None" or "Colorloop" @@ -109,23 +109,24 @@ func (light *Light) Delete() error { func (light *Light) Blink(seconds int) error { originalPosition := light.State.On originalBrightness := light.State.Bri - blinkMax := LightState{On: true, Bri: uint8(200)} - blinkMin := LightState{On: true, Bri: uint8(50)} + blinkMax := 75 // Percent brightness + blinkMin := 25 // Percent brightness // Start with near maximum brightness and toggle between that and // a lesser brightness to create a blinking effect. - err := light.SetState(blinkMax) - if err != nil { - return err - } for i := 0; i <= seconds*2; i++ { - if i % 2 == 0 { - err = light.SetState(blinkMax) + if i == 0 { + err := light.SetBrightness(blinkMax) + if err != nil { + return err + } + } else if i % 2 == 0 { + err := light.SetBrightness(blinkMax) if err != nil { return err } } else { - err = light.SetState(blinkMin) + err := light.SetBrightness(blinkMin) if err != nil { return err } @@ -135,7 +136,7 @@ func (light *Light) Blink(seconds int) error { // Return the light to its original on or off state and brightness if light.State.Bri != originalBrightness || light.State.On != originalPosition { - light.SetState(LightState{On: originalPosition, Bri: uint8(originalBrightness)}) + light.SetState(LightState{On: originalPosition, Bri: originalBrightness}) } return nil } @@ -180,7 +181,7 @@ func (light *Light) Dim(percent int) error { if percent > 0 && percent <= 100 { originalBri := light.State.Bri decreaseBri := float32(originalBri)*float32((float32(percent)/100.0)) - newBri := uint8(originalBri-int(decreaseBri)) + newBri := uint8(originalBri-uint8(decreaseBri)) if newBri < 0 { newBri = 0 log.Println("Light.Dim state set under 0%, setting brightness to 0. ") @@ -218,7 +219,7 @@ func (light *Light) Brighten(percent int) error { if percent > 0 && percent <= 100 { originalBri := light.State.Bri increaseBri := float32(originalBri)*float32((float32(percent)/100.0)) - newBri := uint8(originalBri+int(increaseBri)) + newBri := uint8(originalBri+uint8(increaseBri)) if newBri > 254 { // LightState.Bri must be between 1 and 254 inclusive newBri = 254 log.Println("Light.Brighten state set over 100%, setting brightness to 100%. ") -- cgit v1.2.3