/* * scene.go * GoHue library for Philips Hue * Copyright (C) 2016 Collin Guarino (Collinux) collin.guarino@gmail.com * License: GPL version 2 or higher http://www.gnu.org/licenses/gpl.html */ package hue import ( "fmt" "encoding/json" ) // Scene struct defines attributes for Scene items type Scene struct { Appdata struct { Data string `json:"data"` Version int `json:"version"` } `json:"appdata"` Lastupdated string `json:"lastupdated"` Lights []string `json:"lights"` Locked bool `json:"locked"` Name string `json:"name"` Owner string `json:"owner"` Picture string `json:"picture"` Recycle bool `json:"recycle"` Version int `json:"version"` ID string } // Bridge.GetScenes will get attributes for all scenes. func (bridge *Bridge) GetAllScenes() ([]Scene, error) { uri := fmt.Sprintf("/api/%s/scenes", bridge.Username) body, _, err := bridge.Get(uri) if err != nil { return []Scene{}, err } fmt.Sprintf("GET SCENES BODY: ", string(body)) scenes := map[string]Scene{} err = json.Unmarshal(body, &scenes) if err != nil { return []Scene{}, err } scenesList := []Scene{} for key, value := range scenes { scene := Scene{} scene = value scene.ID = key scenesList = append(scenesList, scene) } return scenesList, nil } // Bridge.GetScene will get the attributes for an individual scene. // This is used to optimize time when updating the state of the scene. // Note: The ID is not an index, it's a unique key generated for each scene. func (bridge *Bridge) GetScene(id string) (Scene, error) { uri := fmt.Sprintf("/api/%s/scenes/%s", bridge.Username, id) body, _, err := bridge.Get(uri) if err != nil { return Scene{}, err } scene := Scene{} err = json.Unmarshal(body, &scene) if err != nil { return Scene{}, err } return scene, nil }