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path: root/lib/ui/context.go
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package ui

import (
	"fmt"

	"github.com/mattn/go-runewidth"
	"github.com/gdamore/tcell"
	"github.com/gdamore/tcell/views"
)

// A context allows you to draw in a sub-region of the terminal
type Context struct {
	viewport *views.ViewPort
}

func (ctx *Context) X() int {
	x, _, _, _ := ctx.viewport.GetPhysical()
	return x
}

func (ctx *Context) Y() int {
	_, y, _, _ := ctx.viewport.GetPhysical()
	return y
}

func (ctx *Context) Width() int {
	width, _ := ctx.viewport.Size()
	return width
}

func (ctx *Context) Height() int {
	_, height := ctx.viewport.Size()
	return height
}

func NewContext(width, height int, screen tcell.Screen) *Context {
	vp := views.NewViewPort(screen, 0, 0, width, height)
	return &Context{vp}
}

func (ctx *Context) Subcontext(x, y, width, height int) *Context {
	vp_width, vp_height := ctx.viewport.Size()
	if (x < 0 || y < 0) {
		panic(fmt.Errorf("Attempted to create context with negative offset"))
	}
	if (x + width > vp_width || y + height > vp_height) {
		panic(fmt.Errorf("Attempted to create context larger than parent"))
	}
	vp := views.NewViewPort(ctx.viewport, x, y, width, height)
	return &Context{vp}
}

func (ctx *Context) SetCell(x, y int, ch rune, style tcell.Style) {
	width, height := ctx.viewport.Size()
	if x >= width || y >= height {
		panic(fmt.Errorf("Attempted to draw outside of context"))
	}
	crunes := []rune{}
	ctx.viewport.SetContent(x, y, ch, crunes, style)
}

func (ctx *Context) Printf(x, y int, style tcell.Style,
	format string, a ...interface{}) int {
	width, height := ctx.viewport.Size()

	if x >= width || y >= height {
		panic(fmt.Errorf("Attempted to draw outside of context"))
	}

	str := fmt.Sprintf(format, a...)

	old_x := x

	newline := func() bool {
		x = old_x
		y++
		return y < height
	}
	for _, ch := range str {
		if str == " こんにちは " {
			fmt.Printf("%c\n", ch)
		}
		switch ch {
		case '\n':
			if !newline() {
				return runewidth.StringWidth(str)
			}
		case '\r':
			x = old_x
		default:
			crunes := []rune{}
			ctx.viewport.SetContent(x, y, ch, crunes, style)
			x += runewidth.RuneWidth(ch)
			if x == old_x + width {
				if !newline() {
					return runewidth.StringWidth(str)
				}
			}
		}
	}

	return runewidth.StringWidth(str)
}

//func (ctx *Context) Screen() tcell.Screen {
//	return ctx.screen
//}

func (ctx *Context) Fill(x, y, width, height int, rune rune, style tcell.Style) {
	vp := views.NewViewPort(ctx.viewport, x, y, width, height)
	vp.Fill(rune, style)
}

func (ctx *Context) SetCursor(x, y int) {
	// FIXME: Cursor needs to be set on tcell.Screen, or layout has to
	// provide a CellModel
	// cv := views.NewCellView()
	// cv.Init()
	// cv.SetView(ctx.viewport)
	// cv.SetCursor(x, y)
}