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author | Niall Sheridan <nsheridan@gmail.com> | 2016-07-17 17:16:14 +0100 |
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committer | Niall Sheridan <nsheridan@gmail.com> | 2016-07-17 18:24:20 +0100 |
commit | c9849d667ab55c23d343332a11afb3eb8ede3f2d (patch) | |
tree | 86684d5481d8b12be84ea1a3a8f32afaac007efa /vendor/google.golang.org/appengine/socket | |
parent | 49f40a952943f26494d6407dc608b50b2ec0df7f (diff) |
Update vendor libs
Diffstat (limited to 'vendor/google.golang.org/appengine/socket')
3 files changed, 364 insertions, 0 deletions
diff --git a/vendor/google.golang.org/appengine/socket/doc.go b/vendor/google.golang.org/appengine/socket/doc.go new file mode 100644 index 0000000..3de46df --- /dev/null +++ b/vendor/google.golang.org/appengine/socket/doc.go @@ -0,0 +1,10 @@ +// Copyright 2012 Google Inc. All rights reserved. +// Use of this source code is governed by the Apache 2.0 +// license that can be found in the LICENSE file. + +// Package socket provides outbound network sockets. +// +// This package is only required in the classic App Engine environment. +// Applications running only in App Engine "flexible environment" should +// use the standard library's net package. +package socket diff --git a/vendor/google.golang.org/appengine/socket/socket_classic.go b/vendor/google.golang.org/appengine/socket/socket_classic.go new file mode 100644 index 0000000..0ad50e2 --- /dev/null +++ b/vendor/google.golang.org/appengine/socket/socket_classic.go @@ -0,0 +1,290 @@ +// Copyright 2012 Google Inc. All rights reserved. +// Use of this source code is governed by the Apache 2.0 +// license that can be found in the LICENSE file. + +// +build appengine + +package socket + +import ( + "fmt" + "io" + "net" + "strconv" + "time" + + "github.com/golang/protobuf/proto" + "golang.org/x/net/context" + "google.golang.org/appengine/internal" + + pb "google.golang.org/appengine/internal/socket" +) + +// Dial connects to the address addr on the network protocol. +// The address format is host:port, where host may be a hostname or an IP address. +// Known protocols are "tcp" and "udp". +// The returned connection satisfies net.Conn, and is valid while ctx is valid; +// if the connection is to be used after ctx becomes invalid, invoke SetContext +// with the new context. +func Dial(ctx context.Context, protocol, addr string) (*Conn, error) { + return DialTimeout(ctx, protocol, addr, 0) +} + +var ipFamilies = []pb.CreateSocketRequest_SocketFamily{ + pb.CreateSocketRequest_IPv4, + pb.CreateSocketRequest_IPv6, +} + +// DialTimeout is like Dial but takes a timeout. +// The timeout includes name resolution, if required. +func DialTimeout(ctx context.Context, protocol, addr string, timeout time.Duration) (*Conn, error) { + dialCtx := ctx // Used for dialing and name resolution, but not stored in the *Conn. + if timeout > 0 { + var cancel context.CancelFunc + dialCtx, cancel = context.WithTimeout(ctx, timeout) + defer cancel() + } + + host, portStr, err := net.SplitHostPort(addr) + if err != nil { + return nil, err + } + port, err := strconv.Atoi(portStr) + if err != nil { + return nil, fmt.Errorf("socket: bad port %q: %v", portStr, err) + } + + var prot pb.CreateSocketRequest_SocketProtocol + switch protocol { + case "tcp": + prot = pb.CreateSocketRequest_TCP + case "udp": + prot = pb.CreateSocketRequest_UDP + default: + return nil, fmt.Errorf("socket: unknown protocol %q", protocol) + } + + packedAddrs, resolved, err := resolve(dialCtx, ipFamilies, host) + if err != nil { + return nil, fmt.Errorf("socket: failed resolving %q: %v", host, err) + } + if len(packedAddrs) == 0 { + return nil, fmt.Errorf("no addresses for %q", host) + } + + packedAddr := packedAddrs[0] // use first address + fam := pb.CreateSocketRequest_IPv4 + if len(packedAddr) == net.IPv6len { + fam = pb.CreateSocketRequest_IPv6 + } + + req := &pb.CreateSocketRequest{ + Family: fam.Enum(), + Protocol: prot.Enum(), + RemoteIp: &pb.AddressPort{ + Port: proto.Int32(int32(port)), + PackedAddress: packedAddr, + }, + } + if resolved { + req.RemoteIp.HostnameHint = &host + } + res := &pb.CreateSocketReply{} + if err := internal.Call(dialCtx, "remote_socket", "CreateSocket", req, res); err != nil { + return nil, err + } + + return &Conn{ + ctx: ctx, + desc: res.GetSocketDescriptor(), + prot: prot, + local: res.ProxyExternalIp, + remote: req.RemoteIp, + }, nil +} + +// LookupIP returns the given host's IP addresses. +func LookupIP(ctx context.Context, host string) (addrs []net.IP, err error) { + packedAddrs, _, err := resolve(ctx, ipFamilies, host) + if err != nil { + return nil, fmt.Errorf("socket: failed resolving %q: %v", host, err) + } + addrs = make([]net.IP, len(packedAddrs)) + for i, pa := range packedAddrs { + addrs[i] = net.IP(pa) + } + return addrs, nil +} + +func resolve(ctx context.Context, fams []pb.CreateSocketRequest_SocketFamily, host string) ([][]byte, bool, error) { + // Check if it's an IP address. + if ip := net.ParseIP(host); ip != nil { + if ip := ip.To4(); ip != nil { + return [][]byte{ip}, false, nil + } + return [][]byte{ip}, false, nil + } + + req := &pb.ResolveRequest{ + Name: &host, + AddressFamilies: fams, + } + res := &pb.ResolveReply{} + if err := internal.Call(ctx, "remote_socket", "Resolve", req, res); err != nil { + // XXX: need to map to pb.ResolveReply_ErrorCode? + return nil, false, err + } + return res.PackedAddress, true, nil +} + +// withDeadline is like context.WithDeadline, except it ignores the zero deadline. +func withDeadline(parent context.Context, deadline time.Time) (context.Context, context.CancelFunc) { + if deadline.IsZero() { + return parent, func() {} + } + return context.WithDeadline(parent, deadline) +} + +// Conn represents a socket connection. +// It implements net.Conn. +type Conn struct { + ctx context.Context + desc string + offset int64 + + prot pb.CreateSocketRequest_SocketProtocol + local, remote *pb.AddressPort + + readDeadline, writeDeadline time.Time // optional +} + +// SetContext sets the context that is used by this Conn. +// It is usually used only when using a Conn that was created in a different context, +// such as when a connection is created during a warmup request but used while +// servicing a user request. +func (cn *Conn) SetContext(ctx context.Context) { + cn.ctx = ctx +} + +func (cn *Conn) Read(b []byte) (n int, err error) { + const maxRead = 1 << 20 + if len(b) > maxRead { + b = b[:maxRead] + } + + req := &pb.ReceiveRequest{ + SocketDescriptor: &cn.desc, + DataSize: proto.Int32(int32(len(b))), + } + res := &pb.ReceiveReply{} + if !cn.readDeadline.IsZero() { + req.TimeoutSeconds = proto.Float64(cn.readDeadline.Sub(time.Now()).Seconds()) + } + ctx, cancel := withDeadline(cn.ctx, cn.readDeadline) + defer cancel() + if err := internal.Call(ctx, "remote_socket", "Receive", req, res); err != nil { + return 0, err + } + if len(res.Data) == 0 { + return 0, io.EOF + } + if len(res.Data) > len(b) { + return 0, fmt.Errorf("socket: internal error: read too much data: %d > %d", len(res.Data), len(b)) + } + return copy(b, res.Data), nil +} + +func (cn *Conn) Write(b []byte) (n int, err error) { + const lim = 1 << 20 // max per chunk + + for n < len(b) { + chunk := b[n:] + if len(chunk) > lim { + chunk = chunk[:lim] + } + + req := &pb.SendRequest{ + SocketDescriptor: &cn.desc, + Data: chunk, + StreamOffset: &cn.offset, + } + res := &pb.SendReply{} + if !cn.writeDeadline.IsZero() { + req.TimeoutSeconds = proto.Float64(cn.writeDeadline.Sub(time.Now()).Seconds()) + } + ctx, cancel := withDeadline(cn.ctx, cn.writeDeadline) + defer cancel() + if err = internal.Call(ctx, "remote_socket", "Send", req, res); err != nil { + // assume zero bytes were sent in this RPC + break + } + n += int(res.GetDataSent()) + cn.offset += int64(res.GetDataSent()) + } + + return +} + +func (cn *Conn) Close() error { + req := &pb.CloseRequest{ + SocketDescriptor: &cn.desc, + } + res := &pb.CloseReply{} + if err := internal.Call(cn.ctx, "remote_socket", "Close", req, res); err != nil { + return err + } + cn.desc = "CLOSED" + return nil +} + +func addr(prot pb.CreateSocketRequest_SocketProtocol, ap *pb.AddressPort) net.Addr { + if ap == nil { + return nil + } + switch prot { + case pb.CreateSocketRequest_TCP: + return &net.TCPAddr{ + IP: net.IP(ap.PackedAddress), + Port: int(*ap.Port), + } + case pb.CreateSocketRequest_UDP: + return &net.UDPAddr{ + IP: net.IP(ap.PackedAddress), + Port: int(*ap.Port), + } + } + panic("unknown protocol " + prot.String()) +} + +func (cn *Conn) LocalAddr() net.Addr { return addr(cn.prot, cn.local) } +func (cn *Conn) RemoteAddr() net.Addr { return addr(cn.prot, cn.remote) } + +func (cn *Conn) SetDeadline(t time.Time) error { + cn.readDeadline = t + cn.writeDeadline = t + return nil +} + +func (cn *Conn) SetReadDeadline(t time.Time) error { + cn.readDeadline = t + return nil +} + +func (cn *Conn) SetWriteDeadline(t time.Time) error { + cn.writeDeadline = t + return nil +} + +// KeepAlive signals that the connection is still in use. +// It may be called to prevent the socket being closed due to inactivity. +func (cn *Conn) KeepAlive() error { + req := &pb.GetSocketNameRequest{ + SocketDescriptor: &cn.desc, + } + res := &pb.GetSocketNameReply{} + return internal.Call(cn.ctx, "remote_socket", "GetSocketName", req, res) +} + +func init() { + internal.RegisterErrorCodeMap("remote_socket", pb.RemoteSocketServiceError_ErrorCode_name) +} diff --git a/vendor/google.golang.org/appengine/socket/socket_vm.go b/vendor/google.golang.org/appengine/socket/socket_vm.go new file mode 100644 index 0000000..c804169 --- /dev/null +++ b/vendor/google.golang.org/appengine/socket/socket_vm.go @@ -0,0 +1,64 @@ +// Copyright 2015 Google Inc. All rights reserved. +// Use of this source code is governed by the Apache 2.0 +// license that can be found in the LICENSE file. + +// +build !appengine + +package socket + +import ( + "net" + "time" + + "golang.org/x/net/context" +) + +// Dial connects to the address addr on the network protocol. +// The address format is host:port, where host may be a hostname or an IP address. +// Known protocols are "tcp" and "udp". +// The returned connection satisfies net.Conn, and is valid while ctx is valid; +// if the connection is to be used after ctx becomes invalid, invoke SetContext +// with the new context. +func Dial(ctx context.Context, protocol, addr string) (*Conn, error) { + conn, err := net.Dial(protocol, addr) + if err != nil { + return nil, err + } + return &Conn{conn}, nil +} + +// DialTimeout is like Dial but takes a timeout. +// The timeout includes name resolution, if required. +func DialTimeout(ctx context.Context, protocol, addr string, timeout time.Duration) (*Conn, error) { + conn, err := net.DialTimeout(protocol, addr, timeout) + if err != nil { + return nil, err + } + return &Conn{conn}, nil +} + +// LookupIP returns the given host's IP addresses. +func LookupIP(ctx context.Context, host string) (addrs []net.IP, err error) { + return net.LookupIP(host) +} + +// Conn represents a socket connection. +// It implements net.Conn. +type Conn struct { + net.Conn +} + +// SetContext sets the context that is used by this Conn. +// It is usually used only when using a Conn that was created in a different context, +// such as when a connection is created during a warmup request but used while +// servicing a user request. +func (cn *Conn) SetContext(ctx context.Context) { + // This function is not required in App Engine "flexible environment". +} + +// KeepAlive signals that the connection is still in use. +// It may be called to prevent the socket being closed due to inactivity. +func (cn *Conn) KeepAlive() error { + // This function is not required in App Engine "flexible environment". + return nil +} |