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-rw-r--r--vendor/github.com/aws/aws-sdk-go/aws/client/default_retryer.go90
1 files changed, 90 insertions, 0 deletions
diff --git a/vendor/github.com/aws/aws-sdk-go/aws/client/default_retryer.go b/vendor/github.com/aws/aws-sdk-go/aws/client/default_retryer.go
new file mode 100644
index 0000000..43a3676
--- /dev/null
+++ b/vendor/github.com/aws/aws-sdk-go/aws/client/default_retryer.go
@@ -0,0 +1,90 @@
+package client
+
+import (
+ "math/rand"
+ "sync"
+ "time"
+
+ "github.com/aws/aws-sdk-go/aws/request"
+)
+
+// DefaultRetryer implements basic retry logic using exponential backoff for
+// most services. If you want to implement custom retry logic, implement the
+// request.Retryer interface or create a structure type that composes this
+// struct and override the specific methods. For example, to override only
+// the MaxRetries method:
+//
+// type retryer struct {
+// service.DefaultRetryer
+// }
+//
+// // This implementation always has 100 max retries
+// func (d retryer) MaxRetries() uint { return 100 }
+type DefaultRetryer struct {
+ NumMaxRetries int
+}
+
+// MaxRetries returns the number of maximum returns the service will use to make
+// an individual API request.
+func (d DefaultRetryer) MaxRetries() int {
+ return d.NumMaxRetries
+}
+
+var seededRand = rand.New(&lockedSource{src: rand.NewSource(time.Now().UnixNano())})
+
+// RetryRules returns the delay duration before retrying this request again
+func (d DefaultRetryer) RetryRules(r *request.Request) time.Duration {
+ // Set the upper limit of delay in retrying at ~five minutes
+ minTime := 30
+ throttle := d.shouldThrottle(r)
+ if throttle {
+ minTime = 500
+ }
+
+ retryCount := r.RetryCount
+ if retryCount > 13 {
+ retryCount = 13
+ } else if throttle && retryCount > 8 {
+ retryCount = 8
+ }
+
+ delay := (1 << uint(retryCount)) * (seededRand.Intn(minTime) + minTime)
+ return time.Duration(delay) * time.Millisecond
+}
+
+// ShouldRetry returns true if the request should be retried.
+func (d DefaultRetryer) ShouldRetry(r *request.Request) bool {
+ if r.HTTPResponse.StatusCode >= 500 {
+ return true
+ }
+ return r.IsErrorRetryable() || d.shouldThrottle(r)
+}
+
+// ShouldThrottle returns true if the request should be throttled.
+func (d DefaultRetryer) shouldThrottle(r *request.Request) bool {
+ if r.HTTPResponse.StatusCode == 502 ||
+ r.HTTPResponse.StatusCode == 503 ||
+ r.HTTPResponse.StatusCode == 504 {
+ return true
+ }
+ return r.IsErrorThrottle()
+}
+
+// lockedSource is a thread-safe implementation of rand.Source
+type lockedSource struct {
+ lk sync.Mutex
+ src rand.Source
+}
+
+func (r *lockedSource) Int63() (n int64) {
+ r.lk.Lock()
+ n = r.src.Int63()
+ r.lk.Unlock()
+ return
+}
+
+func (r *lockedSource) Seed(seed int64) {
+ r.lk.Lock()
+ r.src.Seed(seed)
+ r.lk.Unlock()
+}