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-rw-r--r--vendor/github.com/hashicorp/go-retryablehttp/LICENSE363
-rw-r--r--vendor/github.com/hashicorp/go-retryablehttp/Makefile11
-rw-r--r--vendor/github.com/hashicorp/go-retryablehttp/README.md46
-rw-r--r--vendor/github.com/hashicorp/go-retryablehttp/client.go487
4 files changed, 907 insertions, 0 deletions
diff --git a/vendor/github.com/hashicorp/go-retryablehttp/LICENSE b/vendor/github.com/hashicorp/go-retryablehttp/LICENSE
new file mode 100644
index 0000000..e87a115
--- /dev/null
+++ b/vendor/github.com/hashicorp/go-retryablehttp/LICENSE
@@ -0,0 +1,363 @@
+Mozilla Public License, version 2.0
+
+1. Definitions
+
+1.1. "Contributor"
+
+ means each individual or legal entity that creates, contributes to the
+ creation of, or owns Covered Software.
+
+1.2. "Contributor Version"
+
+ means the combination of the Contributions of others (if any) used by a
+ Contributor and that particular Contributor's Contribution.
+
+1.3. "Contribution"
+
+ means Covered Software of a particular Contributor.
+
+1.4. "Covered Software"
+
+ means Source Code Form to which the initial Contributor has attached the
+ notice in Exhibit A, the Executable Form of such Source Code Form, and
+ Modifications of such Source Code Form, in each case including portions
+ thereof.
+
+1.5. "Incompatible With Secondary Licenses"
+ means
+
+ a. that the initial Contributor has attached the notice described in
+ Exhibit B to the Covered Software; or
+
+ b. that the Covered Software was made available under the terms of
+ version 1.1 or earlier of the License, but not also under the terms of
+ a Secondary License.
+
+1.6. "Executable Form"
+
+ means any form of the work other than Source Code Form.
+
+1.7. "Larger Work"
+
+ means a work that combines Covered Software with other material, in a
+ separate file or files, that is not Covered Software.
+
+1.8. "License"
+
+ means this document.
+
+1.9. "Licensable"
+
+ means having the right to grant, to the maximum extent possible, whether
+ at the time of the initial grant or subsequently, any and all of the
+ rights conveyed by this License.
+
+1.10. "Modifications"
+
+ means any of the following:
+
+ a. any file in Source Code Form that results from an addition to,
+ deletion from, or modification of the contents of Covered Software; or
+
+ b. any new file in Source Code Form that contains any Covered Software.
+
+1.11. "Patent Claims" of a Contributor
+
+ means any patent claim(s), including without limitation, method,
+ process, and apparatus claims, in any patent Licensable by such
+ Contributor that would be infringed, but for the grant of the License,
+ by the making, using, selling, offering for sale, having made, import,
+ or transfer of either its Contributions or its Contributor Version.
+
+1.12. "Secondary License"
+
+ means either the GNU General Public License, Version 2.0, the GNU Lesser
+ General Public License, Version 2.1, the GNU Affero General Public
+ License, Version 3.0, or any later versions of those licenses.
+
+1.13. "Source Code Form"
+
+ means the form of the work preferred for making modifications.
+
+1.14. "You" (or "Your")
+
+ means an individual or a legal entity exercising rights under this
+ License. For legal entities, "You" includes any entity that controls, is
+ controlled by, or is under common control with You. For purposes of this
+ definition, "control" means (a) the power, direct or indirect, to cause
+ the direction or management of such entity, whether by contract or
+ otherwise, or (b) ownership of more than fifty percent (50%) of the
+ outstanding shares or beneficial ownership of such entity.
+
+
+2. License Grants and Conditions
+
+2.1. Grants
+
+ Each Contributor hereby grants You a world-wide, royalty-free,
+ non-exclusive license:
+
+ a. under intellectual property rights (other than patent or trademark)
+ Licensable by such Contributor to use, reproduce, make available,
+ modify, display, perform, distribute, and otherwise exploit its
+ Contributions, either on an unmodified basis, with Modifications, or
+ as part of a Larger Work; and
+
+ b. under Patent Claims of such Contributor to make, use, sell, offer for
+ sale, have made, import, and otherwise transfer either its
+ Contributions or its Contributor Version.
+
+2.2. Effective Date
+
+ The licenses granted in Section 2.1 with respect to any Contribution
+ become effective for each Contribution on the date the Contributor first
+ distributes such Contribution.
+
+2.3. Limitations on Grant Scope
+
+ The licenses granted in this Section 2 are the only rights granted under
+ this License. No additional rights or licenses will be implied from the
+ distribution or licensing of Covered Software under this License.
+ Notwithstanding Section 2.1(b) above, no patent license is granted by a
+ Contributor:
+
+ a. for any code that a Contributor has removed from Covered Software; or
+
+ b. for infringements caused by: (i) Your and any other third party's
+ modifications of Covered Software, or (ii) the combination of its
+ Contributions with other software (except as part of its Contributor
+ Version); or
+
+ c. under Patent Claims infringed by Covered Software in the absence of
+ its Contributions.
+
+ This License does not grant any rights in the trademarks, service marks,
+ or logos of any Contributor (except as may be necessary to comply with
+ the notice requirements in Section 3.4).
+
+2.4. Subsequent Licenses
+
+ No Contributor makes additional grants as a result of Your choice to
+ distribute the Covered Software under a subsequent version of this
+ License (see Section 10.2) or under the terms of a Secondary License (if
+ permitted under the terms of Section 3.3).
+
+2.5. Representation
+
+ Each Contributor represents that the Contributor believes its
+ Contributions are its original creation(s) or it has sufficient rights to
+ grant the rights to its Contributions conveyed by this License.
+
+2.6. Fair Use
+
+ This License is not intended to limit any rights You have under
+ applicable copyright doctrines of fair use, fair dealing, or other
+ equivalents.
+
+2.7. Conditions
+
+ Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted in
+ Section 2.1.
+
+
+3. Responsibilities
+
+3.1. Distribution of Source Form
+
+ All distribution of Covered Software in Source Code Form, including any
+ Modifications that You create or to which You contribute, must be under
+ the terms of this License. You must inform recipients that the Source
+ Code Form of the Covered Software is governed by the terms of this
+ License, and how they can obtain a copy of this License. You may not
+ attempt to alter or restrict the recipients' rights in the Source Code
+ Form.
+
+3.2. Distribution of Executable Form
+
+ If You distribute Covered Software in Executable Form then:
+
+ a. such Covered Software must also be made available in Source Code Form,
+ as described in Section 3.1, and You must inform recipients of the
+ Executable Form how they can obtain a copy of such Source Code Form by
+ reasonable means in a timely manner, at a charge no more than the cost
+ of distribution to the recipient; and
+
+ b. You may distribute such Executable Form under the terms of this
+ License, or sublicense it under different terms, provided that the
+ license for the Executable Form does not attempt to limit or alter the
+ recipients' rights in the Source Code Form under this License.
+
+3.3. Distribution of a Larger Work
+
+ You may create and distribute a Larger Work under terms of Your choice,
+ provided that You also comply with the requirements of this License for
+ the Covered Software. If the Larger Work is a combination of Covered
+ Software with a work governed by one or more Secondary Licenses, and the
+ Covered Software is not Incompatible With Secondary Licenses, this
+ License permits You to additionally distribute such Covered Software
+ under the terms of such Secondary License(s), so that the recipient of
+ the Larger Work may, at their option, further distribute the Covered
+ Software under the terms of either this License or such Secondary
+ License(s).
+
+3.4. Notices
+
+ You may not remove or alter the substance of any license notices
+ (including copyright notices, patent notices, disclaimers of warranty, or
+ limitations of liability) contained within the Source Code Form of the
+ Covered Software, except that You may alter any license notices to the
+ extent required to remedy known factual inaccuracies.
+
+3.5. Application of Additional Terms
+
+ You may choose to offer, and to charge a fee for, warranty, support,
+ indemnity or liability obligations to one or more recipients of Covered
+ Software. However, You may do so only on Your own behalf, and not on
+ behalf of any Contributor. You must make it absolutely clear that any
+ such warranty, support, indemnity, or liability obligation is offered by
+ You alone, and You hereby agree to indemnify every Contributor for any
+ liability incurred by such Contributor as a result of warranty, support,
+ indemnity or liability terms You offer. You may include additional
+ disclaimers of warranty and limitations of liability specific to any
+ jurisdiction.
+
+4. Inability to Comply Due to Statute or Regulation
+
+ If it is impossible for You to comply with any of the terms of this License
+ with respect to some or all of the Covered Software due to statute,
+ judicial order, or regulation then You must: (a) comply with the terms of
+ this License to the maximum extent possible; and (b) describe the
+ limitations and the code they affect. Such description must be placed in a
+ text file included with all distributions of the Covered Software under
+ this License. Except to the extent prohibited by statute or regulation,
+ such description must be sufficiently detailed for a recipient of ordinary
+ skill to be able to understand it.
+
+5. Termination
+
+5.1. The rights granted under this License will terminate automatically if You
+ fail to comply with any of its terms. However, if You become compliant,
+ then the rights granted under this License from a particular Contributor
+ are reinstated (a) provisionally, unless and until such Contributor
+ explicitly and finally terminates Your grants, and (b) on an ongoing
+ basis, if such Contributor fails to notify You of the non-compliance by
+ some reasonable means prior to 60 days after You have come back into
+ compliance. Moreover, Your grants from a particular Contributor are
+ reinstated on an ongoing basis if such Contributor notifies You of the
+ non-compliance by some reasonable means, this is the first time You have
+ received notice of non-compliance with this License from such
+ Contributor, and You become compliant prior to 30 days after Your receipt
+ of the notice.
+
+5.2. If You initiate litigation against any entity by asserting a patent
+ infringement claim (excluding declaratory judgment actions,
+ counter-claims, and cross-claims) alleging that a Contributor Version
+ directly or indirectly infringes any patent, then the rights granted to
+ You by any and all Contributors for the Covered Software under Section
+ 2.1 of this License shall terminate.
+
+5.3. In the event of termination under Sections 5.1 or 5.2 above, all end user
+ license agreements (excluding distributors and resellers) which have been
+ validly granted by You or Your distributors under this License prior to
+ termination shall survive termination.
+
+6. Disclaimer of Warranty
+
+ Covered Software is provided under this License on an "as is" basis,
+ without warranty of any kind, either expressed, implied, or statutory,
+ including, without limitation, warranties that the Covered Software is free
+ of defects, merchantable, fit for a particular purpose or non-infringing.
+ The entire risk as to the quality and performance of the Covered Software
+ is with You. Should any Covered Software prove defective in any respect,
+ You (not any Contributor) assume the cost of any necessary servicing,
+ repair, or correction. This disclaimer of warranty constitutes an essential
+ part of this License. No use of any Covered Software is authorized under
+ this License except under this disclaimer.
+
+7. Limitation of Liability
+
+ Under no circumstances and under no legal theory, whether tort (including
+ negligence), contract, or otherwise, shall any Contributor, or anyone who
+ distributes Covered Software as permitted above, be liable to You for any
+ direct, indirect, special, incidental, or consequential damages of any
+ character including, without limitation, damages for lost profits, loss of
+ goodwill, work stoppage, computer failure or malfunction, or any and all
+ other commercial damages or losses, even if such party shall have been
+ informed of the possibility of such damages. This limitation of liability
+ shall not apply to liability for death or personal injury resulting from
+ such party's negligence to the extent applicable law prohibits such
+ limitation. Some jurisdictions do not allow the exclusion or limitation of
+ incidental or consequential damages, so this exclusion and limitation may
+ not apply to You.
+
+8. Litigation
+
+ Any litigation relating to this License may be brought only in the courts
+ of a jurisdiction where the defendant maintains its principal place of
+ business and such litigation shall be governed by laws of that
+ jurisdiction, without reference to its conflict-of-law provisions. Nothing
+ in this Section shall prevent a party's ability to bring cross-claims or
+ counter-claims.
+
+9. Miscellaneous
+
+ This License represents the complete agreement concerning the subject
+ matter hereof. If any provision of this License is held to be
+ unenforceable, such provision shall be reformed only to the extent
+ necessary to make it enforceable. Any law or regulation which provides that
+ the language of a contract shall be construed against the drafter shall not
+ be used to construe this License against a Contributor.
+
+
+10. Versions of the License
+
+10.1. New Versions
+
+ Mozilla Foundation is the license steward. Except as provided in Section
+ 10.3, no one other than the license steward has the right to modify or
+ publish new versions of this License. Each version will be given a
+ distinguishing version number.
+
+10.2. Effect of New Versions
+
+ You may distribute the Covered Software under the terms of the version
+ of the License under which You originally received the Covered Software,
+ or under the terms of any subsequent version published by the license
+ steward.
+
+10.3. Modified Versions
+
+ If you create software not governed by this License, and you want to
+ create a new license for such software, you may create and use a
+ modified version of this License if you rename the license and remove
+ any references to the name of the license steward (except to note that
+ such modified license differs from this License).
+
+10.4. Distributing Source Code Form that is Incompatible With Secondary
+ Licenses If You choose to distribute Source Code Form that is
+ Incompatible With Secondary Licenses under the terms of this version of
+ the License, the notice described in Exhibit B of this License must be
+ attached.
+
+Exhibit A - Source Code Form License Notice
+
+ This Source Code Form is subject to the
+ terms of the Mozilla Public License, v.
+ 2.0. If a copy of the MPL was not
+ distributed with this file, You can
+ obtain one at
+ http://mozilla.org/MPL/2.0/.
+
+If it is not possible or desirable to put the notice in a particular file,
+then You may include the notice in a location (such as a LICENSE file in a
+relevant directory) where a recipient would be likely to look for such a
+notice.
+
+You may add additional accurate notices of copyright ownership.
+
+Exhibit B - "Incompatible With Secondary Licenses" Notice
+
+ This Source Code Form is "Incompatible
+ With Secondary Licenses", as defined by
+ the Mozilla Public License, v. 2.0.
+
diff --git a/vendor/github.com/hashicorp/go-retryablehttp/Makefile b/vendor/github.com/hashicorp/go-retryablehttp/Makefile
new file mode 100644
index 0000000..da17640
--- /dev/null
+++ b/vendor/github.com/hashicorp/go-retryablehttp/Makefile
@@ -0,0 +1,11 @@
+default: test
+
+test:
+ go vet ./...
+ go test -race ./...
+
+updatedeps:
+ go get -f -t -u ./...
+ go get -f -u ./...
+
+.PHONY: default test updatedeps
diff --git a/vendor/github.com/hashicorp/go-retryablehttp/README.md b/vendor/github.com/hashicorp/go-retryablehttp/README.md
new file mode 100644
index 0000000..ccdc7e8
--- /dev/null
+++ b/vendor/github.com/hashicorp/go-retryablehttp/README.md
@@ -0,0 +1,46 @@
+go-retryablehttp
+================
+
+[![Build Status](http://img.shields.io/travis/hashicorp/go-retryablehttp.svg?style=flat-square)][travis]
+[![Go Documentation](http://img.shields.io/badge/go-documentation-blue.svg?style=flat-square)][godocs]
+
+[travis]: http://travis-ci.org/hashicorp/go-retryablehttp
+[godocs]: http://godoc.org/github.com/hashicorp/go-retryablehttp
+
+The `retryablehttp` package provides a familiar HTTP client interface with
+automatic retries and exponential backoff. It is a thin wrapper over the
+standard `net/http` client library and exposes nearly the same public API. This
+makes `retryablehttp` very easy to drop into existing programs.
+
+`retryablehttp` performs automatic retries under certain conditions. Mainly, if
+an error is returned by the client (connection errors, etc.), or if a 500-range
+response code is received (except 501), then a retry is invoked after a wait
+period. Otherwise, the response is returned and left to the caller to
+interpret.
+
+The main difference from `net/http` is that requests which take a request body
+(POST/PUT et. al) can have the body provided in a number of ways (some more or
+less efficient) that allow "rewinding" the request body if the initial request
+fails so that the full request can be attempted again. See the
+[godoc](http://godoc.org/github.com/hashicorp/go-retryablehttp) for more
+details.
+
+Example Use
+===========
+
+Using this library should look almost identical to what you would do with
+`net/http`. The most simple example of a GET request is shown below:
+
+```go
+resp, err := retryablehttp.Get("/foo")
+if err != nil {
+ panic(err)
+}
+```
+
+The returned response object is an `*http.Response`, the same thing you would
+usually get from `net/http`. Had the request failed one or more times, the above
+call would block and retry with exponential backoff.
+
+For more usage and examples see the
+[godoc](http://godoc.org/github.com/hashicorp/go-retryablehttp).
diff --git a/vendor/github.com/hashicorp/go-retryablehttp/client.go b/vendor/github.com/hashicorp/go-retryablehttp/client.go
new file mode 100644
index 0000000..c016939
--- /dev/null
+++ b/vendor/github.com/hashicorp/go-retryablehttp/client.go
@@ -0,0 +1,487 @@
+// The retryablehttp package provides a familiar HTTP client interface with
+// automatic retries and exponential backoff. It is a thin wrapper over the
+// standard net/http client library and exposes nearly the same public API.
+// This makes retryablehttp very easy to drop into existing programs.
+//
+// retryablehttp performs automatic retries under certain conditions. Mainly, if
+// an error is returned by the client (connection errors etc), or if a 500-range
+// response is received, then a retry is invoked. Otherwise, the response is
+// returned and left to the caller to interpret.
+//
+// Requests which take a request body should provide a non-nil function
+// parameter. The best choice is to provide either a function satisfying
+// ReaderFunc which provides multiple io.Readers in an efficient manner, a
+// *bytes.Buffer (the underlying raw byte slice will be used) or a raw byte
+// slice. As it is a reference type, and we will wrap it as needed by readers,
+// we can efficiently re-use the request body without needing to copy it. If an
+// io.Reader (such as a *bytes.Reader) is provided, the full body will be read
+// prior to the first request, and will be efficiently re-used for any retries.
+// ReadSeeker can be used, but some users have observed occasional data races
+// between the net/http library and the Seek functionality of some
+// implementations of ReadSeeker, so should be avoided if possible.
+package retryablehttp
+
+import (
+ "bytes"
+ "fmt"
+ "io"
+ "io/ioutil"
+ "log"
+ "math"
+ "math/rand"
+ "net/http"
+ "net/url"
+ "os"
+ "strings"
+ "time"
+
+ "github.com/hashicorp/go-cleanhttp"
+)
+
+var (
+ // Default retry configuration
+ defaultRetryWaitMin = 1 * time.Second
+ defaultRetryWaitMax = 30 * time.Second
+ defaultRetryMax = 4
+
+ // defaultClient is used for performing requests without explicitly making
+ // a new client. It is purposely private to avoid modifications.
+ defaultClient = NewClient()
+
+ // We need to consume response bodies to maintain http connections, but
+ // limit the size we consume to respReadLimit.
+ respReadLimit = int64(4096)
+)
+
+// ReaderFunc is the type of function that can be given natively to NewRequest
+type ReaderFunc func() (io.Reader, error)
+
+// LenReader is an interface implemented by many in-memory io.Reader's. Used
+// for automatically sending the right Content-Length header when possible.
+type LenReader interface {
+ Len() int
+}
+
+// Request wraps the metadata needed to create HTTP requests.
+type Request struct {
+ // body is a seekable reader over the request body payload. This is
+ // used to rewind the request data in between retries.
+ body ReaderFunc
+
+ // Embed an HTTP request directly. This makes a *Request act exactly
+ // like an *http.Request so that all meta methods are supported.
+ *http.Request
+}
+
+// NewRequest creates a new wrapped request.
+func NewRequest(method, url string, rawBody interface{}) (*Request, error) {
+ var err error
+ var body ReaderFunc
+ var contentLength int64
+
+ if rawBody != nil {
+ switch rawBody.(type) {
+ // If they gave us a function already, great! Use it.
+ case ReaderFunc:
+ body = rawBody.(ReaderFunc)
+ tmp, err := body()
+ if err != nil {
+ return nil, err
+ }
+ if lr, ok := tmp.(LenReader); ok {
+ contentLength = int64(lr.Len())
+ }
+ if c, ok := tmp.(io.Closer); ok {
+ c.Close()
+ }
+
+ case func() (io.Reader, error):
+ body = rawBody.(func() (io.Reader, error))
+ tmp, err := body()
+ if err != nil {
+ return nil, err
+ }
+ if lr, ok := tmp.(LenReader); ok {
+ contentLength = int64(lr.Len())
+ }
+ if c, ok := tmp.(io.Closer); ok {
+ c.Close()
+ }
+
+ // If a regular byte slice, we can read it over and over via new
+ // readers
+ case []byte:
+ buf := rawBody.([]byte)
+ body = func() (io.Reader, error) {
+ return bytes.NewReader(buf), nil
+ }
+ contentLength = int64(len(buf))
+
+ // If a bytes.Buffer we can read the underlying byte slice over and
+ // over
+ case *bytes.Buffer:
+ buf := rawBody.(*bytes.Buffer)
+ body = func() (io.Reader, error) {
+ return bytes.NewReader(buf.Bytes()), nil
+ }
+ contentLength = int64(buf.Len())
+
+ // We prioritize *bytes.Reader here because we don't really want to
+ // deal with it seeking so want it to match here instead of the
+ // io.ReadSeeker case.
+ case *bytes.Reader:
+ buf, err := ioutil.ReadAll(rawBody.(*bytes.Reader))
+ if err != nil {
+ return nil, err
+ }
+ body = func() (io.Reader, error) {
+ return bytes.NewReader(buf), nil
+ }
+ contentLength = int64(len(buf))
+
+ // Compat case
+ case io.ReadSeeker:
+ raw := rawBody.(io.ReadSeeker)
+ body = func() (io.Reader, error) {
+ raw.Seek(0, 0)
+ return ioutil.NopCloser(raw), nil
+ }
+ if lr, ok := raw.(LenReader); ok {
+ contentLength = int64(lr.Len())
+ }
+
+ // Read all in so we can reset
+ case io.Reader:
+ buf, err := ioutil.ReadAll(rawBody.(io.Reader))
+ if err != nil {
+ return nil, err
+ }
+ body = func() (io.Reader, error) {
+ return bytes.NewReader(buf), nil
+ }
+ contentLength = int64(len(buf))
+
+ default:
+ return nil, fmt.Errorf("cannot handle type %T", rawBody)
+ }
+ }
+
+ httpReq, err := http.NewRequest(method, url, nil)
+ if err != nil {
+ return nil, err
+ }
+ httpReq.ContentLength = contentLength
+
+ return &Request{body, httpReq}, nil
+}
+
+// RequestLogHook allows a function to run before each retry. The HTTP
+// request which will be made, and the retry number (0 for the initial
+// request) are available to users. The internal logger is exposed to
+// consumers.
+type RequestLogHook func(*log.Logger, *http.Request, int)
+
+// ResponseLogHook is like RequestLogHook, but allows running a function
+// on each HTTP response. This function will be invoked at the end of
+// every HTTP request executed, regardless of whether a subsequent retry
+// needs to be performed or not. If the response body is read or closed
+// from this method, this will affect the response returned from Do().
+type ResponseLogHook func(*log.Logger, *http.Response)
+
+// CheckRetry specifies a policy for handling retries. It is called
+// following each request with the response and error values returned by
+// the http.Client. If CheckRetry returns false, the Client stops retrying
+// and returns the response to the caller. If CheckRetry returns an error,
+// that error value is returned in lieu of the error from the request. The
+// Client will close any response body when retrying, but if the retry is
+// aborted it is up to the CheckResponse callback to properly close any
+// response body before returning.
+type CheckRetry func(resp *http.Response, err error) (bool, error)
+
+// Backoff specifies a policy for how long to wait between retries.
+// It is called after a failing request to determine the amount of time
+// that should pass before trying again.
+type Backoff func(min, max time.Duration, attemptNum int, resp *http.Response) time.Duration
+
+// ErrorHandler is called if retries are expired, containing the last status
+// from the http library. If not specified, default behavior for the library is
+// to close the body and return an error indicating how many tries were
+// attempted. If overriding this, be sure to close the body if needed.
+type ErrorHandler func(resp *http.Response, err error, numTries int) (*http.Response, error)
+
+// Client is used to make HTTP requests. It adds additional functionality
+// like automatic retries to tolerate minor outages.
+type Client struct {
+ HTTPClient *http.Client // Internal HTTP client.
+ Logger *log.Logger // Customer logger instance.
+
+ RetryWaitMin time.Duration // Minimum time to wait
+ RetryWaitMax time.Duration // Maximum time to wait
+ RetryMax int // Maximum number of retries
+
+ // RequestLogHook allows a user-supplied function to be called
+ // before each retry.
+ RequestLogHook RequestLogHook
+
+ // ResponseLogHook allows a user-supplied function to be called
+ // with the response from each HTTP request executed.
+ ResponseLogHook ResponseLogHook
+
+ // CheckRetry specifies the policy for handling retries, and is called
+ // after each request. The default policy is DefaultRetryPolicy.
+ CheckRetry CheckRetry
+
+ // Backoff specifies the policy for how long to wait between retries
+ Backoff Backoff
+
+ // ErrorHandler specifies the custom error handler to use, if any
+ ErrorHandler ErrorHandler
+}
+
+// NewClient creates a new Client with default settings.
+func NewClient() *Client {
+ return &Client{
+ HTTPClient: cleanhttp.DefaultClient(),
+ Logger: log.New(os.Stderr, "", log.LstdFlags),
+ RetryWaitMin: defaultRetryWaitMin,
+ RetryWaitMax: defaultRetryWaitMax,
+ RetryMax: defaultRetryMax,
+ CheckRetry: DefaultRetryPolicy,
+ Backoff: DefaultBackoff,
+ }
+}
+
+// DefaultRetryPolicy provides a default callback for Client.CheckRetry, which
+// will retry on connection errors and server errors.
+func DefaultRetryPolicy(resp *http.Response, err error) (bool, error) {
+ if err != nil {
+ return true, err
+ }
+ // Check the response code. We retry on 500-range responses to allow
+ // the server time to recover, as 500's are typically not permanent
+ // errors and may relate to outages on the server side. This will catch
+ // invalid response codes as well, like 0 and 999.
+ if resp.StatusCode == 0 || (resp.StatusCode >= 500 && resp.StatusCode != 501) {
+ return true, nil
+ }
+
+ return false, nil
+}
+
+// DefaultBackoff provides a default callback for Client.Backoff which
+// will perform exponential backoff based on the attempt number and limited
+// by the provided minimum and maximum durations.
+func DefaultBackoff(min, max time.Duration, attemptNum int, resp *http.Response) time.Duration {
+ mult := math.Pow(2, float64(attemptNum)) * float64(min)
+ sleep := time.Duration(mult)
+ if float64(sleep) != mult || sleep > max {
+ sleep = max
+ }
+ return sleep
+}
+
+// LinearJitterBackoff provides a callback for Client.Backoff which will
+// perform linear backoff based on the attempt number and with jitter to
+// prevent a thundering herd.
+//
+// min and max here are *not* absolute values. The number to be multipled by
+// the attempt number will be chosen at random from between them, thus they are
+// bounding the jitter.
+//
+// For instance:
+// * To get strictly linear backoff of one second increasing each retry, set
+// both to one second (1s, 2s, 3s, 4s, ...)
+// * To get a small amount of jitter centered around one second increasing each
+// retry, set to around one second, such as a min of 800ms and max of 1200ms
+// (892ms, 2102ms, 2945ms, 4312ms, ...)
+// * To get extreme jitter, set to a very wide spread, such as a min of 100ms
+// and a max of 20s (15382ms, 292ms, 51321ms, 35234ms, ...)
+func LinearJitterBackoff(min, max time.Duration, attemptNum int, resp *http.Response) time.Duration {
+ // attemptNum always starts at zero but we want to start at 1 for multiplication
+ attemptNum++
+
+ if max <= min {
+ // Unclear what to do here, or they are the same, so return min *
+ // attemptNum
+ return min * time.Duration(attemptNum)
+ }
+
+ // Seed rand; doing this every time is fine
+ rand := rand.New(rand.NewSource(int64(time.Now().Nanosecond())))
+
+ // Pick a random number that lies somewhere between the min and max and
+ // multiply by the attemptNum. attemptNum starts at zero so we always
+ // increment here. We first get a random percentage, then apply that to the
+ // difference between min and max, and add to min.
+ jitter := rand.Float64() * float64(max-min)
+ jitterMin := int64(jitter) + int64(min)
+ return time.Duration(jitterMin * int64(attemptNum))
+}
+
+// PassthroughErrorHandler is an ErrorHandler that directly passes through the
+// values from the net/http library for the final request. The body is not
+// closed.
+func PassthroughErrorHandler(resp *http.Response, err error, _ int) (*http.Response, error) {
+ return resp, err
+}
+
+// Do wraps calling an HTTP method with retries.
+func (c *Client) Do(req *Request) (*http.Response, error) {
+ if c.Logger != nil {
+ c.Logger.Printf("[DEBUG] %s %s", req.Method, req.URL)
+ }
+
+ var resp *http.Response
+ var err error
+
+ for i := 0; ; i++ {
+ var code int // HTTP response code
+
+ // Always rewind the request body when non-nil.
+ if req.body != nil {
+ body, err := req.body()
+ if err != nil {
+ return resp, err
+ }
+ if c, ok := body.(io.ReadCloser); ok {
+ req.Request.Body = c
+ } else {
+ req.Request.Body = ioutil.NopCloser(body)
+ }
+ }
+
+ if c.RequestLogHook != nil {
+ c.RequestLogHook(c.Logger, req.Request, i)
+ }
+
+ // Attempt the request
+ resp, err = c.HTTPClient.Do(req.Request)
+ if resp != nil {
+ code = resp.StatusCode
+ }
+
+ // Check if we should continue with retries.
+ checkOK, checkErr := c.CheckRetry(resp, err)
+
+ if err != nil {
+ if c.Logger != nil {
+ c.Logger.Printf("[ERR] %s %s request failed: %v", req.Method, req.URL, err)
+ }
+ } else {
+ // Call this here to maintain the behavior of logging all requests,
+ // even if CheckRetry signals to stop.
+ if c.ResponseLogHook != nil {
+ // Call the response logger function if provided.
+ c.ResponseLogHook(c.Logger, resp)
+ }
+ }
+
+ // Now decide if we should continue.
+ if !checkOK {
+ if checkErr != nil {
+ err = checkErr
+ }
+ return resp, err
+ }
+
+ // We do this before drainBody beause there's no need for the I/O if
+ // we're breaking out
+ remain := c.RetryMax - i
+ if remain <= 0 {
+ break
+ }
+
+ // We're going to retry, consume any response to reuse the connection.
+ if err == nil && resp != nil {
+ c.drainBody(resp.Body)
+ }
+
+ wait := c.Backoff(c.RetryWaitMin, c.RetryWaitMax, i, resp)
+ desc := fmt.Sprintf("%s %s", req.Method, req.URL)
+ if code > 0 {
+ desc = fmt.Sprintf("%s (status: %d)", desc, code)
+ }
+ if c.Logger != nil {
+ c.Logger.Printf("[DEBUG] %s: retrying in %s (%d left)", desc, wait, remain)
+ }
+ time.Sleep(wait)
+ }
+
+ if c.ErrorHandler != nil {
+ return c.ErrorHandler(resp, err, c.RetryMax+1)
+ }
+
+ // By default, we close the response body and return an error without
+ // returning the response
+ if resp != nil {
+ resp.Body.Close()
+ }
+ return nil, fmt.Errorf("%s %s giving up after %d attempts",
+ req.Method, req.URL, c.RetryMax+1)
+}
+
+// Try to read the response body so we can reuse this connection.
+func (c *Client) drainBody(body io.ReadCloser) {
+ defer body.Close()
+ _, err := io.Copy(ioutil.Discard, io.LimitReader(body, respReadLimit))
+ if err != nil {
+ if c.Logger != nil {
+ c.Logger.Printf("[ERR] error reading response body: %v", err)
+ }
+ }
+}
+
+// Get is a shortcut for doing a GET request without making a new client.
+func Get(url string) (*http.Response, error) {
+ return defaultClient.Get(url)
+}
+
+// Get is a convenience helper for doing simple GET requests.
+func (c *Client) Get(url string) (*http.Response, error) {
+ req, err := NewRequest("GET", url, nil)
+ if err != nil {
+ return nil, err
+ }
+ return c.Do(req)
+}
+
+// Head is a shortcut for doing a HEAD request without making a new client.
+func Head(url string) (*http.Response, error) {
+ return defaultClient.Head(url)
+}
+
+// Head is a convenience method for doing simple HEAD requests.
+func (c *Client) Head(url string) (*http.Response, error) {
+ req, err := NewRequest("HEAD", url, nil)
+ if err != nil {
+ return nil, err
+ }
+ return c.Do(req)
+}
+
+// Post is a shortcut for doing a POST request without making a new client.
+func Post(url, bodyType string, body interface{}) (*http.Response, error) {
+ return defaultClient.Post(url, bodyType, body)
+}
+
+// Post is a convenience method for doing simple POST requests.
+func (c *Client) Post(url, bodyType string, body interface{}) (*http.Response, error) {
+ req, err := NewRequest("POST", url, body)
+ if err != nil {
+ return nil, err
+ }
+ req.Header.Set("Content-Type", bodyType)
+ return c.Do(req)
+}
+
+// PostForm is a shortcut to perform a POST with form data without creating
+// a new client.
+func PostForm(url string, data url.Values) (*http.Response, error) {
+ return defaultClient.PostForm(url, data)
+}
+
+// PostForm is a convenience method for doing simple POST operations using
+// pre-filled url.Values form data.
+func (c *Client) PostForm(url string, data url.Values) (*http.Response, error) {
+ return c.Post(url, "application/x-www-form-urlencoded", strings.NewReader(data.Encode()))
+}