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-rw-r--r--vendor/google.golang.org/grpc/backoff.go80
1 files changed, 80 insertions, 0 deletions
diff --git a/vendor/google.golang.org/grpc/backoff.go b/vendor/google.golang.org/grpc/backoff.go
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+++ b/vendor/google.golang.org/grpc/backoff.go
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+package grpc
+
+import (
+ "math/rand"
+ "time"
+)
+
+// DefaultBackoffConfig uses values specified for backoff in
+// https://github.com/grpc/grpc/blob/master/doc/connection-backoff.md.
+var (
+ DefaultBackoffConfig = BackoffConfig{
+ MaxDelay: 120 * time.Second,
+ baseDelay: 1.0 * time.Second,
+ factor: 1.6,
+ jitter: 0.2,
+ }
+)
+
+// backoffStrategy defines the methodology for backing off after a grpc
+// connection failure.
+//
+// This is unexported until the gRPC project decides whether or not to allow
+// alternative backoff strategies. Once a decision is made, this type and its
+// method may be exported.
+type backoffStrategy interface {
+ // backoff returns the amount of time to wait before the next retry given
+ // the number of consecutive failures.
+ backoff(retries int) time.Duration
+}
+
+// BackoffConfig defines the parameters for the default gRPC backoff strategy.
+type BackoffConfig struct {
+ // MaxDelay is the upper bound of backoff delay.
+ MaxDelay time.Duration
+
+ // TODO(stevvooe): The following fields are not exported, as allowing
+ // changes would violate the current gRPC specification for backoff. If
+ // gRPC decides to allow more interesting backoff strategies, these fields
+ // may be opened up in the future.
+
+ // baseDelay is the amount of time to wait before retrying after the first
+ // failure.
+ baseDelay time.Duration
+
+ // factor is applied to the backoff after each retry.
+ factor float64
+
+ // jitter provides a range to randomize backoff delays.
+ jitter float64
+}
+
+func setDefaults(bc *BackoffConfig) {
+ md := bc.MaxDelay
+ *bc = DefaultBackoffConfig
+
+ if md > 0 {
+ bc.MaxDelay = md
+ }
+}
+
+func (bc BackoffConfig) backoff(retries int) (t time.Duration) {
+ if retries == 0 {
+ return bc.baseDelay
+ }
+ backoff, max := float64(bc.baseDelay), float64(bc.MaxDelay)
+ for backoff < max && retries > 0 {
+ backoff *= bc.factor
+ retries--
+ }
+ if backoff > max {
+ backoff = max
+ }
+ // Randomize backoff delays so that if a cluster of requests start at
+ // the same time, they won't operate in lockstep.
+ backoff *= 1 + bc.jitter*(rand.Float64()*2-1)
+ if backoff < 0 {
+ return 0
+ }
+ return time.Duration(backoff)
+}