1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
|
/*
*
* Copyright 2017 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package grpc
import (
"fmt"
"sync"
"google.golang.org/grpc/balancer"
"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/grpclog"
"google.golang.org/grpc/resolver"
)
// scStateUpdate contains the subConn and the new state it changed to.
type scStateUpdate struct {
sc balancer.SubConn
state connectivity.State
}
// scStateUpdateBuffer is an unbounded channel for scStateChangeTuple.
// TODO make a general purpose buffer that uses interface{}.
type scStateUpdateBuffer struct {
c chan *scStateUpdate
mu sync.Mutex
backlog []*scStateUpdate
}
func newSCStateUpdateBuffer() *scStateUpdateBuffer {
return &scStateUpdateBuffer{
c: make(chan *scStateUpdate, 1),
}
}
func (b *scStateUpdateBuffer) put(t *scStateUpdate) {
b.mu.Lock()
defer b.mu.Unlock()
if len(b.backlog) == 0 {
select {
case b.c <- t:
return
default:
}
}
b.backlog = append(b.backlog, t)
}
func (b *scStateUpdateBuffer) load() {
b.mu.Lock()
defer b.mu.Unlock()
if len(b.backlog) > 0 {
select {
case b.c <- b.backlog[0]:
b.backlog[0] = nil
b.backlog = b.backlog[1:]
default:
}
}
}
// get returns the channel that the scStateUpdate will be sent to.
//
// Upon receiving, the caller should call load to send another
// scStateChangeTuple onto the channel if there is any.
func (b *scStateUpdateBuffer) get() <-chan *scStateUpdate {
return b.c
}
// resolverUpdate contains the new resolved addresses or error if there's
// any.
type resolverUpdate struct {
addrs []resolver.Address
err error
}
// ccBalancerWrapper is a wrapper on top of cc for balancers.
// It implements balancer.ClientConn interface.
type ccBalancerWrapper struct {
cc *ClientConn
balancer balancer.Balancer
stateChangeQueue *scStateUpdateBuffer
resolverUpdateCh chan *resolverUpdate
done chan struct{}
mu sync.Mutex
subConns map[*acBalancerWrapper]struct{}
}
func newCCBalancerWrapper(cc *ClientConn, b balancer.Builder, bopts balancer.BuildOptions) *ccBalancerWrapper {
ccb := &ccBalancerWrapper{
cc: cc,
stateChangeQueue: newSCStateUpdateBuffer(),
resolverUpdateCh: make(chan *resolverUpdate, 1),
done: make(chan struct{}),
subConns: make(map[*acBalancerWrapper]struct{}),
}
go ccb.watcher()
ccb.balancer = b.Build(ccb, bopts)
return ccb
}
// watcher balancer functions sequentially, so the balancer can be implemented
// lock-free.
func (ccb *ccBalancerWrapper) watcher() {
for {
select {
case t := <-ccb.stateChangeQueue.get():
ccb.stateChangeQueue.load()
select {
case <-ccb.done:
ccb.balancer.Close()
return
default:
}
ccb.balancer.HandleSubConnStateChange(t.sc, t.state)
case t := <-ccb.resolverUpdateCh:
select {
case <-ccb.done:
ccb.balancer.Close()
return
default:
}
ccb.balancer.HandleResolvedAddrs(t.addrs, t.err)
case <-ccb.done:
}
select {
case <-ccb.done:
ccb.balancer.Close()
ccb.mu.Lock()
scs := ccb.subConns
ccb.subConns = nil
ccb.mu.Unlock()
for acbw := range scs {
ccb.cc.removeAddrConn(acbw.getAddrConn(), errConnDrain)
}
return
default:
}
}
}
func (ccb *ccBalancerWrapper) close() {
close(ccb.done)
}
func (ccb *ccBalancerWrapper) handleSubConnStateChange(sc balancer.SubConn, s connectivity.State) {
// When updating addresses for a SubConn, if the address in use is not in
// the new addresses, the old ac will be tearDown() and a new ac will be
// created. tearDown() generates a state change with Shutdown state, we
// don't want the balancer to receive this state change. So before
// tearDown() on the old ac, ac.acbw (acWrapper) will be set to nil, and
// this function will be called with (nil, Shutdown). We don't need to call
// balancer method in this case.
if sc == nil {
return
}
ccb.stateChangeQueue.put(&scStateUpdate{
sc: sc,
state: s,
})
}
func (ccb *ccBalancerWrapper) handleResolvedAddrs(addrs []resolver.Address, err error) {
select {
case <-ccb.resolverUpdateCh:
default:
}
ccb.resolverUpdateCh <- &resolverUpdate{
addrs: addrs,
err: err,
}
}
func (ccb *ccBalancerWrapper) NewSubConn(addrs []resolver.Address, opts balancer.NewSubConnOptions) (balancer.SubConn, error) {
if len(addrs) <= 0 {
return nil, fmt.Errorf("grpc: cannot create SubConn with empty address list")
}
ccb.mu.Lock()
defer ccb.mu.Unlock()
if ccb.subConns == nil {
return nil, fmt.Errorf("grpc: ClientConn balancer wrapper was closed")
}
ac, err := ccb.cc.newAddrConn(addrs)
if err != nil {
return nil, err
}
acbw := &acBalancerWrapper{ac: ac}
acbw.ac.mu.Lock()
ac.acbw = acbw
acbw.ac.mu.Unlock()
ccb.subConns[acbw] = struct{}{}
return acbw, nil
}
func (ccb *ccBalancerWrapper) RemoveSubConn(sc balancer.SubConn) {
acbw, ok := sc.(*acBalancerWrapper)
if !ok {
return
}
ccb.mu.Lock()
defer ccb.mu.Unlock()
if ccb.subConns == nil {
return
}
delete(ccb.subConns, acbw)
ccb.cc.removeAddrConn(acbw.getAddrConn(), errConnDrain)
}
func (ccb *ccBalancerWrapper) UpdateBalancerState(s connectivity.State, p balancer.Picker) {
ccb.mu.Lock()
defer ccb.mu.Unlock()
if ccb.subConns == nil {
return
}
ccb.cc.csMgr.updateState(s)
ccb.cc.blockingpicker.updatePicker(p)
}
func (ccb *ccBalancerWrapper) ResolveNow(o resolver.ResolveNowOption) {
ccb.cc.resolveNow(o)
}
func (ccb *ccBalancerWrapper) Target() string {
return ccb.cc.target
}
// acBalancerWrapper is a wrapper on top of ac for balancers.
// It implements balancer.SubConn interface.
type acBalancerWrapper struct {
mu sync.Mutex
ac *addrConn
}
func (acbw *acBalancerWrapper) UpdateAddresses(addrs []resolver.Address) {
acbw.mu.Lock()
defer acbw.mu.Unlock()
if len(addrs) <= 0 {
acbw.ac.tearDown(errConnDrain)
return
}
if !acbw.ac.tryUpdateAddrs(addrs) {
cc := acbw.ac.cc
acbw.ac.mu.Lock()
// Set old ac.acbw to nil so the Shutdown state update will be ignored
// by balancer.
//
// TODO(bar) the state transition could be wrong when tearDown() old ac
// and creating new ac, fix the transition.
acbw.ac.acbw = nil
acbw.ac.mu.Unlock()
acState := acbw.ac.getState()
acbw.ac.tearDown(errConnDrain)
if acState == connectivity.Shutdown {
return
}
ac, err := cc.newAddrConn(addrs)
if err != nil {
grpclog.Warningf("acBalancerWrapper: UpdateAddresses: failed to newAddrConn: %v", err)
return
}
acbw.ac = ac
ac.mu.Lock()
ac.acbw = acbw
ac.mu.Unlock()
if acState != connectivity.Idle {
ac.connect()
}
}
}
func (acbw *acBalancerWrapper) Connect() {
acbw.mu.Lock()
defer acbw.mu.Unlock()
acbw.ac.connect()
}
func (acbw *acBalancerWrapper) getAddrConn() *addrConn {
acbw.mu.Lock()
defer acbw.mu.Unlock()
return acbw.ac
}
|