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authorCollin Guarino <collin.guarino@gmail.com>2016-02-10 20:17:57 -0500
committerCollin Guarino <collin.guarino@gmail.com>2016-02-10 20:17:57 -0500
commit112202f1d77758cb8c3ed32c88bdfcfef4995f6c (patch)
tree7576c3aadeb9ac3f4f72a9e8daed09e983a3560e /light.go
parent5b7673cfc13876cde061d454982daac1bafacfd2 (diff)
Simplified Light.ColorLoop to accept a boolean instead of having on/off/toggle modes.
Diffstat (limited to 'light.go')
-rw-r--r--light.go25
1 files changed, 7 insertions, 18 deletions
diff --git a/light.go b/light.go
index 0e8312d..bd471d5 100644
--- a/light.go
+++ b/light.go
@@ -87,25 +87,14 @@ func (self *Light) Toggle() error {
}
}
-// Light.ColorLoopOn will turn the light on and set the effect to "colorloop"
-func (self *Light) ColorLoopOn() error {
- return SetLightState(self, LightState{On: true, Effect: "colorloop"})
-}
-
-// Light.ColorLoopOn will turn the light on and set the effect to "none"
-func (self *Light) ColorLoopOff() error {
- return SetLightState(self, LightState{On: true, Effect: "none"})
-}
-
-// Light.ColorLoop will set the light state to a colorloop if there is no
-// current effect in place or if the state is in colorloop then it will
-// set it to "none".
-func (self *Light) ColorLoop() error {
- if self.State.Effect == "colorloop" {
- return self.ColorLoopOff()
- } else {
- return self.ColorLoopOn()
+// Light.ColorLoop will set the light state to 'colorloop' if `active`
+// is true or it will set the light state to "none" if `activate` is false.
+func (self *Light) ColorLoop(activate bool) error {
+ var state = "none"
+ if activate {
+ state = "colorloop"
}
+ return SetLightState(self, LightState{On: true, Effect: state})
}
// SetLightState will modify light attributes such as on/off, saturation,