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author | Collin Guarino <collin.guarino@gmail.com> | 2016-02-07 17:42:26 -0500 |
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committer | Collin Guarino <collin.guarino@gmail.com> | 2016-02-07 17:42:26 -0500 |
commit | 7df767996b0b8d7daab32cf43585a97437261df8 (patch) | |
tree | 08720b9b60f216ffe2b2a6f2001e618e773f536d /light.go | |
parent | d3c0bdfa560e4200ed9c4ff4b80dec491afc0e5c (diff) |
Added light.Toggle func and documentation for On, Off, Toggle.
Diffstat (limited to 'light.go')
-rw-r--r-- | light.go | 12 |
1 files changed, 11 insertions, 1 deletions
@@ -50,15 +50,25 @@ type LightState struct { XYIncrement *[2]float32 `json:"xy_inc,omitempty"` } +// light.TurnOff will change the light state to the "Off" mode. func (self *Light) TurnOff() { SetLightState(self, LightState{On: false}) } +// light.TurnOn will change the light state to the "On" mode. func (self *Light) TurnOn() { SetLightState(self, LightState{On: true}) } - +// light.Toggle will change the light state to "On" if +// the light is off or "Off" if the light is on. +func (self *Light) Toggle() { + if self.State.On { + self.TurnOff() + } else { + self.TurnOn() + } +} // SetLightState will modify light attributes such as on/off, saturation, // brightness, and more. See `SetLightState` struct. |