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authorCollin Guarino <collin.guarino@gmail.com>2016-02-12 17:44:52 -0500
committerCollin Guarino <collin.guarino@gmail.com>2016-02-12 17:44:52 -0500
commit9a494fc233ff3fc74b1a30a672a10e49b44de549 (patch)
tree06e84be5d279a51d4a13cc3e3c78f79a21b453b1 /light.go
parenta92342f99028ab7dee550b4f77874e5fd4202123 (diff)
Added Light.Blink and made SetLightState get the new light state after a change.
Diffstat (limited to 'light.go')
-rw-r--r--light.go40
1 files changed, 39 insertions, 1 deletions
diff --git a/light.go b/light.go
index 413d9bc..252a84a 100644
--- a/light.go
+++ b/light.go
@@ -13,6 +13,7 @@ import (
"encoding/json"
"strings"
"errors"
+ "time"
)
// Light struct defines attributes of a light.
@@ -82,10 +83,38 @@ func (self *Light) On() error {
// Light.Toggle will toggle the light source on and off
func (self *Light) Toggle() error {
if self.State.On {
+ fmt.Println("toggling off")
return self.Off()
} else {
+ fmt.Println("toggling on")
return self.On()
}
+ return nil
+}
+
+// Light.Blink will turn the light off and on repeatedly for a given seconds
+// interval and return the light back to its off or on state afterwards.
+// Note: time will vary based on connection speed and algorithm speed.
+func (self *Light) Blink(seconds int) error {
+ originalState := self.State.On
+
+ // Toggle the light on and off
+ for i := 0; i <= seconds; i++ {
+ err := self.Toggle()
+ if err != nil {
+ return err
+ }
+ time.Sleep(time.Second)
+ }
+
+ // Return the light to its original on or off state
+ if self.State.On != originalState {
+ err := self.Toggle()
+ if err != nil {
+ return err
+ }
+ }
+ return nil
}
// Light.ColorLoop will set the light state to 'colorloop' if `active`
@@ -103,7 +132,16 @@ func (self *Light) ColorLoop(activate bool) error {
func SetLightState(light *Light, newState LightState) error {
uri := fmt.Sprintf("/api/%s/lights/%d/state", light.Bridge.Username, light.Index)
_, _, err := light.Bridge.Put(uri, newState)
- return err
+ if err != nil {
+ return err
+ }
+
+ // Get the new light state and update the current Light struct
+ *light, err = GetLight(light.Bridge, light.Name)
+ if err != nil {
+ return err
+ }
+ return nil
}
// GetAllLights retreives the state of all lights that the bridge is aware of.