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authorCollin Guarino <collin.guarino@gmail.com>2016-02-28 11:06:00 -0500
committerCollin Guarino <collin.guarino@gmail.com>2016-02-28 11:06:00 -0500
commitd32ef65eeedf6236bc007cbd1e8c874087167eaa (patch)
treed7798fa306b5343688a499c2c374e8c829355b1b /scene.go
parent76d36f528ea622a66b3e65991082fd53120737ee (diff)
Ran go fmt on all files.
Diffstat (limited to 'scene.go')
-rw-r--r--scene.go102
1 files changed, 51 insertions, 51 deletions
diff --git a/scene.go b/scene.go
index 8c55d23..687ca1c 100644
--- a/scene.go
+++ b/scene.go
@@ -3,82 +3,82 @@
* GoHue library for Philips Hue
* Copyright (C) 2016 Collin Guarino (Collinux) collin.guarino@gmail.com
* License: GPL version 2 or higher http://www.gnu.org/licenses/gpl.html
-*/
+ */
// http://www.developers.meethue.com/documentation/scenes-api
package hue
import (
- "fmt"
- "encoding/json"
+ "encoding/json"
+ "fmt"
)
// Scene struct defines attributes for Scene items
type Scene struct {
- Appdata *struct {
- Data string `json:"data,omitempty"`
- Version int `json:"version,omitempty"`
- } `json:"appdata,omitempty"`
- Lastupdated string `json:"lastupdated,omitempty"`
- Lights []string `json:"lights,omitempty"`
- Locked bool `json:"locked,omitempty"`
- Name string `json:"name,omitempty"`
- Owner string `json:"owner,omitempty"`
- Picture string `json:"picture,omitempty"`
- Recycle bool `json:"recycle,omitempty"`
- Version int `json:"version,omitempty"`
- ID string `json:",omitempty"`
+ Appdata *struct {
+ Data string `json:"data,omitempty"`
+ Version int `json:"version,omitempty"`
+ } `json:"appdata,omitempty"`
+ Lastupdated string `json:"lastupdated,omitempty"`
+ Lights []string `json:"lights,omitempty"`
+ Locked bool `json:"locked,omitempty"`
+ Name string `json:"name,omitempty"`
+ Owner string `json:"owner,omitempty"`
+ Picture string `json:"picture,omitempty"`
+ Recycle bool `json:"recycle,omitempty"`
+ Version int `json:"version,omitempty"`
+ ID string `json:",omitempty"`
}
// Bridge.GetScenes gets the attributes for all scenes.
func (bridge *Bridge) GetAllScenes() ([]Scene, error) {
- uri := fmt.Sprintf("/api/%s/scenes", bridge.Username)
- body, _, err := bridge.Get(uri)
- if err != nil {
- return []Scene{}, err
- }
+ uri := fmt.Sprintf("/api/%s/scenes", bridge.Username)
+ body, _, err := bridge.Get(uri)
+ if err != nil {
+ return []Scene{}, err
+ }
- scenes := map[string]Scene{}
- err = json.Unmarshal(body, &scenes)
- if err != nil {
- return []Scene{}, err
- }
- scenesList := []Scene{}
- for key, value := range scenes {
- scene := Scene{}
- scene = value
- scene.ID = key
- scenesList = append(scenesList, scene)
- }
- return scenesList, nil
+ scenes := map[string]Scene{}
+ err = json.Unmarshal(body, &scenes)
+ if err != nil {
+ return []Scene{}, err
+ }
+ scenesList := []Scene{}
+ for key, value := range scenes {
+ scene := Scene{}
+ scene = value
+ scene.ID = key
+ scenesList = append(scenesList, scene)
+ }
+ return scenesList, nil
}
// Bridge.GetScene gets the attributes for an individual scene.
// This is used to optimize time when updating the state of the scene.
// Note: The ID is not an index, it's a unique key generated for each scene.
func (bridge *Bridge) GetScene(id string) (Scene, error) {
- uri := fmt.Sprintf("/api/%s/scenes/%s", bridge.Username, id)
- body, _, err := bridge.Get(uri)
- if err != nil {
- return Scene{}, err
- }
+ uri := fmt.Sprintf("/api/%s/scenes/%s", bridge.Username, id)
+ body, _, err := bridge.Get(uri)
+ if err != nil {
+ return Scene{}, err
+ }
- scene := Scene{}
- err = json.Unmarshal(body, &scene)
- if err != nil {
- return Scene{}, err
- }
- return scene, nil
+ scene := Scene{}
+ err = json.Unmarshal(body, &scene)
+ if err != nil {
+ return Scene{}, err
+ }
+ return scene, nil
}
// Bridge.CreateScene posts a new scene configuration to the bridge.
func (bridge *Bridge) CreateScene(scene Scene) error {
- uri := fmt.Sprintf("/api/%s/scenes/", bridge.Username)
- _, _, err := bridge.Post(uri, scene)
- if err != nil {
- return err
- }
- return nil
+ uri := fmt.Sprintf("/api/%s/scenes/", bridge.Username)
+ _, _, err := bridge.Post(uri, scene)
+ if err != nil {
+ return err
+ }
+ return nil
}
// Bridge.ModifySceneState amends light states for lights