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-rw-r--r--light.go36
1 files changed, 16 insertions, 20 deletions
diff --git a/light.go b/light.go
index 1405979..735f015 100644
--- a/light.go
+++ b/light.go
@@ -57,7 +57,7 @@ type LightState struct {
Name string `json:"name,omitempty"`
}
-// Light.SetName assigns a new name in the light's
+// SetName assigns a new name in the light's
// attributes as recognized by the bridge.
func (light *Light) SetName(name string) error {
uri := fmt.Sprintf("/api/%s/lights/%d", light.Bridge.Username, light.Index)
@@ -70,26 +70,25 @@ func (light *Light) SetName(name string) error {
return nil
}
-// Light.Off turns the light source off
+// Off turns the light source off
func (light *Light) Off() error {
return light.SetState(LightState{On: false})
}
-// Light.Off turns the light source on
+// On turns the light source on
func (light *Light) On() error {
return light.SetState(LightState{On: true})
}
-// Light.Toggle switches the light source on and off
+// Toggle switches the light source on and off
func (light *Light) Toggle() error {
if light.State.On {
return light.Off()
- } else {
- return light.On()
}
+ return light.On()
}
-// Light.Delete removes the light from the
+// Delete removes the light from the
// list of lights available on the bridge.
func (light *Light) Delete() error {
uri := fmt.Sprintf("/api/%s/lights/%d", light.Bridge.Username, light.Index)
@@ -100,7 +99,7 @@ func (light *Light) Delete() error {
return nil
}
-// Light.Blink increases and decrease the brightness
+// Blink increases and decrease the brightness
// repeatedly for a given seconds interval and return the
// light back to its off or on state afterwards.
// Note: time will vary based on connection speed and algorithm speed.
@@ -139,7 +138,7 @@ func (light *Light) Blink(seconds int) error {
return nil
}
-// Light.ColorLoop sets the light state to 'colorloop' if `active`
+// ColorLoop sets the light state to 'colorloop' if `active`
// is true or it sets the light state to "none" if `activate` is false.
func (light *Light) ColorLoop(activate bool) error {
var state = "none"
@@ -163,7 +162,7 @@ var (
WHITE = &[2]float32{0.3227, 0.3290}
)
-// Light.SetColor requires a selection from the above light
+// SetColor requires a selection from the above light
// color variable section and sets the light to that XY HSL color
func (light *Light) SetColor(color *[2]float32) error {
lightState := LightState{On: true, XY: color}
@@ -174,7 +173,7 @@ func (light *Light) SetColor(color *[2]float32) error {
return nil
}
-// Light.Dim lowers the brightness by a percent.
+// Dim lowers the brightness by a percent.
// Note the required value is an integer, for example "20" is converted to 20%.
func (light *Light) Dim(percent int) error {
if percent > 0 && percent <= 100 {
@@ -190,12 +189,11 @@ func (light *Light) Dim(percent int) error {
return err
}
return nil
- } else {
- return errors.New("Light.Dim percentage given is not between 1 and 100. ")
}
+ return errors.New("Light.Dim percentage given is not between 1 and 100. ")
}
-// Light.SetBrightness sets the brightness to a percentage of the maximum
+// SetBrightness sets the brightness to a percentage of the maximum
// maximum brightness as an integer (`LightStruct.Bri between 1 and 254 inclusive`)
func (light *Light) SetBrightness(percent int) error {
if percent > 0 && percent <= 100 {
@@ -206,12 +204,11 @@ func (light *Light) SetBrightness(percent int) error {
return err
}
return nil
- } else {
- return errors.New("Light.SetBrightness percentage is not between 1 and 100. ")
}
+ return errors.New("Light.SetBrightness percentage is not between 1 and 100. ")
}
-// Light.Brighten will increase LightStruct.Bri by a given percent (integer)
+// Brighten will increase LightStruct.Bri by a given percent (integer)
func (light *Light) Brighten(percent int) error {
if percent > 0 && percent <= 100 {
originalBri := light.State.Bri
@@ -226,12 +223,11 @@ func (light *Light) Brighten(percent int) error {
return err
}
return nil
- } else {
- return errors.New("Light.Brighten percentage is not between 1 and 100. ")
}
+ return errors.New("Light.Brighten percentage is not between 1 and 100. ")
}
-// Light.SetState modifyies light attributes. See `LightState` struct for attributes.
+// SetState modifyies light attributes. See `LightState` struct for attributes.
// Brightness must be between 1 and 254 (inclusive)
// Hue must be between 0 and 65535 (inclusive)
// Sat must be between 0 and 254 (inclusive)