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/*
* light.go
* GoHue library for Philips Hue
* Copyright (C) 2016 Collin Guarino (Collinux) collin.guarino@gmail.com
* License: GPL version 2 or higher http://www.gnu.org/licenses/gpl.html
*/
// http://www.developers.meethue.com/documentation/lights-api

package hue

import (
    "fmt"
    "time"
)

// Light struct defines attributes of a light.
type Light struct {
    State struct {
        On          bool       `json:"on"`     // On or Off state of the light ("true" or "false")
        Bri         int        `json:"bri"`    // Brightness value 1-254
        Hue         int        `json:"hue"`    // Hue value 1-65535
        Saturation  int        `json:"sat"`    // Saturation value 0-254
        Effect      string     `json:"effect"` // "None" or "Colorloop"
        XY          [2]float32 `json:"xy"`     // Coordinates of color in CIE color space
        CT          int        `json:"ct"`     // Mired Color Temperature (google it)
        Alert       string     `json:"alert"`
        ColorMode   string     `json:"colormode"`
        Reachable   bool       `json:"reachable"`
    } `json:"state"`
    Type             string    `json:"type"`
    Name             string    `json:"name"`
    ModelID          string    `json:"modelid"`
    ManufacturerName string    `json:"manufacturername"`
    UniqueID         string    `json:"uniqueid"`
    SWVersion        string    `json:"swversion"`
    Index            int        // Set by index of light array response // TODO: change to smaller int
    Bridge          *Bridge
}

// LightState used in Light.SetState to amend light attributes.
type LightState struct {
    On                   bool           `json:"on"`
    Bri                  uint8          `json:"bri,omitempty"`
    Hue                  uint16         `json:"hue,omitempty"`
    Sat                  uint8          `json:"sat,omitempty"`
    XY                   *[2]float32    `json:"xy,omitempty"`
    CT                   uint16         `json:"ct,omitempty"`
    Effect               string         `json:"effect,omitempty"`
    Alert                string         `json:"alert,omitempty"`
    TransitionTime       string         `json:"transitiontime,omitempty"`
    SaturationIncrement  int16          `json:"sat_inc,omitempty"`
    HueIncrement         int32          `json:"hue_inc,omitempty"`
    BrightnessIncrement  int16          `json:"bri_inc,omitempty"`
    CTIncrement          int32          `json:"ct_inc,omitempty"`
    XYIncrement          *[2]float32    `json:"xy_inc,omitempty"`
    Name                 string         `json:"name,omitempty"`
}

// Light.SetName assigns a new name in the light's
// attributes as recognized by the bridge.
func (light *Light) SetName(name string) error {
    uri := fmt.Sprintf("/api/%s/lights/%d", light.Bridge.Username, light.Index)
    body := make(map[string]string)
    body["name"] = name
    _, _, err := light.Bridge.Put(uri, body)
    if err != nil {
        return err
    }
    return nil
}

// Light.Off turns the light source off
func (light *Light) Off() error {
    return light.SetState(LightState{On: false})
}

// Light.Off turns the light source on
func (light *Light) On() error {
    return light.SetState(LightState{On: true})
}

// Light.Toggle switches the light source on and off
func (light *Light) Toggle() error {
    if light.State.On {
        return light.Off()
    } else {
        return light.On()
    }
    return nil
}

// Light.Delete removes the light from the
// list of lights available on the bridge.
func (light *Light) Delete() error {
    uri := fmt.Sprintf("/api/%s/lights/%d", light.Bridge.Username, light.Index)
    err := light.Bridge.Delete(uri)
    if err != nil {
        return err
    }
    return nil
}

// Light.Blink increases and decrease the brightness
// repeatedly for a given seconds interval and return the
// light back to its off  or on state afterwards.
// Note: time will vary based on connection speed and algorithm speed.
func (light *Light) Blink(seconds int) error {
    originalPosition := light.State.On
    originalBrightness := light.State.Bri
    blinkMax := LightState{On: true, Bri: uint8(200)}
    blinkMin := LightState{On: true, Bri: uint8(50)}

    // Start with near maximum brightness and toggle between that and
    // a lesser brightness to create a blinking effect.
    err := light.SetState(blinkMax)
    if err != nil {
        return err
    }
    for i := 0; i <= seconds*2; i++ {
        if i % 2 == 0 {
            err = light.SetState(blinkMax)
            if err != nil {
                return err
            }
        } else {
            err = light.SetState(blinkMin)
            if err != nil {
                return err
            }
        }
        time.Sleep(time.Second/2)
    }

    // Return the light to its original on or off state and brightness
    if light.State.Bri != originalBrightness || light.State.On != originalPosition {
        light.SetState(LightState{On: originalPosition, Bri: uint8(originalBrightness)})
    }
    return nil
}

// Light.ColorLoop sets the light state to 'colorloop' if `active`
// is true or it sets the light state to "none" if `activate` is false.
func (light *Light) ColorLoop(activate bool) error {
    var state = "none"
    if activate {
        state = "colorloop"
    }
    return light.SetState(LightState{On: true, Effect: state})
}

// XY HSL colors used in `Light.SetColor`
var (
    RED    = &[2]float32{0.6915, 0.3083}
    YELLOW = &[2]float32{0.4023, 0.4725}
    ORANGE = &[2]float32{0.4693, 0.4007}
    GREEN  = &[2]float32{0.1700, 0.7000}
    CYAN   = &[2]float32{0.1610, 0.3549}
    BLUE   = &[2]float32{0.1530, 0.0480}
    PURPLE = &[2]float32{0.2363, 0.1154}
    PINK   = &[2]float32{0.3645, 0.1500}
    WHITE  = &[2]float32{0.3227, 0.3290}
)

// Light.SetColor requires a selection from the above light
// color variable section and sets the light to that XY HSL color
func (light *Light) SetColor(color *[2]float32) error {
    lightState := LightState{On: true, XY: color}
    err := light.SetState(lightState)
    if err != nil {
        return err
    }
    return nil
}

// Light.SetState modifyies light attributes. See `LightState` struct for attributes.
// Brightness must be between 1 and 254 (inclusive)
// Hue must be between 0 and 65535 (inclusive)
// Sat must be between 0 and 254 (inclusive)
// See http://www.developers.meethue.com/documentation/lights-api for more info
func (light *Light) SetState(newState LightState) error {
    uri := fmt.Sprintf("/api/%s/lights/%d/state", light.Bridge.Username, light.Index)
    _, _, err := light.Bridge.Put(uri, newState)
    if err != nil {
        return err
    }

    // Get the new light state and update the current Light struct
    *light, err = light.Bridge.GetLightByIndex(light.Index)
    if err != nil {
        return err
    }
    return nil
}