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/*
* light.go
* GoHue library for Philips Hue
* Copyright (C) 2016 Collin Guarino (Collinux) collin.guarino@gmail.com
* License: GPL version 2 or higher http://www.gnu.org/licenses/gpl.html
*/
// http://www.developers.meethue.com/documentation/lights-api
package hue
import (
"fmt"
"encoding/json"
"strings"
"errors"
"time"
)
// Light struct defines attributes of a light.
type Light struct {
State struct {
On bool `json:"on"` // On or Off state of the light ("true" or "false")
Bri int `json:"bri"` // Brightness value 1-254
Hue int `json:"hue"` // Hue value 1-65535
Saturation int `json:"sat"` // Saturation value 0-254
Effect string `json:"effect"` // "None" or "Colorloop"
XY [2]float32 `json:"xy"` // Coordinates of color in CIE color space
CT int `json:"ct"` // Mired Color Temperature (google it)
Alert string `json:"alert"`
ColorMode string `json:"colormode"`
Reachable bool `json:"reachable"`
} `json:"state"`
Type string `json:"type"`
Name string `json:"name"`
ModelID string `json:"modelid"`
ManufacturerName string `json:"manufacturername"`
UniqueID string `json:"uniqueid"`
SWVersion string `json:"swversion"`
Index int // Set by index of light array response // TODO: change to smaller int
Bridge *Bridge
}
// LightState used in SetLightState to amend light attributes.
type LightState struct {
On bool `json:"on"`
Bri uint8 `json:"bri,omitempty"`
Hue uint16 `json:"hue,omitempty"`
Sat uint8 `json:"sat,omitempty"`
XY *[2]float32 `json:"xy,omitempty"`
CT uint16 `json:"ct,omitempty"`
Effect string `json:"effect,omitempty"`
Alert string `json:"alert,omitempty"`
TransitionTime string `json:"transitiontime,omitempty"`
SaturationIncrement int `json:"sat_inc,omitempty"` // TODO: -254 to 254
HueIncrement int `json:"hue_inc,omitempty"` // TODO: -65534 to 65534
BrightnessIncrement int `json:"bri_inc,omitempty"` // TODO: -254 to 254
CTIncrement int `json:"ct_inc,omitempty"` // TODO: -65534 to 65534
XYIncrement *[2]float32 `json:"xy_inc,omitempty"`
Name string `json:"name,omitempty"`
}
func (self *Light) SetName(name string) error {
uri := fmt.Sprintf("/api/%s/lights/%d", self.Bridge.Username, self.Index)
body := make(map[string]string)
body["name"] = name
_, _, err := self.Bridge.Put(uri, body)
if err != nil {
return err
}
return nil
}
// Light.Off will turn the light source off
func (self *Light) Off() error {
return SetLightState(self, LightState{On: false})
}
// Light.Off will turn the light source on
func (self *Light) On() error {
return SetLightState(self, LightState{On: true})
}
// Light.Toggle will toggle the light source on and off
func (self *Light) Toggle() error {
if self.State.On {
fmt.Println("toggling off")
return self.Off()
} else {
fmt.Println("toggling on")
return self.On()
}
return nil
}
// Light.Blink will turn the light off and on repeatedly for a given seconds
// interval and return the light back to its off or on state afterwards.
// Note: time will vary based on connection speed and algorithm speed.
func (self *Light) Blink(seconds int) error {
originalState := self.State.On
// Toggle the light on and off
for i := 0; i <= seconds; i++ {
err := self.Toggle()
if err != nil {
return err
}
time.Sleep(time.Second)
}
// Return the light to its original on or off state
if self.State.On != originalState {
err := self.Toggle()
if err != nil {
return err
}
}
return nil
}
// Light.ColorLoop will set the light state to 'colorloop' if `active`
// is true or it will set the light state to "none" if `activate` is false.
func (self *Light) ColorLoop(activate bool) error {
var state = "none"
if activate {
state = "colorloop"
}
return SetLightState(self, LightState{On: true, Effect: state})
}
// SetLightState will modify light attributes such as on/off, saturation,
// brightness, and more. See `SetLightState` struct.
func SetLightState(light *Light, newState LightState) error {
uri := fmt.Sprintf("/api/%s/lights/%d/state", light.Bridge.Username, light.Index)
_, _, err := light.Bridge.Put(uri, newState)
if err != nil {
return err
}
// Get the new light state and update the current Light struct
*light, err = GetLightByIndex(light.Bridge, light.Index)
if err != nil {
return err
}
return nil
}
// GetAllLights retreives the state of all lights that the bridge is aware of.
func GetAllLights(bridge *Bridge) ([]Light, error) {
// Loop through all light indicies to see if they exist
// and parse their values. Supports 100 lights.
var lights []Light
for index := 1; index < 101; index++ {
light, err := GetLightByIndex(bridge, index)
if err != nil {
break
}
lights = append(lights, light)
}
return lights, nil
}
// GetLightByIndex will return a light struct containing data on
// a light given its index stored on the bridge. This is used for
// quickly updating an individual light.
func GetLightByIndex(bridge *Bridge, index int) (Light, error) {
// Send an http GET and inspect the response
uri := fmt.Sprintf("/api/%s/lights/%d", bridge.Username, index)
body, _, err := bridge.Get(uri)
if err != nil {
return Light{}, err
}
if strings.Contains(string(body), "not available") {
return Light{}, errors.New("Index Error")
}
// Parse and load the response into the light array
light := Light{}
err = json.Unmarshal(body, &light)
if err != nil {
trace("", err)
}
light.Index = index
light.Bridge = bridge
return light, nil
}
// GetLight will return a light struct containing data on a given name.
func GetLightByName(bridge *Bridge, name string) (Light, error) {
lights, _ := GetAllLights(bridge)
for _, light := range lights {
if light.Name == name {
return light, nil
}
}
return Light{}, errors.New("Light not found.")
}
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