aboutsummaryrefslogtreecommitdiff
path: root/vendor/github.com/benburwell
diff options
context:
space:
mode:
Diffstat (limited to 'vendor/github.com/benburwell')
-rw-r--r--vendor/github.com/benburwell/gohue/.gitignore1
-rw-r--r--vendor/github.com/benburwell/gohue/LICENSE340
-rw-r--r--vendor/github.com/benburwell/gohue/README.md129
-rw-r--r--vendor/github.com/benburwell/gohue/bridge.go342
-rw-r--r--vendor/github.com/benburwell/gohue/group.go67
-rw-r--r--vendor/github.com/benburwell/gohue/light.go266
-rw-r--r--vendor/github.com/benburwell/gohue/scene.go129
-rw-r--r--vendor/github.com/benburwell/gohue/schedule.go109
8 files changed, 1383 insertions, 0 deletions
diff --git a/vendor/github.com/benburwell/gohue/.gitignore b/vendor/github.com/benburwell/gohue/.gitignore
new file mode 100644
index 0000000..1377554
--- /dev/null
+++ b/vendor/github.com/benburwell/gohue/.gitignore
@@ -0,0 +1 @@
+*.swp
diff --git a/vendor/github.com/benburwell/gohue/LICENSE b/vendor/github.com/benburwell/gohue/LICENSE
new file mode 100644
index 0000000..798f51c
--- /dev/null
+++ b/vendor/github.com/benburwell/gohue/LICENSE
@@ -0,0 +1,340 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc., <http://fsf.org/>
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The licenses for most software are designed to take away your
+freedom to share and change it. By contrast, the GNU General Public
+License is intended to guarantee your freedom to share and change free
+software--to make sure the software is free for all its users. This
+General Public License applies to most of the Free Software
+Foundation's software and to any other program whose authors commit to
+using it. (Some other Free Software Foundation software is covered by
+the GNU Lesser General Public License instead.) You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+this service if you wish), that you receive source code or can get it
+if you want it, that you can change the software or use pieces of it
+in new free programs; and that you know you can do these things.
+
+ To protect your rights, we need to make restrictions that forbid
+anyone to deny you these rights or to ask you to surrender the rights.
+These restrictions translate to certain responsibilities for you if you
+distribute copies of the software, or if you modify it.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must give the recipients all the rights that
+you have. You must make sure that they, too, receive or can get the
+source code. And you must show them these terms so they know their
+rights.
+
+ We protect your rights with two steps: (1) copyright the software, and
+(2) offer you this license which gives you legal permission to copy,
+distribute and/or modify the software.
+
+ Also, for each author's protection and ours, we want to make certain
+that everyone understands that there is no warranty for this free
+software. If the software is modified by someone else and passed on, we
+want its recipients to know that what they have is not the original, so
+that any problems introduced by others will not reflect on the original
+authors' reputations.
+
+ Finally, any free program is threatened constantly by software
+patents. We wish to avoid the danger that redistributors of a free
+program will individually obtain patent licenses, in effect making the
+program proprietary. To prevent this, we have made it clear that any
+patent must be licensed for everyone's free use or not licensed at all.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ GNU GENERAL PUBLIC LICENSE
+ TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+ 0. This License applies to any program or other work which contains
+a notice placed by the copyright holder saying it may be distributed
+under the terms of this General Public License. The "Program", below,
+refers to any such program or work, and a "work based on the Program"
+means either the Program or any derivative work under copyright law:
+that is to say, a work containing the Program or a portion of it,
+either verbatim or with modifications and/or translated into another
+language. (Hereinafter, translation is included without limitation in
+the term "modification".) Each licensee is addressed as "you".
+
+Activities other than copying, distribution and modification are not
+covered by this License; they are outside its scope. The act of
+running the Program is not restricted, and the output from the Program
+is covered only if its contents constitute a work based on the
+Program (independent of having been made by running the Program).
+Whether that is true depends on what the Program does.
+
+ 1. You may copy and distribute verbatim copies of the Program's
+source code as you receive it, in any medium, provided that you
+conspicuously and appropriately publish on each copy an appropriate
+copyright notice and disclaimer of warranty; keep intact all the
+notices that refer to this License and to the absence of any warranty;
+and give any other recipients of the Program a copy of this License
+along with the Program.
+
+You may charge a fee for the physical act of transferring a copy, and
+you may at your option offer warranty protection in exchange for a fee.
+
+ 2. You may modify your copy or copies of the Program or any portion
+of it, thus forming a work based on the Program, and copy and
+distribute such modifications or work under the terms of Section 1
+above, provided that you also meet all of these conditions:
+
+ a) You must cause the modified files to carry prominent notices
+ stating that you changed the files and the date of any change.
+
+ b) You must cause any work that you distribute or publish, that in
+ whole or in part contains or is derived from the Program or any
+ part thereof, to be licensed as a whole at no charge to all third
+ parties under the terms of this License.
+
+ c) If the modified program normally reads commands interactively
+ when run, you must cause it, when started running for such
+ interactive use in the most ordinary way, to print or display an
+ announcement including an appropriate copyright notice and a
+ notice that there is no warranty (or else, saying that you provide
+ a warranty) and that users may redistribute the program under
+ these conditions, and telling the user how to view a copy of this
+ License. (Exception: if the Program itself is interactive but
+ does not normally print such an announcement, your work based on
+ the Program is not required to print an announcement.)
+
+These requirements apply to the modified work as a whole. If
+identifiable sections of that work are not derived from the Program,
+and can be reasonably considered independent and separate works in
+themselves, then this License, and its terms, do not apply to those
+sections when you distribute them as separate works. But when you
+distribute the same sections as part of a whole which is a work based
+on the Program, the distribution of the whole must be on the terms of
+this License, whose permissions for other licensees extend to the
+entire whole, and thus to each and every part regardless of who wrote it.
+
+Thus, it is not the intent of this section to claim rights or contest
+your rights to work written entirely by you; rather, the intent is to
+exercise the right to control the distribution of derivative or
+collective works based on the Program.
+
+In addition, mere aggregation of another work not based on the Program
+with the Program (or with a work based on the Program) on a volume of
+a storage or distribution medium does not bring the other work under
+the scope of this License.
+
+ 3. You may copy and distribute the Program (or a work based on it,
+under Section 2) in object code or executable form under the terms of
+Sections 1 and 2 above provided that you also do one of the following:
+
+ a) Accompany it with the complete corresponding machine-readable
+ source code, which must be distributed under the terms of Sections
+ 1 and 2 above on a medium customarily used for software interchange; or,
+
+ b) Accompany it with a written offer, valid for at least three
+ years, to give any third party, for a charge no more than your
+ cost of physically performing source distribution, a complete
+ machine-readable copy of the corresponding source code, to be
+ distributed under the terms of Sections 1 and 2 above on a medium
+ customarily used for software interchange; or,
+
+ c) Accompany it with the information you received as to the offer
+ to distribute corresponding source code. (This alternative is
+ allowed only for noncommercial distribution and only if you
+ received the program in object code or executable form with such
+ an offer, in accord with Subsection b above.)
+
+The source code for a work means the preferred form of the work for
+making modifications to it. For an executable work, complete source
+code means all the source code for all modules it contains, plus any
+associated interface definition files, plus the scripts used to
+control compilation and installation of the executable. However, as a
+special exception, the source code distributed need not include
+anything that is normally distributed (in either source or binary
+form) with the major components (compiler, kernel, and so on) of the
+operating system on which the executable runs, unless that component
+itself accompanies the executable.
+
+If distribution of executable or object code is made by offering
+access to copy from a designated place, then offering equivalent
+access to copy the source code from the same place counts as
+distribution of the source code, even though third parties are not
+compelled to copy the source along with the object code.
+
+ 4. You may not copy, modify, sublicense, or distribute the Program
+except as expressly provided under this License. Any attempt
+otherwise to copy, modify, sublicense or distribute the Program is
+void, and will automatically terminate your rights under this License.
+However, parties who have received copies, or rights, from you under
+this License will not have their licenses terminated so long as such
+parties remain in full compliance.
+
+ 5. You are not required to accept this License, since you have not
+signed it. However, nothing else grants you permission to modify or
+distribute the Program or its derivative works. These actions are
+prohibited by law if you do not accept this License. Therefore, by
+modifying or distributing the Program (or any work based on the
+Program), you indicate your acceptance of this License to do so, and
+all its terms and conditions for copying, distributing or modifying
+the Program or works based on it.
+
+ 6. Each time you redistribute the Program (or any work based on the
+Program), the recipient automatically receives a license from the
+original licensor to copy, distribute or modify the Program subject to
+these terms and conditions. You may not impose any further
+restrictions on the recipients' exercise of the rights granted herein.
+You are not responsible for enforcing compliance by third parties to
+this License.
+
+ 7. If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues),
+conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot
+distribute so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you
+may not distribute the Program at all. For example, if a patent
+license would not permit royalty-free redistribution of the Program by
+all those who receive copies directly or indirectly through you, then
+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Program.
+
+If any portion of this section is held invalid or unenforceable under
+any particular circumstance, the balance of the section is intended to
+apply and the section as a whole is intended to apply in other
+circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system, which is
+implemented by public license practices. Many people have made
+generous contributions to the wide range of software distributed
+through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+ 8. If the distribution and/or use of the Program is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Program under this License
+may add an explicit geographical distribution limitation excluding
+those countries, so that distribution is permitted only in or among
+countries not thus excluded. In such case, this License incorporates
+the limitation as if written in the body of this License.
+
+ 9. The Free Software Foundation may publish revised and/or new versions
+of the General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+Each version is given a distinguishing version number. If the Program
+specifies a version number of this License which applies to it and "any
+later version", you have the option of following the terms and conditions
+either of that version or of any later version published by the Free
+Software Foundation. If the Program does not specify a version number of
+this License, you may choose any version ever published by the Free Software
+Foundation.
+
+ 10. If you wish to incorporate parts of the Program into other free
+programs whose distribution conditions are different, write to the author
+to ask for permission. For software which is copyrighted by the Free
+Software Foundation, write to the Free Software Foundation; we sometimes
+make exceptions for this. Our decision will be guided by the two goals
+of preserving the free status of all derivatives of our free software and
+of promoting the sharing and reuse of software generally.
+
+ NO WARRANTY
+
+ 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
+FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
+OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
+PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
+OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
+TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
+PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
+REPAIR OR CORRECTION.
+
+ 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
+REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
+INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
+OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
+TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
+YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
+PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGES.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ GoHue
+ A library written in the Go Programming Language for the Philips Hue API.
+ Copyright (C) 2016 Collin Guarino (Collinux)
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program is interactive, make it output a short notice like this
+when it starts in an interactive mode:
+
+ Gnomovision version 69, Copyright (C) year name of author
+ Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, the commands you use may
+be called something other than `show w' and `show c'; they could even be
+mouse-clicks or menu items--whatever suits your program.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the program, if
+necessary. Here is a sample; alter the names:
+
+ Yoyodyne, Inc., hereby disclaims all copyright interest in the program
+ `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+ {signature of Ty Coon}, 1 April 1989
+ Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
+proprietary programs. If your program is a subroutine library, you may
+consider it more useful to permit linking proprietary applications with the
+library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.
diff --git a/vendor/github.com/benburwell/gohue/README.md b/vendor/github.com/benburwell/gohue/README.md
new file mode 100644
index 0000000..06b9bbd
--- /dev/null
+++ b/vendor/github.com/benburwell/gohue/README.md
@@ -0,0 +1,129 @@
+# GoHue
+Package hue interfaces Philips Hue devices to control lights, scenes, schedules, and groups.
+
+[![GoDoc](https://camo.githubusercontent.com/b3b2a2b7fad4e76052830945cd839a3bba5be723/687474703a2f2f696d672e736869656c64732e696f2f62616467652f676f646f632d7265666572656e63652d3532373242342e706e67)](https://godoc.org/github.com/Collinux/GoHue)
+[![Go Report Card](https://goreportcard.com/badge/github.com/Collinux/GoHue)](https://goreportcard.com/report/github.com/Collinux/GoHue)
+
+## See GoHue in action!
+##### Have a cool project you made using GoHue? Add yours here in a pull request!
+[HueBeat](https://github.com/Mobilpadde/HueBeat) by [Mobilpadde](https://github.com/mobilpadde) - Light up a room in sync with your heartbeat.
+
+[BitHue](https://github.com/realytcracker/go-bithue) by [ytcracker](https://github.com/realytcracker) - Light color according to profit gain/loss in bitcoin price
+
+## Installation
+```
+go get github.com/collinux/GoHue
+```
+
+## Usage
+```
+package main
+
+import (
+ "github.com/collinux/GoHue"
+)
+
+func main() {
+ // It is recommended that you save the username from bridge.CreateUser
+ // so you don't have to press the link button every time and re-auth.
+ // When CreateUser is called it will print the generated user token.
+ bridgesOnNetwork, _ := hue.FindBridges()
+ bridge := bridgesOnNetwork[0]
+ username, _ := bridge.CreateUser("someusernamehere")
+ bridge.Login(username)
+
+ lights, _ := bridge.GetAllLights()
+ for _, light := range lights {
+ light.SetBrightness(100)
+ light.ColorLoop(true)
+ }
+
+ nightstandLight, _ := bridge.GetLightByName("Nightstand")
+ nightstandLight.Blink(5)
+ nightstandLight.SetName("Bedroom Lamp")
+
+ lights[0].SetColor(hue.RED)
+ lights[1].SetColor(hue.BLUE)
+ lights[2].SetColor(hue.GREEN)
+
+ for _, light := range lights {
+ light.Off()
+ }
+}
+```
+
+## Features
+##### Lights
+- [x] Get all lights
+- [x] Get light by name
+- [x] Get light by index on bridge
+- [x] Get lights attributes and state
+- [x] Set lights attributes (rename)
+- [x] Set light state (color, effects, brightness, etc)
+- [x] Delete light
+- [x] Turn On, Off, Toggle
+- [x] Blink
+- [x] Colorloop On/Off
+
+##### Bridge
+- [x] Create user
+- [x] Delete user
+- [x] Get configuration
+- [ ] Modify configuration
+- [ ] Get full state (datastore)
+- [x] Search for bridges
+- [x] Search for new lights
+- [ ] Get all timezones
+
+##### Schedules
+- [x] Get all schedules
+- [x] Get schedule by ID
+- [x] Get schedule attributes
+- [ ] Create schedules
+- [ ] Set schedule attributes
+- [ ] Delete schedule
+
+##### Scenes
+- [x] Get all scenes
+- [x] Get scene by ID
+- [x] Create scene
+- [ ] Modify scene
+- [ ] Recall scene
+- [ ] Delete scene
+
+##### Groups
+- [ ] Get all groups
+- [ ] Create group
+- [ ] Get group attributes
+- [ ] Set group attributes
+- [ ] Set group state
+- [ ] Delete Group
+
+##### Sensors
+- [ ] Get all sensors
+- [ ] Create sensor
+- [ ] Find new sensors
+- [ ] Get new sensors
+- [ ] Get sensor
+- [ ] Update sensor
+- [ ] Delete sensor
+- [ ] Change sensor configuration
+
+##### Rules
+- [ ] Get all rules
+- [ ] Get rule
+- [ ] Create rule
+- [ ] Update rule
+- [ ] Delete rule
+
+## API Documentation
+This repository is featured on the Philips Hue® developer site and was not developed by "Philips Lighting Holding B.V"...
+for official Hue® documentation check out the [Philips Hue® website](http://www.developers.meethue.com/philips-hue-api). This codebase comes with no guaranetees. Use at your own risk.
+
+## License
+GoHue - Third party golang library for Philips Hue® gateway interface.
+Copyright (C) 2016 Collinux
+GPL version 2 or higher http://www.gnu.org/licenses/gpl.html
+
+## Contributing
+Pull requests happily accepted on GitHub
diff --git a/vendor/github.com/benburwell/gohue/bridge.go b/vendor/github.com/benburwell/gohue/bridge.go
new file mode 100644
index 0000000..c89d5f4
--- /dev/null
+++ b/vendor/github.com/benburwell/gohue/bridge.go
@@ -0,0 +1,342 @@
+/*
+* bridge.go
+* GoHue library for Philips Hue
+* Copyright (C) 2016 Collin Guarino (Collinux) collin.guarino@gmail.com
+* License: GPL version 2 or higher http://www.gnu.org/licenses/gpl.html
+ */
+// All things start with the bridge. You will find many Bridge.Func() items
+// to use once a bridge has been created and identified.
+// See the getting started guide on the Philips hue website:
+// http://www.developers.meethue.com/documentation/getting-started
+
+package hue
+
+import (
+ "bytes"
+ "encoding/json"
+ "encoding/xml"
+ "errors"
+ "fmt"
+ "io"
+ "io/ioutil"
+ "log"
+ "net/http"
+ "runtime"
+ "strconv"
+ "strings"
+ "time"
+)
+
+// Bridge struct defines hardware that is used to communicate with the lights.
+type Bridge struct {
+ IPAddress string `json:"internalipaddress"`
+ Username string
+ Info BridgeInfo
+}
+
+// BridgeInfo struct is the format for parsing xml from a bridge.
+type BridgeInfo struct {
+ XMLName xml.Name `xml:"root"`
+ Device struct {
+ XMLName xml.Name `xml:"device"`
+ DeviceType string `xml:"deviceType"`
+ FriendlyName string `xml:"friendlyName"`
+ Manufacturer string `xml:"manufacturer"`
+ ManufacturerURL string `xml:"manufacturerURL"`
+ ModelDescription string `xml:"modelDescription"`
+ ModelName string `xml:"modelName"`
+ ModelNumber string `xml:"modelNumber"`
+ ModelURL string `xml:"modelURL"`
+ SerialNumber string `xml:"serialNumber"`
+ UDN string `xml:"UDN"`
+ } `xml:"device"`
+}
+
+// Get sends an http GET to the bridge
+func (bridge *Bridge) Get(path string) ([]byte, io.Reader, error) {
+ uri := fmt.Sprintf("http://" + bridge.IPAddress + path)
+ client := &http.Client{Timeout: time.Second * 5}
+ resp, err := client.Get(uri)
+
+ if err != nil {
+ err = errors.New("unable to access bridge")
+ return []byte{}, nil, err
+ }
+ return HandleResponse(resp)
+}
+
+// Put sends an http PUT to the bridge with
+// a body formatted with parameters (in a generic interface)
+func (bridge *Bridge) Put(path string, params interface{}) ([]byte, io.Reader, error) {
+ uri := fmt.Sprintf("http://" + bridge.IPAddress + path)
+ client := &http.Client{Timeout: time.Second * 5}
+
+ data, err := json.Marshal(params)
+ if err != nil {
+ err = errors.New("unable to marshal PUT request interface")
+ return []byte{}, nil, err
+ }
+ //fmt.Println("\n\nPARAMS: ", params)
+
+ request, _ := http.NewRequest("PUT", uri, bytes.NewReader(data))
+ resp, err := client.Do(request)
+ if err != nil {
+ err = errors.New("unable to access bridge")
+ return []byte{}, nil, err
+ }
+ return HandleResponse(resp)
+}
+
+// Post sends an http POST to the bridge with
+// a body formatted with parameters (in a generic interface).
+// If `params` is nil then it will send an empty body with the post request.
+func (bridge *Bridge) Post(path string, params interface{}) ([]byte, io.Reader, error) {
+ // Add the params to the request or allow an empty body
+ request := []byte{}
+ if params != nil {
+ reqBody, err := json.Marshal(params)
+ if err != nil {
+ err = errors.New("unable to add POST body parameters due to json marshalling error")
+ return []byte{}, nil, err
+ }
+ request = reqBody
+ }
+ // Send the request and handle the response
+ uri := fmt.Sprintf("http://" + bridge.IPAddress + path)
+ client := &http.Client{Timeout: time.Second * 5}
+ resp, err := client.Post(uri, "text/json", bytes.NewReader(request))
+
+ if err != nil {
+ err = errors.New("unable to access bridge")
+ return []byte{}, nil, err
+ }
+ return HandleResponse(resp)
+}
+
+// Delete sends an http DELETE to the bridge
+func (bridge *Bridge) Delete(path string) error {
+ uri := fmt.Sprintf("http://" + bridge.IPAddress + path)
+ client := &http.Client{Timeout: time.Second * 5}
+ req, _ := http.NewRequest("DELETE", uri, nil)
+ resp, err := client.Do(req)
+
+ if err != nil {
+ err = errors.New("unable to access bridge")
+ return err
+ }
+ _, _, err = HandleResponse(resp)
+ return err
+}
+
+// HandleResponse manages the http.Response content from a
+// bridge Get/Put/Post/Delete by checking it for errors
+// and invalid return types.
+func HandleResponse(resp *http.Response) ([]byte, io.Reader, error) {
+ body, err := ioutil.ReadAll(resp.Body)
+ defer resp.Body.Close()
+ if err != nil {
+ trace("Error parsing bridge description xml.", nil)
+ return []byte{}, nil, err
+ }
+ reader := bytes.NewReader(body)
+ if strings.Contains(string(body), "\"error\"") {
+ errString := string(body)
+ errNum := errString[strings.Index(errString, "type\":")+6 : strings.Index(errString, ",\"address")]
+ errDesc := errString[strings.Index(errString, "description\":\"")+14 : strings.Index(errString, "\"}}")]
+ errOut := fmt.Sprintf("Error type %s: %s.", errNum, errDesc)
+ err = errors.New(errOut)
+ return []byte{}, nil, err
+ }
+ return body, reader, nil
+}
+
+// FindBridges will visit www.meethue.com/api/nupnp to see a list of
+// bridges on the local network.
+func FindBridges() ([]Bridge, error) {
+ bridge := Bridge{IPAddress: "www.meethue.com"}
+ body, _, err := bridge.Get("/api/nupnp")
+ if err != nil {
+ err = errors.New("unable to locate bridge")
+ return []Bridge{}, err
+ }
+ bridges := []Bridge{}
+ err = json.Unmarshal(body, &bridges)
+ if err != nil {
+ return []Bridge{}, errors.New("unable to parse FindBridges response")
+ }
+ return bridges, nil
+}
+
+// NewBridge defines hardware that is compatible with Hue.
+// The function is the core of all functionality, it's necessary
+// to call `NewBridge` and `Login` or `CreateUser` to access any
+// lights, scenes, groups, etc.
+func NewBridge(ip string) (*Bridge, error) {
+ bridge := Bridge{
+ IPAddress: ip,
+ }
+ // Test the connection by attempting to get the bridge info.
+ err := bridge.GetInfo()
+ if err != nil {
+ return &Bridge{}, err
+ }
+ return &bridge, nil
+}
+
+// GetInfo retreives the description.xml file from the bridge.
+// This is used as a check to see if the bridge is accessible
+// and any error will be fatal as the bridge is required for nearly
+// all functions.
+func (bridge *Bridge) GetInfo() error {
+ _, reader, err := bridge.Get("/description.xml")
+ if err != nil {
+ return err
+ }
+ data := BridgeInfo{}
+ err = xml.NewDecoder(reader).Decode(&data)
+ if err != nil {
+ err = errors.New("Error: Unable to decode XML response from bridge. ")
+ return err
+ }
+ bridge.Info = data
+ return nil
+}
+
+// Login verifies that the username token has bridge access
+// and only assigns the bridge its Username value if verification is successful.
+func (bridge *Bridge) Login(username string) error {
+ uri := fmt.Sprintf("/api/%s", username)
+ _, _, err := bridge.Get(uri)
+ if err != nil {
+ return err
+ }
+ bridge.Username = username
+ return nil
+}
+
+// CreateUser adds a new user token on the whitelist.
+// The token is the first return value in this function which must
+// be used with `Bridge.Login`. You cannot use a plaintext username
+// like the argument provided in this function.
+// This was done by Philips Hue for security reasons.
+func (bridge *Bridge) CreateUser(deviceType string) (string, error) {
+ params := map[string]string{"devicetype": deviceType}
+ body, _, err := bridge.Post("/api", params)
+ if err != nil {
+ return "", err
+ }
+ content := string(body)
+ username := content[strings.LastIndex(content, ":\"")+2 : strings.LastIndex(content, "\"")]
+ bridge.Username = username
+ return username, nil
+}
+
+// DeleteUser deletes a user given its USER KEY, not the string name.
+// See http://www.developers.meethue.com/documentation/configuration-api
+// for description on `username` deprecation in place of the devicetype key.
+func (bridge *Bridge) DeleteUser(username string) error {
+ uri := fmt.Sprintf("/api/%s/config/whitelist/%s", bridge.Username, username)
+ err := bridge.Delete(uri)
+ if err != nil {
+ return err
+ }
+ return nil
+}
+
+// GetAllLights retreives the state of all lights that the bridge is aware of.
+func (bridge *Bridge) GetAllLights() ([]Light, error) {
+ uri := fmt.Sprintf("/api/%s/lights", bridge.Username)
+ body, _, err := bridge.Get(uri)
+ if err != nil {
+ return []Light{}, err
+ }
+
+ // An index is at the top of every Light in the array
+ lightMap := map[string]Light{}
+ err = json.Unmarshal(body, &lightMap)
+ if err != nil {
+ return []Light{}, errors.New("Unable to marshal GetAllLights response. ")
+ }
+
+ // Parse the index, add the light to the list, and return the array
+ lights := []Light{}
+ for index, light := range lightMap {
+ light.Index, err = strconv.Atoi(index)
+ if err != nil {
+ return []Light{}, errors.New("Unable to convert light index to integer. ")
+ }
+ light.Bridge = bridge
+ lights = append(lights, light)
+ }
+ return lights, nil
+}
+
+// GetLightByIndex returns a light struct containing data on
+// a light given its index stored on the bridge. This is used for
+// quickly updating an individual light.
+func (bridge *Bridge) GetLightByIndex(index int) (Light, error) {
+ // Send an http GET and inspect the response
+ uri := fmt.Sprintf("/api/%s/lights/%d", bridge.Username, index)
+ body, _, err := bridge.Get(uri)
+ if err != nil {
+ return Light{}, err
+ }
+ if strings.Contains(string(body), "not available") {
+ return Light{}, errors.New("Error: Light selection index out of bounds. ")
+ }
+
+ // Parse and load the response into the light array
+ light := Light{}
+ err = json.Unmarshal(body, &light)
+ if err != nil {
+ return Light{}, errors.New("Error: Unable to unmarshal light data. ")
+ }
+ light.Index = index
+ light.Bridge = bridge
+ return light, nil
+}
+
+// FindNewLights makes the bridge search the zigbee spectrum for
+// lights in the area and will add them to the list of lights available.
+// If successful these new lights can be used by `Bridge.GetAllLights`
+//
+// Notes from Philips Hue API documentation:
+// The bridge will search for 1 minute and will add a maximum of 15 new
+// lights. To add further lights, the command needs to be sent again after
+// the search has completed. If a search is already active, it will be
+// aborted and a new search will start.
+// http://www.developers.meethue.com/documentation/lights-api#13_search_for_new_lights
+func (bridge *Bridge) FindNewLights() error {
+ uri := fmt.Sprintf("/api/%s/lights", bridge.Username)
+ _, _, err := bridge.Post(uri, nil)
+ if err != nil {
+ return err
+ }
+ return nil
+}
+
+// GetLightByName returns a light struct containing data on a given name.
+func (bridge *Bridge) GetLightByName(name string) (Light, error) {
+ lights, _ := bridge.GetAllLights()
+ for _, light := range lights {
+ if light.Name == name {
+ return light, nil
+ }
+ }
+ errOut := fmt.Sprintf("Error: Light name '%s' not found. ", name)
+ return Light{}, errors.New(errOut)
+}
+
+// Log the date, time, file location, line number, and function.
+// Message can be "" or Err can be nil (not both)
+func trace(message string, err error) {
+ pc := make([]uintptr, 10)
+ runtime.Callers(2, pc)
+ f := runtime.FuncForPC(pc[0])
+ file, line := f.FileLine(pc[0])
+ if err != nil {
+ log.Printf("%s:%d %s: %s\n", file, line, f.Name(), err)
+ } else {
+ log.Printf("%s:%d %s: %s\n", file, line, f.Name(), message)
+ }
+}
diff --git a/vendor/github.com/benburwell/gohue/group.go b/vendor/github.com/benburwell/gohue/group.go
new file mode 100644
index 0000000..db878d6
--- /dev/null
+++ b/vendor/github.com/benburwell/gohue/group.go
@@ -0,0 +1,67 @@
+/*
+* group.go
+* GoHue library for Philips Hue
+* Copyright (C) 2016 Collin Guarino (Collinux) collin.guarino@gmail.com
+* License: GPL version 2 or higher http://www.gnu.org/licenses/gpl.html
+ */
+// http://www.developers.meethue.com/documentation/groups-api
+
+package hue
+
+import (
+ "encoding/json"
+ "fmt"
+)
+
+// Action struct defines the state of a group
+type Action struct {
+ Alert string `json:"alert,omitempty"`
+ Bri int `json:"bri,omitempty"`
+ Colormode string `json:"colormode,omitempty"`
+ Ct int `json:"ct,omitempty"`
+ Effect string `json:"effect,omitempty"`
+ Hue *int `json:"hue,omitempty"`
+ On *bool `json:"on,omitempty"`
+ Sat *int `json:"sat,omitempty"`
+ XY []float64 `json:"xy,omitempty"`
+ Scene string `json:"scene,omitempty"`
+}
+
+// Group struct defines the attributes for a group of lights.
+type Group struct {
+ Action Action `json:"action"`
+ Lights []string `json:"lights"`
+ Name string `json:"name"`
+ Type string `json:"type"`
+}
+
+// GetGroups gets the attributes for each group of lights.
+// TODO: NOT TESTED, NOT FULLY IMPLEMENTED
+func (bridge *Bridge) GetGroups() ([]Group, error) {
+ uri := fmt.Sprintf("/api/%s/groups", bridge.Username)
+ body, _, err := bridge.Get(uri)
+ if err != nil {
+ return []Group{}, err
+ }
+
+ //fmt.Println("GROUP GET: ", string(body))
+
+ groups := map[string]Group{}
+ err = json.Unmarshal(body, &groups)
+ if err != nil {
+ return []Group{}, err
+ }
+ //fmt.Println("GROUPS: ", groups)
+
+ return []Group{}, nil
+}
+
+// SetGroupState sends an action to group
+func (bridge *Bridge) SetGroupState(group int, action *Action) error {
+ uri := fmt.Sprintf("/api/%s/groups/%d/action", bridge.Username, group)
+ _, _, err := bridge.Put(uri, action)
+ if err != nil {
+ return err
+ }
+ return nil
+}
diff --git a/vendor/github.com/benburwell/gohue/light.go b/vendor/github.com/benburwell/gohue/light.go
new file mode 100644
index 0000000..aef5954
--- /dev/null
+++ b/vendor/github.com/benburwell/gohue/light.go
@@ -0,0 +1,266 @@
+/*
+* light.go
+* GoHue library for Philips Hue
+* Copyright (C) 2016 Collin Guarino (Collinux) collin.guarino@gmail.com
+* License: GPL version 2 or higher http://www.gnu.org/licenses/gpl.html
+ */
+// http://www.developers.meethue.com/documentation/lights-api
+
+package hue
+
+import (
+ "errors"
+ "fmt"
+ "time"
+)
+
+// Light struct defines attributes of a light.
+type Light struct {
+ State struct {
+ On bool `json:"on"` // On or Off state of the light ("true" or "false")
+ Bri uint8 `json:"bri"` // Brightness value 1-254
+ Hue uint16 `json:"hue"` // Hue value 1-65535
+ Saturation uint8 `json:"sat"` // Saturation value 0-254
+ Effect string `json:"effect"` // "None" or "Colorloop"
+ XY [2]float32 `json:"xy"` // Coordinates of color in CIE color space
+ CT int `json:"ct"` // Mired Color Temperature (google it)
+ Alert string `json:"alert"` // "selected" or "none"
+ ColorMode string `json:"colormode"` // HS or XY mode for choosing color
+ Reachable bool `json:"reachable"`
+ } `json:"state"`
+ Type string `json:"type"`
+ Name string `json:"name"`
+ ModelID string `json:"modelid"`
+ ManufacturerName string `json:"manufacturername"`
+ UniqueID string `json:"uniqueid"`
+ SWVersion string `json:"swversion"`
+ Index int // Set by index of light array response
+ Bridge *Bridge // Set by the bridge when the light is found
+}
+
+// LightState used in Light.SetState to amend light attributes.
+type LightState struct {
+ On bool `json:"on"`
+ Bri uint8 `json:"bri,omitempty"`
+ Hue uint16 `json:"hue,omitempty"`
+ Sat uint8 `json:"sat,omitempty"`
+ XY *[2]float32 `json:"xy,omitempty"`
+ CT uint16 `json:"ct,omitempty"`
+ Effect string `json:"effect,omitempty"`
+ Alert string `json:"alert,omitempty"`
+ TransitionTime string `json:"transitiontime,omitempty"`
+ SaturationIncrement int16 `json:"sat_inc,omitempty"`
+ HueIncrement int32 `json:"hue_inc,omitempty"`
+ BrightnessIncrement int16 `json:"bri_inc,omitempty"`
+ CTIncrement int32 `json:"ct_inc,omitempty"`
+ XYIncrement *[2]float32 `json:"xy_inc,omitempty"`
+ Name string `json:"name,omitempty"`
+}
+
+// SetName assigns a new name in the light's
+// attributes as recognized by the bridge.
+func (light *Light) SetName(name string) error {
+ uri := fmt.Sprintf("/api/%s/lights/%d", light.Bridge.Username, light.Index)
+ body := make(map[string]string)
+ body["name"] = name
+ _, _, err := light.Bridge.Put(uri, body)
+ if err != nil {
+ return err
+ }
+ return nil
+}
+
+// Off turns the light source off
+func (light *Light) Off() error {
+ return light.SetState(LightState{On: false})
+}
+
+// On turns the light source on
+func (light *Light) On() error {
+ return light.SetState(LightState{On: true})
+}
+
+// Toggle switches the light source on and off
+func (light *Light) Toggle() error {
+ if light.State.On {
+ return light.Off()
+ }
+ return light.On()
+}
+
+// Delete removes the light from the
+// list of lights available on the bridge.
+func (light *Light) Delete() error {
+ uri := fmt.Sprintf("/api/%s/lights/%d", light.Bridge.Username, light.Index)
+ err := light.Bridge.Delete(uri)
+ if err != nil {
+ return err
+ }
+ return nil
+}
+
+// Blink increases and decrease the brightness
+// repeatedly for a given seconds interval and return the
+// light back to its off or on state afterwards.
+// Note: time will vary based on connection speed and algorithm speed.
+func (light *Light) Blink(seconds int) error {
+ originalPosition := light.State.On
+ originalBrightness := light.State.Bri
+ blinkMax := 75 // Percent brightness
+ blinkMin := 25 // Percent brightness
+
+ // Start with near maximum brightness and toggle between that and
+ // a lesser brightness to create a blinking effect.
+ for i := 0; i <= seconds*2; i++ {
+ if i == 0 {
+ err := light.SetBrightness(blinkMax)
+ if err != nil {
+ return err
+ }
+ } else if i%2 == 0 {
+ err := light.SetBrightness(blinkMax)
+ if err != nil {
+ return err
+ }
+ } else {
+ err := light.SetBrightness(blinkMin)
+ if err != nil {
+ return err
+ }
+ }
+ time.Sleep(time.Second / 2)
+ }
+
+ // Return the light to its original on or off state and brightness
+ if light.State.Bri != originalBrightness || light.State.On != originalPosition {
+ light.SetState(LightState{On: originalPosition, Bri: originalBrightness})
+ }
+ return nil
+}
+
+// ColorLoop sets the light state to 'colorloop' if `active`
+// is true or it sets the light state to "none" if `activate` is false.
+func (light *Light) ColorLoop(activate bool) error {
+ var state = "none"
+ if activate {
+ state = "colorloop"
+ }
+ return light.SetState(LightState{On: true, Effect: state})
+}
+
+// XY positions on the HSL color spectrum used in `Light.SetColor`
+// https://en.wikipedia.org/wiki/HSL_and_HSV
+var (
+ RED = &[2]float32{0.6915, 0.3083}
+ YELLOW = &[2]float32{0.4023, 0.4725}
+ ORANGE = &[2]float32{0.4693, 0.4007}
+ GREEN = &[2]float32{0.1700, 0.7000}
+ CYAN = &[2]float32{0.1610, 0.3549}
+ BLUE = &[2]float32{0.1530, 0.0480}
+ PURPLE = &[2]float32{0.2363, 0.1154}
+ PINK = &[2]float32{0.3645, 0.1500}
+ WHITE = &[2]float32{0.3227, 0.3290}
+)
+
+// SetColor requires a selection from the above light
+// color variable section and sets the light to that XY HSL color
+func (light *Light) SetColor(color *[2]float32) error {
+ lightState := LightState{On: true, XY: color}
+ err := light.SetState(lightState)
+ if err != nil {
+ return err
+ }
+ return nil
+}
+
+// SetColorXY requires a selection from the above light
+// color variable section and sets the light to that XY HSL color
+// aliased for clarity
+func (light *Light) SetColorXY(color *[2]float32) {
+ light.SetColor(color)
+}
+
+// SetColorHS requires a selection from the above light
+// color variable section and sets the light to the Hue value
+func (light *Light) SetColorHS(color uint16) error {
+ lightState := LightState{On: true, Hue: color}
+ err := light.SetState(lightState)
+ if err != nil {
+ return err
+ }
+ return nil
+}
+
+// Dim lowers the brightness by a percent.
+// Note the required value is an integer, for example "20" is converted to 20%.
+func (light *Light) Dim(percent int) error {
+ if percent > 0 && percent <= 100 {
+ originalBri := light.State.Bri
+ decreaseBri := float32(originalBri) * float32((float32(percent) / 100.0))
+ newBri := uint8(originalBri - uint8(decreaseBri))
+ if newBri < 0 {
+ newBri = 0
+ }
+ lightState := LightState{On: true, Bri: newBri}
+ err := light.SetState(lightState)
+ if err != nil {
+ return err
+ }
+ return nil
+ }
+ return errors.New("Light.Dim percentage given is not between 1 and 100. ")
+}
+
+// SetBrightness sets the brightness to a percentage of the maximum
+// maximum brightness as an integer (`LightStruct.Bri between 1 and 254 inclusive`)
+func (light *Light) SetBrightness(percent int) error {
+ if percent > 0 && percent <= 100 {
+ brightness := uint8(float32(percent) * 2.54) // 100=254x --> 2.54
+ lightState := LightState{On: true, Bri: brightness}
+ err := light.SetState(lightState)
+ if err != nil {
+ return err
+ }
+ return nil
+ }
+ return errors.New("Light.SetBrightness percentage is not between 1 and 100. ")
+}
+
+// Brighten will increase LightStruct.Bri by a given percent (integer)
+func (light *Light) Brighten(percent int) error {
+ if percent > 0 && percent <= 100 {
+ originalBri := light.State.Bri
+ increaseBri := float32(originalBri) * float32((float32(percent) / 100.0))
+ newBri := uint8(originalBri + uint8(increaseBri))
+ if newBri > 254 { // LightState.Bri must be between 1 and 254 inclusive
+ newBri = 254
+ }
+ lightState := LightState{On: true, Bri: newBri}
+ err := light.SetState(lightState)
+ if err != nil {
+ return err
+ }
+ return nil
+ }
+ return errors.New("Light.Brighten percentage is not between 1 and 100. ")
+}
+
+// SetState modifyies light attributes. See `LightState` struct for attributes.
+// Brightness must be between 1 and 254 (inclusive)
+// Hue must be between 0 and 65535 (inclusive)
+// Sat must be between 0 and 254 (inclusive)
+// See http://www.developers.meethue.com/documentation/lights-api for more info
+func (light *Light) SetState(newState LightState) error {
+ uri := fmt.Sprintf("/api/%s/lights/%d/state", light.Bridge.Username, light.Index)
+ _, _, err := light.Bridge.Put(uri, newState)
+ if err != nil {
+ return err
+ }
+
+ // Get the new light state and update the current Light struct
+ *light, err = light.Bridge.GetLightByIndex(light.Index)
+ if err != nil {
+ return err
+ }
+ return nil
+}
diff --git a/vendor/github.com/benburwell/gohue/scene.go b/vendor/github.com/benburwell/gohue/scene.go
new file mode 100644
index 0000000..e53b2a3
--- /dev/null
+++ b/vendor/github.com/benburwell/gohue/scene.go
@@ -0,0 +1,129 @@
+/*
+* scene.go
+* GoHue library for Philips Hue
+* Copyright (C) 2016 Collin Guarino (Collinux) collin.guarino@gmail.com
+* License: GPL version 2 or higher http://www.gnu.org/licenses/gpl.html
+ */
+// http://www.developers.meethue.com/documentation/scenes-api
+
+package hue
+
+import (
+ "encoding/json"
+ "errors"
+ "fmt"
+)
+
+// Scene struct defines attributes for Scene items
+type Scene struct {
+ Appdata *struct {
+ Data string `json:"data,omitempty"`
+ Version int `json:"version,omitempty"`
+ } `json:"appdata,omitempty"`
+ Lastupdated string `json:"lastupdated,omitempty"`
+ Lights []string `json:"lights,omitempty"`
+ Locked bool `json:"locked,omitempty"`
+ Name string `json:"name,omitempty"`
+ Owner string `json:"owner,omitempty"`
+ Picture string `json:"picture,omitempty"`
+ Recycle bool `json:"recycle,omitempty"`
+ Version int `json:"version,omitempty"`
+ ID string `json:",omitempty"`
+}
+
+// GetAllScenes gets the attributes for all scenes.
+func (bridge *Bridge) GetAllScenes() ([]Scene, error) {
+ uri := fmt.Sprintf("/api/%s/scenes", bridge.Username)
+ body, _, err := bridge.Get(uri)
+ if err != nil {
+ return []Scene{}, err
+ }
+
+ scenes := map[string]Scene{}
+ err = json.Unmarshal(body, &scenes)
+ if err != nil {
+ return []Scene{}, err
+ }
+ scenesList := []Scene{}
+ for key, value := range scenes {
+ scene := Scene{}
+ scene = value
+ scene.ID = key
+ scenesList = append(scenesList, scene)
+ }
+ return scenesList, nil
+}
+
+// GetScene gets the attributes for an individual scene.
+// This is used to optimize time when updating the state of the scene.
+// Note: The ID is not an index, it's a unique key generated for each scene.
+func (bridge *Bridge) GetScene(id string) (Scene, error) {
+ uri := fmt.Sprintf("/api/%s/scenes/%s", bridge.Username, id)
+ body, _, err := bridge.Get(uri)
+ if err != nil {
+ return Scene{}, err
+ }
+
+ scene := Scene{}
+ err = json.Unmarshal(body, &scene)
+ if err != nil {
+ return Scene{}, err
+ }
+ return scene, nil
+}
+
+// GetSceneByName gets the attributes for the scene identified by a name
+func (bridge *Bridge) GetSceneByName(name string) (Scene, error) {
+
+ scenes, _ := bridge.GetAllScenes()
+
+ // Iterate in reverse, as later entries seem to be the newest
+ for i := len(scenes) - 1; i >= 0; i-- {
+ if scenes[i].Name == name {
+ return scenes[i], nil
+ }
+ }
+
+ errOut := fmt.Sprintf("Error: Scene name '%s' not found. ", name)
+ return Scene{}, errors.New(errOut)
+}
+
+// RecallScene recalls a scene
+func (bridge *Bridge) RecallScene(id string) error {
+ action := &Action{Scene: id}
+ return bridge.SetGroupState(0, action)
+}
+
+// RecallSceneByName recalls a scene
+func (bridge *Bridge) RecallSceneByName(name string) error {
+ scene, err := bridge.GetSceneByName(name)
+ if err != nil {
+ return err
+ }
+ return bridge.RecallScene(scene.ID)
+}
+
+// CreateScene posts a new scene configuration to the bridge.
+func (bridge *Bridge) CreateScene(scene Scene) error {
+ uri := fmt.Sprintf("/api/%s/scenes/", bridge.Username)
+ _, _, err := bridge.Post(uri, scene)
+ if err != nil {
+ return err
+ }
+ return nil
+}
+
+// Bridge.ModifySceneState amends light states for lights
+// included in a scene list. See `Bridge.ModifyScene` for
+// changing the lights included in the scene list.
+// func (bridge *Bridge) ModifySceneState() error {
+//
+// }
+
+// Bridge.ModifyScene amends the lights included for a given scene or
+// it can be used to change the scene name. To amend light states for
+// lights included in a scene list see `Bridge.ModifySceneState`.
+// func (bridge *Bridge) ModifyScene() error {
+// uri := fmt.Sprintf("/api/%s/scenes/%s/lightstates/%s",
+// bridge.Username, oldScene.ID, )
+// }
diff --git a/vendor/github.com/benburwell/gohue/schedule.go b/vendor/github.com/benburwell/gohue/schedule.go
new file mode 100644
index 0000000..52315f9
--- /dev/null
+++ b/vendor/github.com/benburwell/gohue/schedule.go
@@ -0,0 +1,109 @@
+/*
+* schedule.go
+* GoHue library for Philips Hue
+* Copyright (C) 2016 Collin Guarino (Collinux) collin.guarino@gmail.com
+* License: GPL version 2 or higher http://www.gnu.org/licenses/gpl.html
+ */
+// http://www.developers.meethue.com/documentation/schedules-api-0
+
+package hue
+
+import (
+ "encoding/json"
+ "fmt"
+)
+
+// Schedule struct defines attributes of Alarms and Timers
+type Schedule struct {
+ Name string `json:"name"`
+ Description string `json:"description"`
+ Command struct {
+ Address string `json:"address"`
+ Body struct {
+ Scene string `json:"scene"`
+ } `json:"body"`
+ Method string `json:"method"`
+ } `json:"command"`
+ Localtime string `json:"localtime"`
+ Time string `json:"time"`
+ Created string `json:"created"`
+ Status string `json:"status"`
+ Autodelete bool `json:"autodelete"`
+ ID string
+}
+
+// GetAllSchedules gets Alarms and Timers in a Schedule struct.
+func (bridge *Bridge) GetAllSchedules() ([]Schedule, error) {
+ uri := fmt.Sprintf("/api/%s/schedules", bridge.Username)
+ body, _, err := bridge.Get(uri)
+ if err != nil {
+ return []Schedule{}, err
+ }
+
+ // Each index key is the topmost element of the json array.
+ // Unmarshal the array, loop through each index key, and add it to the list
+ schedules := map[string]Schedule{}
+ err = json.Unmarshal(body, &schedules)
+ if err != nil {
+ return []Schedule{}, err
+ }
+ scheduleList := []Schedule{}
+ for key, value := range schedules {
+ schedule := Schedule{}
+ schedule = value
+ schedule.ID = key
+ scheduleList = append(scheduleList, schedule)
+ }
+ return scheduleList, nil
+}
+
+// GetSchedule gets the attributes for an individual schedule.
+// This is used to optimize time when updating the state of a schedule item.
+// Note: The ID is not an index, it's a unique key generated for each schedule.
+func (bridge *Bridge) GetSchedule(id string) (Schedule, error) {
+ uri := fmt.Sprintf("/api/%s/schedules/%s", bridge.Username, id)
+ body, _, err := bridge.Get(uri)
+ if err != nil {
+ return Schedule{}, err
+ }
+
+ schedule := Schedule{}
+ err = json.Unmarshal(body, &schedule)
+ if err != nil {
+ return Schedule{}, err
+ }
+ return schedule, nil
+}
+
+// CreateSchedule TODO: NOT TESTED, NOT FULLY IMPLEMENTED
+func (bridge *Bridge) CreateSchedule(schedule Schedule) error {
+ uri := fmt.Sprintf("/api/%s/schedules", bridge.Username)
+ body, _, err := bridge.Post(uri, schedule)
+ if err != nil {
+ return err
+ }
+
+ fmt.Println("CREATE SCHEDULE BODY: ", string(body))
+ return nil
+}
+
+// func (schedule *Schedule) Disable() {
+//
+// }
+//
+// func (schedule *Schedule) Enable() {
+//
+// }
+//
+//
+// func (bridge *Bridge) GetSchedule(index int) (interface{}, error) {
+// return []interface{}, nil
+// }
+//
+// func (bridge *Bridge) SetSchedule(index int, schedule interface{}) error {
+// return nil
+// }
+//
+// func (bridge *Bridge) DeleteSchedule(index int) error {
+// return nil
+// }