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authorCollin Guarino <collin.guarino@gmail.com>2016-02-25 14:36:24 -0500
committerCollin Guarino <collin.guarino@gmail.com>2016-02-25 14:36:24 -0500
commit314ec4473e67f482e282d7cf1ebc8c392c698043 (patch)
tree1f777753837ee17a4fe9412364d1978a9cafd59c /light.go
parentd19ecb65e0b7d53b84e930adcf82a2cc1e401483 (diff)
Converted Blink to use new SetBrightness func.
Diffstat (limited to 'light.go')
-rw-r--r--light.go27
1 files changed, 14 insertions, 13 deletions
diff --git a/light.go b/light.go
index f698340..77b2dae 100644
--- a/light.go
+++ b/light.go
@@ -19,7 +19,7 @@ import (
type Light struct {
State struct {
On bool `json:"on"` // On or Off state of the light ("true" or "false")
- Bri int `json:"bri"` // Brightness value 1-254
+ Bri uint8 `json:"bri"` // Brightness value 1-254
Hue int `json:"hue"` // Hue value 1-65535
Saturation int `json:"sat"` // Saturation value 0-254
Effect string `json:"effect"` // "None" or "Colorloop"
@@ -109,23 +109,24 @@ func (light *Light) Delete() error {
func (light *Light) Blink(seconds int) error {
originalPosition := light.State.On
originalBrightness := light.State.Bri
- blinkMax := LightState{On: true, Bri: uint8(200)}
- blinkMin := LightState{On: true, Bri: uint8(50)}
+ blinkMax := 75 // Percent brightness
+ blinkMin := 25 // Percent brightness
// Start with near maximum brightness and toggle between that and
// a lesser brightness to create a blinking effect.
- err := light.SetState(blinkMax)
- if err != nil {
- return err
- }
for i := 0; i <= seconds*2; i++ {
- if i % 2 == 0 {
- err = light.SetState(blinkMax)
+ if i == 0 {
+ err := light.SetBrightness(blinkMax)
+ if err != nil {
+ return err
+ }
+ } else if i % 2 == 0 {
+ err := light.SetBrightness(blinkMax)
if err != nil {
return err
}
} else {
- err = light.SetState(blinkMin)
+ err := light.SetBrightness(blinkMin)
if err != nil {
return err
}
@@ -135,7 +136,7 @@ func (light *Light) Blink(seconds int) error {
// Return the light to its original on or off state and brightness
if light.State.Bri != originalBrightness || light.State.On != originalPosition {
- light.SetState(LightState{On: originalPosition, Bri: uint8(originalBrightness)})
+ light.SetState(LightState{On: originalPosition, Bri: originalBrightness})
}
return nil
}
@@ -180,7 +181,7 @@ func (light *Light) Dim(percent int) error {
if percent > 0 && percent <= 100 {
originalBri := light.State.Bri
decreaseBri := float32(originalBri)*float32((float32(percent)/100.0))
- newBri := uint8(originalBri-int(decreaseBri))
+ newBri := uint8(originalBri-uint8(decreaseBri))
if newBri < 0 {
newBri = 0
log.Println("Light.Dim state set under 0%, setting brightness to 0. ")
@@ -218,7 +219,7 @@ func (light *Light) Brighten(percent int) error {
if percent > 0 && percent <= 100 {
originalBri := light.State.Bri
increaseBri := float32(originalBri)*float32((float32(percent)/100.0))
- newBri := uint8(originalBri+int(increaseBri))
+ newBri := uint8(originalBri+uint8(increaseBri))
if newBri > 254 { // LightState.Bri must be between 1 and 254 inclusive
newBri = 254
log.Println("Light.Brighten state set over 100%, setting brightness to 100%. ")