diff options
author | Collin Guarino <collin.guarino@gmail.com> | 2016-09-23 17:58:43 -0400 |
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committer | Collin Guarino <collin.guarino@gmail.com> | 2016-09-23 17:58:43 -0400 |
commit | 541bfc66cb1dd94c9ab4d7089adc0f31a77799d4 (patch) | |
tree | c4503b98f8c3b8283b79ede213c4e31d108f4762 /scene_test.go | |
parent | 0b48413834389d48e4ce42b1d79157c5ca825ff5 (diff) |
Fixed issue #1 invalid types for hue and saturation in LightState struct.
Diffstat (limited to 'scene_test.go')
-rw-r--r-- | scene_test.go | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/scene_test.go b/scene_test.go index ba0d952..d2c1c21 100644 --- a/scene_test.go +++ b/scene_test.go @@ -27,16 +27,16 @@ func TestGetAllScenes(t *testing.T) { } // TODO not functional -func TestCreateScene(t *testing.T) { - bridges, err := hue.FindBridges() - if err != nil { - t.Fatal(err) - } - bridge := bridges[0] - bridge.Login("427de8bd6d49f149c8398e4fc08f") - scene := hue.Scene{Name: "Testing", Lights: []string{"1", "2"}} - err = bridge.CreateScene(scene) - if err != nil { - t.Fatal(err) - } -} +// func TestCreateScene(t *testing.T) { +// bridges, err := hue.FindBridges() +// if err != nil { +// t.Fatal(err) +// } +// bridge := bridges[0] +// bridge.Login("427de8bd6d49f149c8398e4fc08f") +// scene := hue.Scene{Name: "Testing", Lights: []string{"1", "2"}} +// err = bridge.CreateScene(scene) +// if err != nil { +// t.Fatal(err) +// } +// } |