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authorCollin Guarino <collin.guarino@gmail.com>2016-09-23 17:58:43 -0400
committerCollin Guarino <collin.guarino@gmail.com>2016-09-23 17:58:43 -0400
commit541bfc66cb1dd94c9ab4d7089adc0f31a77799d4 (patch)
treec4503b98f8c3b8283b79ede213c4e31d108f4762 /scene_test.go
parent0b48413834389d48e4ce42b1d79157c5ca825ff5 (diff)
Fixed issue #1 invalid types for hue and saturation in LightState struct.
Diffstat (limited to 'scene_test.go')
-rw-r--r--scene_test.go26
1 files changed, 13 insertions, 13 deletions
diff --git a/scene_test.go b/scene_test.go
index ba0d952..d2c1c21 100644
--- a/scene_test.go
+++ b/scene_test.go
@@ -27,16 +27,16 @@ func TestGetAllScenes(t *testing.T) {
}
// TODO not functional
-func TestCreateScene(t *testing.T) {
- bridges, err := hue.FindBridges()
- if err != nil {
- t.Fatal(err)
- }
- bridge := bridges[0]
- bridge.Login("427de8bd6d49f149c8398e4fc08f")
- scene := hue.Scene{Name: "Testing", Lights: []string{"1", "2"}}
- err = bridge.CreateScene(scene)
- if err != nil {
- t.Fatal(err)
- }
-}
+// func TestCreateScene(t *testing.T) {
+// bridges, err := hue.FindBridges()
+// if err != nil {
+// t.Fatal(err)
+// }
+// bridge := bridges[0]
+// bridge.Login("427de8bd6d49f149c8398e4fc08f")
+// scene := hue.Scene{Name: "Testing", Lights: []string{"1", "2"}}
+// err = bridge.CreateScene(scene)
+// if err != nil {
+// t.Fatal(err)
+// }
+// }